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Everything posted by Richard Hertz
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Because the underwater terrain is higher than many maps, that is a detail i did not consider. Thank you for bringing that to my attention. I will put a no build zone around in and issue an update in a few minutes.
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- 3 comments
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@ArtiIOMI Thank you for the reply! @Caitthulu Would you message me on discord tomorrow? Your prefabs are excellent and I would love to commission more with you. --> 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001
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Hello I am looking to commission a few prefab creators to make houses, villages, or pretty much anything medieval and unique for me to purchase. I already have everything on CF and the other big site, but I am looking for more. Msg me anytime
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Version 3.2
48 downloads
Challenge your players with the split island layout and mountainsides in this beautiful and completely handmade map. To connect the islands, there is a fully custom made Above ground Labs (Underwater labs incorporated inside the connecting bridge), with its own puzzle for entry! In addition to my own bridge, this map features a beautiful arch bridge next to airfield, made by Bxrflip, and mixed in the iceburgs, a custom sunken ship puzzle made by Kaho. Everything comes together on this map to provide not only a unique experience that cannot be achieved by procgen, but a whole new level of resource competition that will keep your players busy all wipe! Dalim also features a higher node count than typical procgen maps. Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 5400 Custom Monument, Prefab, and Puzzle included: Above Ground Labs - Integrated into the main Island connecting bridge. This is a very unique way to include underwater labs outside of the water. It contains multiple loot areas as well as a blue card shack for entry arch bridge - outside Airfield sunken ship puzzle Arch Bridge by BxrFlip Sunken Ship by Kaho Vanilla Monuments Included: Outpost Bandit Town Lighthouses Dome Caves Junkyard Swamps Satellite Dish Airfield Military Tunnels Launch Site Both Oil Rigs Custom Above Ground Labs with Puzzles Mini Monuments Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs or give suggestions, feel free to message me here, or on discord any time: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001$6.10 -
Version 2.3
43 downloads
Welcome to a 2.5K map filled with all of your player's favorite monuments and an above ground railway system that encompasses the entire mainland. With rivers, caves, a waterfall holding a secret cave of its own, and plenty of space to build, players will have no problem finding a safe area to base up and stash their loot! The Military Surplus Bridge is like no other monument in the game - providing more loot as the player progresses. The bridge is somewhat of an extension to Airfield, and is completely optional. If the bridge is too difficult for some players to cross, they can also make their way to airfield through the underground tunnel system or simply take the overhang path on the sides of the bridge. Leonis also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 4855 There is one custom monument included in this map. It is Military Surplus Bridge that leads to the Airfield island. It contains multiple loot areas and diesel barrels, as well as a blue card shack, but the interior loot is well guarded by scientists. The further you progress into the bridge, the more difficult it becomes, but the effort is not without great reward. This bridge prefab is 100% custom made by myself, and unlike any bridge we've seen in Rust so far! Custom Monument included: Military Surplus Bridge Vanilla Monuments Included: Airfield Arctic Research Base Bandit Town Caves (5) Compound Desert Military Base Dome Fishing Village (3) Gas Station (2) Harbor 1 Harbor 2 HQM Quarry Ice Lake (3) Junkyard Launch Site Lighthouse (2) Large and Small Oil Rig Nuclear Missile Solo Power Plant Satellite Dish Sewer Branch Stables A Stone Quarry Sulfur Quarry Supermarket Swamp (2) Underwater Labs Warehouse Water Well (3) Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs or give suggestions, feel free to message me here, or on discord any time: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001$8.50 -
Version 1.6.0
74 downloads
Immerse your players in world packed with monuments and beautiful aesthetics. This 3k map contains every vanilla monument, caves, a zipline path from Outpost to Train Yard, freshwater lakes, and a custom mineshaft with a secret building area and loot. Below is a full list of monuments included. Altair features a very high monument count, including everyone's favorite, Launch Site, but with balanced building space kept in mind. Your players will love the endless variety, and because the map is 3K, players will be contesting monuments like never before. This map is the closest you can come to pleasing everyone! Altair also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 75. General Information: Map size: 3K Approximate Prefab count: 7770 There is one custom built mineshaft with loot and a secret building area inside. Map Highlights: Large tunnel system. High monument density with balanced room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Multiple rivers and lakes. Small building blocked radius around quarries to prevent walling in. Every vanilla monument is included and hand placed in this map. Monuments Included: Airfield Arctic Research Base Bandit Camp Caves (4) Compound Desert Military Base Dome Excavator Fishing Village (4) Freshwater handmade lakes Gas Station Harbor 1 & 2 HQM Quarry Ice Lake (3) Junkyard Launch Site Lighthouse (2) Military Tunnels Mineshaft Tunnel Nuclear Missile Silo Large & Small Oil Rigs Power Plant Powerline Zipline Path Sewer Branch Stables A Stone Quarry Sulfer Quarry Supermarket (2) Swamp (2) Train Yard Underwater Labs (2) Warehouse (2) Water Treatment Plant Water Well (5) Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs, feel free to message me here, or on discord: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001$14.50- 6 comments
