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Fruster

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Everything posted by Fruster

  1. Fruster

    Notes and code

    Please test this for a couple more days
  2. Fruster

    Notes and code

    Is this setting "false" for you? Does the note always drop from NPCs, or does it happen intermittently? "Place a note with a code inside the NPC's corpse (if false, the note will fall next to the body)": false
  3. Fruster

    Error

    Apparently, this error occurs when deleting the Chinook. Try changing the method RemoveChinook to this: private void RemoveChinook(BaseEntity _chinookDelivery) { if (!_chinookDelivery) _chinookDelivery.Kill(); } Let me know the results, please
  4. Fruster

    Notes and code

    Hey! Have you personally checked if the note drops? Maybe players just didn't notice it?
  5. Fruster

    Error

    do you mean these errors? Failed to find dismount position for player :Scientist / 381 on obj : AirfieldEventCH47 Failed to find dismount position for player :Scientist / 400 on obj : AirfieldEventCH47 Failed to find dismount position for player :Scientist / 404 on obj : AirfieldEventCH47 Failed to find dismount position for player :Scientist / 546 on obj : AirfieldEventCH47 Failed to find dismount position for player :Scientist / 589 on obj : AirfieldEventCH47
  6. Fruster

    stucked inside :P

    Hi! Which dungeon exactly are you having trouble with?
  7. Fruster

    error

    Please check again after this latest update
  8. Fruster

    Error

    Please check again after this latest update
  9. Fruster

    Error

    Please attach your .json config file, I will check it
  10. Fruster

    error

    Please attach your .json configuration file
  11. Fruster

    error

    You are welcome! Thanks for your help
  12. Fruster

    Error

    Hey! try updating the plugin and restarting the server, then let me know the results, please
  13. Fruster

    error

    try updating the plugin and restarting the server, then let me know the results, please
  14. Fruster

    error

    Try changing the OnEntitySpawned and OnEntityKill hooks like this: private void OnEntitySpawned(BuildingPrivlidge entity) { if (entity == null) return; tcList.Add(entity.transform.position); } private void OnEntityKill(BuildingPrivlidge entity) { if (entity == null) return; tcList.Remove(entity.transform.position); } Let me know the results, please
  15. Changed Status from Pending to Closed
  16. Fruster

    Blacksmith

    balacksmith_add_spawnpoint -adds a blacksmith spawn point to your current location and links it to the nearest monument. Just stand in the right place and enter this command
  17. Fruster

    Blacksmith

    Hi, how exactly do you add a new blacksmith point?
  18. Fruster

    error

    Hey! I'll check this later. Try installing a previous version of the plugin, will that fix the error?
  19. Fruster

    Won't start

    Changed Status from Pending to Closed
  20. Fruster

    Won't start

    Thank you for your help!
  21. Hey! Thanks for the suggestion for improvement, I've added it to my list, maybe I'll add it later
  22. Fruster

    Won't start

    Hey! Make sure copypaste is using this exact folder for saved builds. Try copying something using the /copy command. Will the build file actually be saved in this folder?
  23. Fruster

    error throwing

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.7
  24. Fruster

    error throwing

    You are welcome!
  25. Fruster

    error throwing

    I don't have any problems, I double-checked. Try changing the AddRoadList method like this: private void AddRoadList() { foreach (var item in GameObject.FindObjectsOfType<GameObject>()) { if (item == null) continue; if (item.name.Contains("Road Mesh")) roadList.Add(item.transform.position); } foreach (var item in BaseNetworkable.serverEntities.OfType<BaseEntity>()) { if (item == null) continue; if (item.name.Contains("assets/prefabs/misc/junkpile/junkpile")) roadList.Add(item.transform.position); } } then let me know the results please

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