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Cahnu

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Everything posted by Cahnu

  1. Cahnu

    Bradley

    Changed Status from Pending to Can't Reproduce
  2. Cahnu

    Console Spam

    Changed Status from Pending to Work in Progress Changed Fixed In to 1.3.2
  3. Cahnu

    Console Spam

    Hello, I just posted a new version that I'm hoping will address this. Please download and let me know. Thanks!
  4. Cahnu

    Bradley

    My suggestion is typically to stand up a separate test server and introduce a couple plugins at a time until you start seeing the issue. Then you don't have to mess with your server you have running already meanwhile. Once you pinpoint which plugin is conflicting, then we can see what can be done to make them play nicely.
  5. Cahnu

    Please help

    Hello, Is there any more information in the log? When does this happen?
  6. Cahnu

    Turrets targeting NPCs

    Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.3
  7. Cahnu

    Turrets targeting NPCs

    Thank you for the detailed info. It looks like you are exactly right in your findings. One of my other events that uses a similar code flow does actually contain the line you mentioned. I have had quite a bit of trouble recreating this issue so thank you for pinpointing not only how to recreate it but the line that was missing. I just put out an updated version to correct this.
  8. May consider in the future. Closing this since there is already an open request for this.
  9. Changed Status from Pending to Not a Bug
  10. Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  11. Yes. Feel free to open a support ticket if you have any issues.
  12. Cahnu

    Bradley

    @CashDK If the ships are going through each other that could cause the bradley to get pushed under or other strange reactions. It doesn't currently check for the standard cargo ship. @Watcher If turrets are off it's likely a conflicting plugin. I've had a few other people with this issue and it's been a conflict every single time. I would suggest looking into into power and/or turret related plugins that could be overriding the turrets behavior.
  13. Cahnu

    Oil Rig radiation

    Thanks for the detailed explanation. I understand what you mean now. I'll need to look into that. This event was created prior to that change. I'm not sure how easily the monument can be reset back to it's start state without potentially just overriding the entire monument and controlling it which could get complex. I'll put this on my list of features to research and see what I can come up with.
  14. Cahnu

    Oil Rig radiation

    Hello, I'm not sure I understand what you mean. This event doesn't control anything with radiation.
  15. Cahnu

    Bradley

    Hello, Just following up to see if you were still running into this issue? Thanks!
  16. Changed Status from Work in Progress to Can't Reproduce
  17. Changed Status from Pending to Work in Progress
  18. Am I ok to close this issue since you were able to confirm it now works for you in DM?
  19. Cahnu

    Map Marker Timer Stuck

    Changed Status from Pending to Work in Progress
  20. Cahnu

    Map Marker Timer Stuck

    Hello, thanks for reporting this. I have been made aware of this issue and have confirmed it on my side. It seems to be a recent rust update that has broken it where it stops after 2 minutes as you described. I'm hoping to find a fix and get it out to address this soon.
  21. We were able to get this figured out in a support ticket. This was due to a plugin conflict.
  22. Cahnu

    Heavy Oil Rig Event

    I'm currently working on a fix for this. It looks like this was broken in a rust update at some point where it stops working for some reason after a couple minutes. I'll put an update out out as soon as I get a solution in place for it.
  23. Cahnu

    New cargo update

    Changed Status from Pending to Closed
  24. Changed Status from Pending to Not a Bug
  25. will consider for future update. Thanks
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