- 1 review
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Version 2.3
90 downloads
Featuring a variety of monuments from every tier level, including the much requested Launch Site, and plenty of building space for your players to thrive, this map is sure to satisfy players of every skill level. There is also a railway loop with beautiful bridges that circles the island for easy commute and player enjoyment. Markeb also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate Prefab Count: 9760 All monuments are vanilla, there are no custom monuments on this map. All monuments were hand placed Map Highlights: Smaller map size keeps PVP centralized. Large tunnel system. Above Ground Railway Loop High monument density with balanced room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Monuments manually placed: Airfield Arctic Research Base Bandit Town Caves (5) Compound Desert Military Base Dome Fishing Village (3) Gas Station Harbor 1 & 2 HQM Quarry Ice Lakes (3) Junkyard Launch Site Lighthouse (2) Military Tunnels Nuclear Missile Silo Large & Small Oil Rig Power Plant Satellite Dish Stone Quarry Sulfur Quarry Sewer Branch Supermarket Swamps (3) Train Yard Underwater Labs Warehouse Water Treatment Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs, feel free to message me here, or on discord: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001$8.50 -
Version 2.2
28 downloads
If your players are looking for a small map with a huge variety of monuments, look no further! Serpens will keep your players entertained all wipe! Serpens features many of your player's most requested monuments, including Launch Site, but with maximum building space taken into account. This map will peek your players busy all wipe, and because the map is 2.5K, players will be fighting for control all day and night. Keep PVP focused nearby, and eliminate long roams searching for players. Serpens also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 3415 All monuments are vanilla, there are no custom monuments on this map. Map Highlights: Smaller map size keeps PVP centralized. Large tunnel system. High monument density with balanced room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Monuments manually placed: Airfield Arctic Research Base Bandit Town Compound Desert Military Base Dome Fishing Village (3) Gas Station HQM Quarry Icebergs (5) Junkyard Launch Site Lighthouse (2) Large and Small Oil Rigs Nuclear Missile Silo Power Plant Powerline zipline path Satellite Dish Stables A Stone Quarry Sulfur Quarry Supermarket Train Yard Underwater Labs (2) Warehouse Monuments procedurally added: Caves (3) Ice Lakes (2) Swamp (2) Water Well Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs or give suggestions, feel free to message me here, or on discord any time: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001$8.50 -
Changed Status from Pending to Closed
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I can confirm that they are present on the map file as well as on my test server. I checked outpost airfield arctic research and both harbors.
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Recyclers and refineries are baked into vanilla monuments, and I do not have the ability to remove or modify them, only add additional locations for placement. Are you using rustedit.dll and/or is it possible a plugin is interfering?
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Version 2.1
13 downloads
Is your map too large for your pop, but you want maximum monuments to keep you players busy? Or worse yet, do your players farm all day, raid each other, then log off or switch to another server because they ran out of things to do? If so, Lyra is exactly what you are looking for to host on your weekly or even monthly server - this isn't your average 2.5K procgen map! Lyra features a high monument count, including everyone's favorite, Launch Site, but with balanced building space kept in mind. Your players will love the shorter commute to monuments, and because the map is 2.5K, players will be contesting monuments like never before. Gone are the days of traveling halfway through the map for one gun fight, only to die and lose motivation to travel all the way back again and find that everyone is gone. Lyra also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 4385 All monuments are vanilla, there are no custom monuments on this map. Map Highlights: Smaller map size keeps PVP centralized. Large tunnel system. Low prefab count for optimized FPS. High monument density with plenty of room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Monuments manually placed: Outpost Bandit Town Lighthouses Dome Junkyard Swamps Sewer Branch Satellite Dish Train Yard Power Plant Military Tunnels Launch Site Large and Small Oil Rigs Underwater Labs Gas Station Warehouse Supermarket The following monuments have been procgen added: Arctic Research Base Desert Military Base Caves Swamps Ice Lakes Fishing Villages Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs or give suggestions, feel free to message me here, or on discord any time: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001$6.10- 3 comments
- 1 review
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Version 2.1
16 downloads
