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Everything posted by The_Kiiiing
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- 1,037 comments
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- #loot
- #customloot
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- 1,037 comments
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- #loot
- #customloot
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- 1,037 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,037 comments
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- #loot
- #customloot
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Changed Status from Pending to Closed
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No, supply drop speed and smelting speed have been removed in the new version as they caused a lot of problems in the past
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- 1,037 comments
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- 2
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- #loot
- #customloot
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- 1,037 comments
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- 3
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- #loot
- #customloot
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The profiles might be set to vanilla but their content should still be there
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Version 1.0.11
384 downloads
This plugin adds a high-risk, high-reward element to the newly introduced Radtown Monument. This dynamic event spawns a hazardous shipping container filled with valuable loot but surrounded by dangerous radioactive material. The challenge is twofold: not only must players manage the intense radiation levels, but they must also defend the container from relentless attack drones that aim to destroy it. Key Features: Valuable Loot: The container holds rare and powerful resources, making it a highly coveted prize. Multiple drone attack waves: Drones attack in mul Intense Radiation: High levels of radiation require careful planning and protective gear to approach safely. Drone Defense: As players attempt to claim the loot, AI-controlled drones will attack the container. Players must defend it until the crate unlocks. Catastrophic Explosion: If players fail to protect the container or take too long, it will trigger a massive explosion, devastating the area and killing any nearby players. Configuration options: Drone wave count, drone count per wave Drone health and damage Container health Crate Loot and much more ... This plugin enhances the Radtown Monument with intense, timed gameplay, rewarding those who can outlast both the environment and the drones—but punishing failure with explosive consequences! Permissions: radtownevent.admin - Required to run admin commands Commands: radtown start - Start the event radtown stop - Stop the event Developer Api: void OnRadtownEventContainerDelivered() // Called when the container has been delivered and the event is ready to start void OnRadtownEventStart() // Called when the locked crate inside the container has been hacked void OnRadtownEventEnd(bool success) // Called when the event is over. Success is false when the container exploded Configuration: { "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, "Drone wave configuration": [ { "Wave number": 1, "Preparation time before drones spawn (seconds)": 5, "Maximum number of concurrent drones": 3, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 100, "Damage per shell": 40, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 0, "Drone health": 100, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 2, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 4, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 150, "Damage per shell": 50, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 30, "Drone health": 150, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 3, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 5, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage per shell": 40, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 4, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } }, { "Wave number": 5, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } } ], "Locked crate loot table": { "Enabled": false, "Minimum items": 4, "Maximum items": 8, "Item list": [ { "Short name": "scrap", "Min amount": 12, "Max amount": 48, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }$21.00- 19 comments
- 4 reviews
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- 3
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Version 2 will be released later today and should fix these issues
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- 101 comments
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- #halloween
- #zombie
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(and 8 more)
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water jug and small water bottle stack in the loot
The_Kiiiing replied to Ghosthunter's Support Request in Support
Please do not use StackSizeController with this plugin as it might interfere and cause unexpected behavior. You should be able to limit the stacks of water bottles and water jugs simply by setting their stack size to 1. -
Changed Status from Pending to Not a Bug
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There is no official support for gathering coca from berries in this plugin.
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Unfortunately there is nothing I can do about client-side performance. The only thing that might improve performance is to reduce the amount of entitys parented with the ship i.e. less NPCs and anti-air turrets. If you enabled double NPC count in the config, try disabling it.
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There might be another plugin interfering with this plugin.
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- 20 comments
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- 1
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- #entitylimit
- #entity
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(and 3 more)
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Changed Status from Pending to Not a Bug
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IOEntity.ProcessQueue has nothing to do with this plugin. The other messages are from the XmlSerializer used by the plugin. You can safely ignore these log messages
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Changed Status from Pending to Not a Bug
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Just search for NpcSpawn on the site. It is also linked as a dependency at the top of the plugin page. https://codefling.com/extensions/npc-spawn
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Changed Status from Pending to Not a Bug
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Your map marker color in the config is not in the correct format. Prepend a # to the color string then it should work
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Changed Status from Pending to Not a Bug