aimacak
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Everything posted by aimacak
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in fact TruePve needs almost no tweaking, at least for tank damage, I will test the house damage of the tank, maybe something has changed in the tank with the last big update. As for a beginner, only perseverance, willingness to delve into and tests / experiments allow you to grow, and yes, I do not consider myself super experienced..
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Guys, what do you think about releasing prefabs in BaseLoot? Would you like? I think it will be very cool, because. adding loot to bases will become much easier, loot will be more diverse and more realistic (if I may say so). Press like if you would like it too, so that we can objectively understand if there are still people who want it, thanks. Example: in the BaseLoot I will write: 10 crate_bradley 10 heli_crate 10 crate_elite and the loot from all these prefabs will be randomly distributed among the boxes in the Base.
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@z.wellman09 oh, sorry, bro, i forget to copypaste screen "Пресеты вагонов": [ { "Название пресета": "wagon_crate_1", "Префаба": "assets/content/vehicles/trains/wagons/trainwagonc.entity.prefab", "Пресет бредли - расположения": {}, "Пресет турели - расположения": { "turret_m249": [ { "Позиция": "(-0.940, 1.559, -6.811)", "Вращение": "(0, 0, 0)" }, { "Позиция": "(0.940, 1.559, -6.811)", "Вращение": "(0, 0, 0)" }, { "Позиция": "(-0.940, 1.559, 6.811)", "Вращение": "(0, 180, 0)" }, { "Позиция": "(0.940, 1.559, 6.811)", "Вращение": "(0, 180, 0)" } ] },
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the last time I saw this error was with RustCore v2.0.5794, now it's 5798, there are no errors in the logs. Are you sure you still have this error? 'RustCore v2.0.5794' is using deprecated hook 'OnMapMarkerRemove', which will stop working on Sunday, 31 December 2023. Please ask the author to update to 'OnMapMarkerRemove(BasePlayer player, List<MapNote> mapMarker, int index)'
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i dont sure, but why in easy and medium you have this in config, but in hard and nightmare u havent it? edited: but I don't have it anywhere.. ], "Enable the helicopter": false, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" },
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when I just translate the text in a Russian file, the plugin does not take all the values from it, for example, the names of the base levels that are indicated on the map. We already tried to figure it out a long time ago, but I decided that it would be easier for everyone if I just use the English file, also because I myself could make some mistake
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I am using an English file and duplicating its contents into Russian, due to the fact that only making changes to it (eng file) gave a result. no reproach to you, but nowhere else have I seen such a strong garter under oxide.lang ru. but I also didn’t want to experiment with the transition of oxide to Russian until I did thanks)