How many times have your players asked for more monuments a few days into wipe? Are your players tired of basic progen maps every wipe, and possibly... playing other servers behind your back?? If you want to maintain pop and keep your players busy all wipe, Corvus is the map for you! Corvus features many of your player's favorite monuments, including Launch Site, but with maximum building space taken into account. Monuments and gunfights are right next door to your players bases, and because the map is 2.5K, players will be fighting for control all day and night. With Corvus, your players can keep PVP focused nearby, and not have to worry about if they can make it back to the fight in time to recover their loot. Corvus also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 3080 All monuments are vanilla, there are no custom monuments on this map. Map Highlights: Smaller map size keeps PVP centralized. Large tunnel system. Low prefab count for optimized FPS. High monument density with balanced room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Monuments manually placed: Outpost Harbor Bandit Town Sewer Branch Lighthouses Caves Dome Junkyard Train Yard Power Plant Launch Site Large and Small Oil Rigs Underwater Labs Water Well Gas Station Supermarkets Warehouse The following monuments have been procgen added: Arctic Research Base Desert Military Base Caves Swamps Ice Lakes Fishing Villages Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs, feel free to message me here, or on discord: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001$6.10 -
Version 2.1
10 downloads
Are your players tired of traveling across a large map, only to find that they haven't encountered any roaming teams along the way? Does everything seem too spread out in proportion to your server's pop, but you want to keep a wide selection of monuments to keep your players entertained? If so, Atria is the perfect map to host on your weekly or even monthly server - this isn't your average 2.5K procgen map! Atria is loaded with monuments, including the much requested Launch Site, but also carefully designed in a way that still provides plenty of room to build. Your players will love the shorter commute to monuments, and because the map is 2.5K, competition will be greatly enhanced. Never will your players travel halfway across a large map when there is PVP right in their own backyard. Atria also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 3875 All monuments are vanilla, there are no custom monuments on this map. Map Highlights: Smaller map size keeps PVP centralized. Large tunnel system. Low prefab count for optimized FPS. High monument density with balanced room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Monuments manually placed: Bandit Town Lighthouses Dome Junkyard Sewer Branch Water Treatment Swamps Satellite Dish Train Yard Power Plant Airfield Launch Site Large and Small Oil Rigs Underwater Labs Water Well Gas Station Supermarkets Warehouse Ranch The following monuments have been procgen added: Arctic Research Base Desert Military Base Caves Swamps Water Well Ice Lakes Fishing Villages Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs or give suggestions, feel free to message me here, or on discord any time: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001$6.10 -
Version 2.1
35 downloads
Are you growing your server's pop, but feel that 3.5K+ maps are just too big for your players? Do your players want a greater challenge and larger monuments without being too spread out? Acrux solves all these problems, and your players will love all of the benefits this map provides your up and coming server! Players will have plenty of space to base up, and with so many monuments just around the corner, Launch Site included for the chads, they can improve their skills or run cards any time they want. There will never be a shortage of PVP on a map that keeps everything contained in a smaller area, and no matter how late players join the wipe, they will always have something to do or someone to fight only a short distance from home. Acrux also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 2755 All monuments are vanilla, there are no custom monuments on this map. Map Highlights: Smaller map size keeps PVP centralized. Large tunnel system. Low prefab count for optimized FPS. High monument density with balanced room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Monuments manually placed: Outpost Bandit Town Harbor Lighthouses Junkyard Satellite Dish Train Yard Power Plant Airfield Military Tunnels Excavator Large and Small Oil Rigs Launch Site Icebergs Underwater Labs Dome Gas Station Two Warehouses Supermarket The following monuments have been procgen added: Arctic Research Base Desert Military Base Caves Swamps Ice Lakes Fishing Villages Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs or give suggestions, feel free to message me here, or on discord any time: 𝓡𝓲𝓬𝓱𝓪𝓻𝓭 𝓗𝓮𝓻𝓽𝔃#0001$6.10 -
What a great idea and well executed! The GUI is so much quicker and easier to use than scanning through hundreds of lines of code, and if you are like me, a comma or period is always forgotten somewhere Another benefit of this is not having to look up shortnames or ids, just click on the picture. Can it get simpler than that? Nice job and thank you for providing it for free, you're a legend!
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Heard that, thank you for the reply!
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Hello, the demo file does not save or send to the webhook when a player that is being recorded is banned/kicked/leaves the server before the recording has completed within the given time frame. Could you please add a check to end recording and send if the player has left the server for any reason.
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Yea I was confused because theres also a prefab for the men that i noticed before the suit. No problem I have plenty more legit project ideas.
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Nvm the solution was easier than expected. Thank you BmgJet!
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To clarify, I am looking for the entity gingerbread men. entity.spawn gingerbread_dungeon and entity.spawn gingerbread_meleedungeon
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Looking for a plugin maker to make a wandering gingerbread men horde and random gingerbread men placement around the map similar to that of Better Scarecrows and Zombie Horde. Ready to compensate immediately