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Fruster

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Everything posted by Fruster

  1. Fruster

    Bunkers are Raidable

    Changed Status from Pending to Closed
  2. Fruster

    Bunkers are Raidable

    No problem
  3. Fruster

    Bunkers are Raidable

    Hey! Bunkers can currently be raided like any other player base. The question is, would this be worthwhile? You could simply upgrade the building to level 4, which would make it less profitable for players to raid bunkers. Would this solution be acceptable to you?
  4. Fruster

    Dungeon Bases

    The dungeon shouldn't spawn near the airfield anyway. This was originally built into the plugin.
  5. Fruster

    Dungeon Bases

    I removed custom dungeons because after every rust update they break and there is no one to fix them.
  6. Have you solved the problem?
  7. Fruster

    No Distance

    Changed Status from No Response to Closed
  8. Fruster

    No Distance

    Changed Status from Pending to No Response
  9. Fruster

    Support

    Changed Status from No Response to Closed
  10. Fruster

    Support

    Changed Status from Pending to No Response
  11. Fruster

    Couple issues

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.3
  12. Unfortunately, I can't guarantee the correct operation of custom dungeons or dungeons you've modified. I can try to fix them if you attach your bases.
  13. Hello, which dungeon is this?
  14. Fruster

    Couple issues

    No problem, I always listen to server owners. Thank you for choosing my plugins and helping me improve them.
  15. Fruster

    Couple issues

    Then I'll add: "Spawn time for a new bunker after the old one is destroyed (in seconds)" "Spawn restriction radius near bases" "Spawn restriction radius between bunkers" Will this be enough?
  16. Fruster

    Couple issues

    No problem, I can add something like "Spawn time of a new bunker after the old one is destroyed (in seconds)"
  17. Fruster

    Couple issues

    There's a "Bunker removal time after opening (in seconds)" option in the settings. After this time, the current bunker will be destroyed, and after 3 seconds, a new bunker will attempt to spawn if it finds a suitable location on the map. You can simply increase this value to 1 hour, for example, if you don't want bunkers to spawn so frequently; the old, open bunker will simply remain on the map. Will this work for you? Incidentally, spawning a single bunker takes very little server time.
  18. Fruster

    Couple issues

    So now you can't build next to bunkers and it works fine? You don't have to worry about expanding player bases, as you can simply increase the spawn restriction radius for bunkers near player bases. You can also increase the spawn restriction radius between bunkers.
  19. Fruster

    Couple issues

    Please replace the OnEntityKill method in the plugin code with this one: private void OnEntityKill(BuildingPrivlidge entity) { if(entity.skinID == cardReaderSkinID) Puts(entity.transform.position.ToString()); blackList.Remove(new Vector3(entity.transform.position.x, 100, entity.transform.position.z)); } And look in the console if you get a message with coordinates something like this [RoadBunkers] (0.00, -46.98, 0.00) Let me know the results please
  20. Fruster

    Couple issues

    Hi, let's try to take this one step at a time. Right now, I'm interested in the first question: How close can players build next to a bunker? There may be some errors, but construction should be prohibited near bunkers.
  21. Fruster

    Dungeon Bases

    There may be errors in custom dungeons, I am not responsible for the functionality of dungeons created by users
  22. Changed Status from Pending to Fixed Changed Fixed In to 1.0.8
  23. Hey! thanks for noticing. I'll fix it now.

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