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Hugenious

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Everything posted by Hugenious

  1. Hugenious

    Battlepass

    Hi, first of all , must say this is an awesome plugin. Is there a possibility that more than one item can be given per case ? So maybe add an option to each item , "Always Give" and all items in the case where this is set to true will always be given when buying the case. This will allow players to always receive say 3 of the 5 items in the case. If the item is set to false , then the Chance will come into play as it currently is. Another option that might be good to add , is "Starting Money" , if set to say 20 , a new player joining the server will receive the 20 to start with. Thanks
  2. Hi Steenamaroo, If we get this error ? Failed to call hook 'GiveRustReward' on plugin 'RustRewards v3.0.7' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x003c3] in :0 at Oxide.Plugins.RustRewards.GiveRustReward (BasePlayer player, System.Int32 type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x00000] in :0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3c] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Do you also suggest deleting the config and let it re-create ? I also just made sure that nothing is null in config and data files. Thanks
  3. Hi, I am running a PVE server and just invited a player to help me test. At the end, the player could not loot the box. Is there anything I can check. While we were in the maze, I granted him the play and event permissions to see if that will help, but unfortunately not ? I do have all required and optional dependencies.
  4. Hugenious

    Quarry Levels

    I think I found my issue sorry

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