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Everything posted by Fruster
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Changed Status from Pending to Closed
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No problem
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Hey! Bunkers can currently be raided like any other player base. The question is, would this be worthwhile? You could simply upgrade the building to level 4, which would make it less profitable for players to raid bunkers. Would this solution be acceptable to you?
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Have you solved the problem?
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Changed Status from No Response to Closed
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Changed Status from Pending to No Response
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Changed Status from No Response to Closed
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Changed Status from Pending to No Response
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.3
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Unfortunately, I can't guarantee the correct operation of custom dungeons or dungeons you've modified. I can try to fix them if you attach your bases.
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Hello, which dungeon is this?
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No problem, I always listen to server owners. Thank you for choosing my plugins and helping me improve them.
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Then I'll add: "Spawn time for a new bunker after the old one is destroyed (in seconds)" "Spawn restriction radius near bases" "Spawn restriction radius between bunkers" Will this be enough?
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No problem, I can add something like "Spawn time of a new bunker after the old one is destroyed (in seconds)"
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There's a "Bunker removal time after opening (in seconds)" option in the settings. After this time, the current bunker will be destroyed, and after 3 seconds, a new bunker will attempt to spawn if it finds a suitable location on the map. You can simply increase this value to 1 hour, for example, if you don't want bunkers to spawn so frequently; the old, open bunker will simply remain on the map. Will this work for you? Incidentally, spawning a single bunker takes very little server time.
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So now you can't build next to bunkers and it works fine? You don't have to worry about expanding player bases, as you can simply increase the spawn restriction radius for bunkers near player bases. You can also increase the spawn restriction radius between bunkers.
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Please replace the OnEntityKill method in the plugin code with this one: private void OnEntityKill(BuildingPrivlidge entity) { if(entity.skinID == cardReaderSkinID) Puts(entity.transform.position.ToString()); blackList.Remove(new Vector3(entity.transform.position.x, 100, entity.transform.position.z)); } And look in the console if you get a message with coordinates something like this [RoadBunkers] (0.00, -46.98, 0.00) Let me know the results please
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Hi, let's try to take this one step at a time. Right now, I'm interested in the first question: How close can players build next to a bunker? There may be some errors, but construction should be prohibited near bunkers.
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.8
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Hey! thanks for noticing. I'll fix it now.