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Cahnu

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Everything posted by Cahnu

  1. Changed Status from Pending to Not a Bug
  2. The plugin uses Rust's standard Bradley. It simply controls where it spawns. I'm not familiar with how this XPerience plugin works but it should be able to pick up the bradley spawned and do what it needs to do. I would suggest getting in touch with them first and see what they have to say about it.
  3. Cahnu

    Turrets

    I tested this event again today and am still unable to recreate this issue. I am fairly confident something else is conflicting on your server. The best way to troubleshoot it would be to setup a clean server with no other plugins so you can see it works properly and then introduce others so you can pinpoint what's conflicting. If you can help track it down I can try to assist with what would need to be done to resolve it but without being able to recreate it, I don't really have anything to go off of.
  4. Cahnu

    Heavy Oil Rig Event

    I just tested on the latest version and confirmed it is removing the turrets properly for me. Is it possible you have another plugin that could be conflicting?
  5. Cahnu

    Heavy Oil Rig Event

    If you have another plugin calling it manually, it will bypass the event area check and force it to start. So that's definetely why that's happening. I can look into adding a config option to also include checks when calling it manually in a future version.
  6. Cahnu

    Heavy Oil Rig Event

    The plugin does not interfere with the vanilla rig so they can both technically be run at the same time. The only conflict between the two I have seen is the chopper that comes in can land on the bradley and destroy it. The default spawn location of the bradley can be customized though so that can always be changed to prevent that from being able to occur.
  7. Cahnu

    Turrets stille targeting guards

    Hello, I'm not able to recreate this issue with a default setup. You didn't mention if you are using TruePve or not but I know that has some global overrides for turrets that could be playing a part here. The two plugins (HWT & HMT) use the same logic for preventing turrets to shoot scientists so the fact that one is working for you and the other isn't is making me believe you have something that is conflicting with the military tunnel zone. Can you provide some more info about your server setup for PVE and perhaps take a look around at the points mentioned?
  8. Cahnu

    Turrets

    Hello, any update on this? I tested again today and still not able to recreate this issue.
  9. Cahnu

    Heli Crash Event

    Thanks again. This fix has been integrated into the latest version.
  10. I just tested locally and confirmed there was an issue with the bradley. Looks like I accidentally removed the default spawn location in the last update. I just added it back. Please download the latest version and give it a shot. Make sure to remove your config file beforehand so it can regenerate with the bradley location. I'm not able to recreate any issue around the note dropping. In the past when others have had trouble with this, it was mostly due to using an unsupported loot plugin. If you are still having the issue on the latest version please open a support ticket when details around what loot plugin you are using if any.
  11. Cahnu

    Console Error

    This should be addressed in the latest version
  12. Cahnu

    Console Error

    Changed Fixed In to 1.2.0
  13. I pushed an update which should resolve the console error spam. Please download the latest version when you have a chance.
  14. Cahnu

    since rust update

    I pushed an update which should address this. Please download the latest version and give it a shot.
  15. Cahnu

    Turrets

    I haven't been able to recreate any issues with the turrets in my testing. I did push an update to fix a couple of other issues though. Could you download the latest version and see if you are still running into issues?
  16. Can you provide an example of one of the several other plugins that have fixed it? It looks Rust made a major change to map markers that require you to click them to see details now. I don't see a clear way to have it operate as it did prior.
  17. Can you provide an example of one of the several other plugins that have fixed it? It looks Rust made a major change to map markers that require you to click them to see details now. I don't see a clear way to have it operate as it did prior.
  18. @Dead Nasty I'm not sure if anyone has tested it to say. I can tell you that is not something I've tried and I'm not familiar with how that plugin works to know if it would conflict. I can also tell you this plugin relies on the default rig so if they are using that, it should still work as it normally would in theory. There is always the possibility of conflicts on other things though since this plugin will be trying to control the engine being started/stopped & resources it gathers.
  19. @Dead Nasty All of my event plugins integrate with TruePVE to allow for this event on a PVE server. TruePVE is a free plugin where-as the other mentioned above is a paid plugin that adds PVE with ways for others plugin to integrate with.
  20. This is something I would like to do in a future update. I believe it will require integration with a zone plugin. Not sure when I'll be able to get to this yet but it is on my radar.
  21. Cahnu

    No note dropping

    Changed Status from Pending to Can't Reproduce
  22. Cahnu

    Turrets targeting guards

    Changed Status from Pending to Can't Reproduce
  23. Cahnu

    Heavy Oil Rig Event

    currently there is just an option to run it through chat commands but they also can run automatically.
  24. Cahnu

    Heavy Oil Rig Event

    This plugin doesn't have anything around vehicles so that's coming from some other plugin. I would take a look at what other plugins you have around vehicle permissions/zones.
  25. Hey, I will see what I can do about the NPCs still spawning inside of rocks in some scenarios. Sometimes there really isn't much of a valid location nearby when it crashes on a cliff like in your latest example. These are the sort of cases it may fail to spawn them properly as of now. As far as other events or even player's houses, it can crash near them as it doesn't have any logic to prevent that.
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