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The_Kiiiing

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Everything posted by The_Kiiiing

  1. The_Kiiiing

    Import old profiles

    Changed Status from Pending to Closed
  2. The_Kiiiing

    Import old profiles

    No, supply drop speed and smelting speed have been removed in the new version as they caused a lot of problems in the past
  3. All configurations from v1 will be automatically imported when the new version is loaded. The profiles may show up as vanilla but the content is still there.
  4. The_Kiiiing

    Import old profiles

    The profiles might be set to vanilla but their content should still be there
  5. Version 1.0.11

    384 downloads

    This plugin adds a high-risk, high-reward element to the newly introduced Radtown Monument. This dynamic event spawns a hazardous shipping container filled with valuable loot but surrounded by dangerous radioactive material. The challenge is twofold: not only must players manage the intense radiation levels, but they must also defend the container from relentless attack drones that aim to destroy it. Key Features: Valuable Loot: The container holds rare and powerful resources, making it a highly coveted prize. Multiple drone attack waves: Drones attack in mul Intense Radiation: High levels of radiation require careful planning and protective gear to approach safely. Drone Defense: As players attempt to claim the loot, AI-controlled drones will attack the container. Players must defend it until the crate unlocks. Catastrophic Explosion: If players fail to protect the container or take too long, it will trigger a massive explosion, devastating the area and killing any nearby players. Configuration options: Drone wave count, drone count per wave Drone health and damage Container health Crate Loot and much more ... This plugin enhances the Radtown Monument with intense, timed gameplay, rewarding those who can outlast both the environment and the drones—but punishing failure with explosive consequences! Permissions: radtownevent.admin - Required to run admin commands Commands: radtown start - Start the event radtown stop - Stop the event Developer Api: void OnRadtownEventContainerDelivered() // Called when the container has been delivered and the event is ready to start void OnRadtownEventStart() // Called when the locked crate inside the container has been hacked void OnRadtownEventEnd(bool success) // Called when the event is over. Success is false when the container exploded Configuration: { "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, "Drone wave configuration": [ { "Wave number": 1, "Preparation time before drones spawn (seconds)": 5, "Maximum number of concurrent drones": 3, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 100, "Damage per shell": 40, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 0, "Drone health": 100, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 2, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 4, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 150, "Damage per shell": 50, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 30, "Drone health": 150, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 3, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 5, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage per shell": 40, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 4, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } }, { "Wave number": 5, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } } ], "Locked crate loot table": { "Enabled": false, "Minimum items": 4, "Maximum items": 8, "Item list": [ { "Short name": "scrap", "Min amount": 12, "Max amount": 48, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }
    $21.00
  6. The_Kiiiing

    Random loot

    Version 2 will be released later today and should fix these issues
  7. I am currently investigating this issue. Not sure if it is related to this plugin. Edit: seems like it is actually caused by this plugin, but I am currently unable to reproduce the error
  8. Please do not use StackSizeController with this plugin as it might interfere and cause unexpected behavior. You should be able to limit the stacks of water bottles and water jugs simply by setting their stack size to 1.
  9. The_Kiiiing

    coca

    Changed Status from Pending to Not a Bug
  10. The_Kiiiing

    coca

    There is no official support for gathering coca from berries in this plugin.
  11. Unfortunately there is nothing I can do about client-side performance. The only thing that might improve performance is to reduce the amount of entitys parented with the ship i.e. less NPCs and anti-air turrets. If you enabled double NPC count in the config, try disabling it.
  12. The_Kiiiing

    Random loot

    There might be another plugin interfering with this plugin.
  13. I am not sure if this makes sense to add since it can be easily bypassed. If a player wants to place more entities they can simply leave the team, place their stuff and join the team again.
  14. Changed Status from Pending to Not a Bug
  15. IOEntity.ProcessQueue has nothing to do with this plugin. The other messages are from the XmlSerializer used by the plugin. You can safely ignore these log messages
  16. The_Kiiiing

    NPCs

    Changed Status from Pending to Not a Bug
  17. The_Kiiiing

    NPCs

    Just search for NpcSpawn on the site. It is also linked as a dependency at the top of the plugin page. https://codefling.com/extensions/npc-spawn
  18. Changed Status from Pending to Not a Bug
  19. Your map marker color in the config is not in the correct format. Prepend a # to the color string then it should work
  20. Changed Status from Pending to Not a Bug
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127.1k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

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