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Everything posted by Fruster
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There is definitely something affecting this as items from the vault are not copied along with the entire building based on our testing. Try placing a planter box to a foundation and placing fertilizer inside. Copy this building with CopyPaste and check the planter box storage. If everything works correctly, the building should be completely identical along with the storage contents. Let me know the results, please
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Changed Status from Pending to Closed Changed Fixed In to 1.0.2
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Is it possible to demonstrate your screen? Or attach a video of you starting the event? That might help me
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I don't see any reason why the marker won't spawn on the map. Try restarting the server and try again
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Are you using oxide or carbon? Try updating the server too
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Maybe one of the other plugins is affecting this. Do you have any plugins that can interact with the map marker or vending marker?
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After starting the event with the dungbase_start command, it still shows a message saying that the hatch was not found?
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Try reloading the plugin. Does it compile without errors? After reloading the plugin, run the event again. Please attach the server log if there are errors
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Hey there! Please attach your configuration file
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Changed Status from Pending to Closed
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Ðет проблем! Я ценю, что вы выбираете мои плагины. ЕÑли у Ð²Ð°Ñ Ð±ÑƒÐ´ÑƒÑ‚ какие-то вопроÑÑ‹, можете Ñмело пиÑать мне в ЛС
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I'll try to figure out other loot tables, maybe something will work out. And about the doors with code locks, not all of them open, some are part of the decorations, they cannot be opened
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it's quite possible, the code is only with one NPC in the garage near the car
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Hey! Ok, I'll check it out
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Version 1.0.9
394 downloads
The plugin adds a dungeon event to your server. Dungeons are bases with puzzles, NPC defenders, turrets and more. You can create your own dungeons of varying difficulty You can build your own bases or modify existing ones: There are moving NPC guardians in the dungeons: There are puzzles with protective doors in the dungeons: In the dungeons there are secret notes with codes in boxes or on NPCs: Commands: dungbase_start - force start event dungbase_stop - force stop event Hooks: void DungeonBasesEventStarted() - // called when event starts void DungeonBasesEventEnded() - // called when event ends Configuration: { "Allow only the event owner (the one who entered the dungeon first) into the dungeon": true, "Allow owner's teammates to enter the dungeon": true, "Message that you cannot enter the dungeon without being the owner of the event or its teammate": "You cannot enter the dungeon without being the owner of the event or its teammate", "Event marker on the map": true, "Event marker name": "Dungeon Base", "Event marker transparency(0-1)": 0.55, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Display event owner name on marker": true, "Display the time remaining until the end of the event on the marker": true, "Autostart event(disable if you want to trigger the event only manually)": false, "Minimum time to event start(in seconds)": 3600, "Maximum time to event start(in seconds)": 7200, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, "Minimum number of online players to trigger an event": 1, "Event message": "The dungeon bases event has started, find the entrance to the base and get the loot", "End event message": "The dungeon bases event has ended", "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4" ], "Random order of choosing a dungeon from the list (if false, will be selected in turn)": false, "Random order of choosing the entrance to the dungeon from the list (if false, will be selected in turn)": false, "Change the time of day when entering the dungeon(from 0 to 23, if -1 - do not change the time)": 0.0, "How long before the end of the event does radiation start to affect players inside the dungeon": 180, "How long after the event ends should the entrance be destroyed": 60, "Close the entrance and exit to the dungeon when the event time is over": true, "Message about closing the entrance and exit": "Time is up, the entrance and exit to the dungeon are closed forever!" } Note: The plugin is guaranteed to work correctly with bases enabled. NPCs will not behave as standard, as they use different algorithms. Only one dungeon can spawn on the map at a time.$19.99 -
Ð’Ñ‹ не можете предоÑтавить мне плагин Ð´Ð»Ñ Ñ‚ÐµÑтированиÑ, по правилам Ñто может Ñделать только разработчик. Ðа Ñамом деле, Ñтот Ð·Ð°Ð¿Ñ€Ð¾Ñ Ð² поддержку должен был быть Ñделан Ð´Ð»Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð° ServerHud, но еÑли вы Ñделали Ñто Ð´Ð»Ñ AirfieldEvent, то давайте попробуем разобратьÑÑ Ñ Ñтим здеÑÑŒ. Я проверил хуки AirfieldEventStarted и AirfieldEventEnded, они корректно вызываютÑÑ Ð² начале и в конце ÑÐ¾Ð±Ñ‹Ñ‚Ð¸Ñ ÑоответÑтвенно. Скорее вÑего дело в наÑтройках ServerHud. ЗапуÑкаетÑÑ Ð»Ð¸ на вашем Ñервере фактичеÑки Ñобытие AirfieldEvent, поÑвлÑетÑÑ Ð»Ð¸ грузовой Ñамолет, и проиÑходит ли ÑÐ±Ñ€Ð¾Ñ Ð³Ñ€ÑƒÐ·Ð° на аÑродроме? Так же Ñ Ð¿Ñ€Ð¾ÑˆÑƒ Ð²Ð°Ñ Ð¿Ñ€ÐµÐ´Ð¾Ñтавить мне файл конфигурации от ServerHud, Ñ Ð¿Ð¾Ð¿Ñ€Ð¾Ð±ÑƒÑŽ проверить ваши наÑтройки
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Делали ли вы до Ñтого удачную наÑтройку Ñтого плагина Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸ ÑобытиÑми?
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Без void и без Ñкобок () в конце?
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ПриветÑтвую! Попробуйте вводить название хука без "void"
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ПриветÑтвую! ЕÑли Ñта проблема вÑе еще актуальна, Ñоздайте новое обращение в поддержку, пожалуйÑта. Опишите проблему как можно подробнее