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Everything posted by Cahnu
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Changed Status from Pending to Can't Reproduce
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hello, I haven't been able to recreate this issue myself and don't currently have any other reports of it. Is there any more detail you can provide about how to recreate it? Is there anything in particular you can do to cause it? Also please make sure you don't have any other plugins that might be conflicting. Typically when I have seen power issues in the past it's come down to another plugin that tries to either control power or when turrets are on/off.
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Changed Status from Pending to Not a Bug
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This is more of a request to integrate with Excavator lock. I'm not familiar with how PVE MODE works in detail but I believe it just creates specified PVE Zones. If so, I'm not sure how that helps with excavator lock unless excavator lock is already setup to look at these zones and ignore excavator if it's in a PVE Zone. It also looks like PVE mode is a paid extension. It also looks like it would require a good amount of work to integrate with the PVE Mode. Can you explain how you think PVE Mode would solve this problem? Feel free to reach out to me on discord as well if you'd prefer to talk there. I tend to be able to respond quicker there. My discord is: cahnu
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Hello, currently the Heavy Excavator plugin doesn't integrate with Excavator Lock. Given that the excavator lock plugin looks to rely on a user to start the excavator for that message, it wouldn't work well with Heavy Excavator as the excavator is started by the server for the event and not a player. I'm not familiar with Excavator Lock but in just looking it over, I don't see a great way for them to play nicely w/o modifications to both Excavator Lock and Heavy Excavator. As far as the multiplier, I'm assuming you are referring to resource output? That may be something I add in a future update.
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Changed Status from Pending to Closed
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Hello, in regards to the turrets attacking the heavy npcs. You are referring to when a player starts hacking the crate which triggers the chinook with heavies onboard to fly in? Do the turrets attack the heavy npcs every time? I haven't had any other reports of this issue and I haven't been able to recreate it myself so I may need to get some more details from you around this. As for the chinook blowing up the bradley, that is possible with the default spawn location. However, you can customize the spawn location of the bradley through the config if you'd rather that not be possible.
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
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Hello, the codelock spawns on the bottom level of the ship on the wall towards the middle of the ship. It can be difficult to destroy turrets and loot in time but it’s definitely do-able. If you use the codelock instead, it speeds it up quite a bit. Heavy cargo ship currently stays for the same time the regular cargo ship would stay.
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Changed Status from Pending to Can't Reproduce
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Changed Status from Pending to Can't Reproduce
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I just replaced my config with yours and it works fine. I see just the 3 turrets you have listed. Make sure you have reloaded the plugin again so it will detect config changes. You can also try to delete the .cs file out and add it back in which forces a reload as well.
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That sounds like the plugin didn't reload to pickup the new config changes with the reduced turret locations. Did you reload the plugin and get confirmation back that it reloaded successfully? Also please send me your config file so I can confirm there's no issue with that. The turrets are just standard turrets the same as a player would place in a buildable area. Nothing is modified with their damage output or aiming.
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You should be able to reduce it by removing spawn locations from the config file and reloading the plugin. If you're having problems when doing that, then that's something I can take a look at. Can you explain what happens exactly when you try to reduce it to 5 and reload the plugin? Also as a side note, these turrets are exactly the same as the other events. I believe there's more of them though and they are strategically placed so it definitely can feel that way.
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ok, I'm not able to recreate this issue and I don't have other reports of it right now. I would need some more details to look into it. Do you get an error in the console? What happens if you try to start it manually? You can contact me on discord for a faster response time if you'd prefer. My discord is cahnu
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Hey, sorry you're having issues. Can you confirm if you are running the latest version? There was a problem with this in an older version. Current version is 1.1.4
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Unable to find main plugin class: HeliCrashEvent
Cahnu replied to CyberCity892's Support Request in Support
Changed Status from Pending to Can't Reproduce -
Unable to find main plugin class: HeliCrashEvent
Cahnu replied to CyberCity892's Support Request in Support
Hello, it sounds like perhaps the file was renamed or modified in some way. I have published a new version with some more updates though since you created this if you want to download the new version. Please let me know if you are still having trouble. You can also reach me on discord. my discord is: cahnu