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Everything posted by Scalbox
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Did you solve the problem?
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hello, the player must disable codelock sharing via the /codelock command Changing it from the settings does nothing but set sharing to false by default, but for people who used the plugin before your change, they have sharing enabled. The player just has to type /codelock and disable: SHARE CODE LOCK WITH CLAN/TEAM
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- 179 comments
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- 1
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- #carbon
- #oxide
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(and 54 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
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- 179 comments
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- 1
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- #carbon
- #oxide
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(and 54 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
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Compile error after update Error while compiling BetterTC: 'CuiRawImageComponent' does not contain a definition for 'SteamId' | Line: 2106, Pos: 69
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- 349 comments
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- 1
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- #builder
- #automation
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(and 9 more)
Tagged with:
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Ok perfect, thanks for the support
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ok I'll do some tests. So from the next update, BetterTC will no longer upgrade the base if BuildingSkin is present?
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I hadn't seen the video, I'll try to replicate the problem and see if I can find a solution to not interfere with building Skin with BetterTC. What do you think about the hook?
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Could BetterTC call a custom hook when it does an upgrade? So other plugins can listen to this hook, and avoid interfering. In any case it's still strange. I also use the Building Grades plugin and do /up in all grades and I've never had problems, always with Building Skin enabled and also with BetterTC. lastly, if you explain to me the procedure to replicate it, I'll try to modify building skin
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In my version of BuildingSkin, any changes are made in the next tick, and in any case it does not explain why it should interfere only in one case, if it were BuildingSkin, I would expect the problem at every update of the building grade. Anyway now I send you the list of plugins
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Among the plugins you say can cause problems, I use BuildingSkin, which is my own version. I don't see how BuildingSkin can cause conflicts, I checked the code again and it doesn't mofics any hooks related to the update of the grade of a building, but only color and skin. In any case this problem doesn't always occur, but only when you upgrade from metal to HQ and you already have some pieces in HQ in the base, otherwise the problem doesn't occur, so immediately it's caused by BuildingSkin or one of the plugins listed. In any case, I will have to remove BetterTC, every time this problem occurs, my players complain and I have to go and fix the base in person. I will use a tool to do the upgrade, without going through TC
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I confirm that this problem still persists... In fact I will soon remove this plugin, which is only causing me problems and the seller does not care to find the cause! I told him that it happens randomly, when some bases have metal and HQ pieces, and then you try to upgrade the base to HQ from the TC, the whole base becomes in twig. I can't have clips since it happens randomly and the players do not make clips! I will put 1 setella only because I can't put 0 stars as a review!
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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- 30 comments
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- #stack everything
- #stack entity
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(and 48 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
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Hi Language support will be added soon permissions cannot be changed at the moment, they are the 4 basic groups available, but this is also a change that will be made soon, to allow you to create all the permissions you want and with different names
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Changed Status from Pending to Not a Bug
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- 21 comments
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- 2
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- #headlight
- #rust
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The plugin does not currently support auto-lock, but as you can read in the notice on the plugin page, auto-lock will be implemented soon. Send me your configuration to understand if everything is correct, you must enable entities also in the configuration file
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- 179 comments
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- #carbon
- #oxide
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(and 54 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
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hi I bought craftmenu a while ago and now looking at the various plugins I read this I can get PlaceAnything for free, what do I have to do to get it? Thanks
- 1 reply
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- 2
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Changed Status from Pending to Closed Changed Fixed In to 0.9.910
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Plugin updated 1) Added new lockable entities: Chinese Lantern, Chinese Lantern White, Tuna Can Lamp, Lantern, Camp Fire, Cursed Cauldron, Skull Fire Pit, Jack O Lantern Angry, Jack O Lantern Happy
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Hi yes I can add them, I will do an update between today or tomorrow