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Everything posted by The_Kiiiing
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This issue should be resolved with the latest update
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Calling hook CanCombineDroppedItem resulted in a conflict
The_Kiiiing replied to m3dus4's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.34 -
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.34
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.4
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I set the blueprint in the crate settings to 100% emergence rate and it does not appear.
The_Kiiiing replied to usukejp's Support Request in Support
A screenshot of your configuration would be helpful -
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- #loot
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Changed Status from Pending to Work in Progress
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I will fix it with the next update
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- 981 comments
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DId you try the latest version? There have been a ton of improvements compared to the older versions. If you are still experiencing unusual hook times, please uncomment the first line in the plugin file so it looks like this. #define HOOKTIME_DEBUG Then after the plugin has been running for a few hours (longer is better) run l.hooktime in the console and send me the output. This allows me to identify the hooks that need more optimization
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- #loot
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- 36 comments
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I still don't know if this will be fixed by the carbon devs. If it is not fixed until force wipe I'm gonna change it in the next update
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- 981 comments
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The amount on the right side is the amount of different items from that category that will end up in the container when the category is selected. The amount of an item is the quantity that will end up in the container when the item is selected. In your screenshot above, if the green category is selected, exactly one item from the category will be put into the container (sulfur, low grade, metal or stone). The quantity of the item depends on the configured amount of the individual item.
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Hi, The chance of a category has nothing to do with the amount of items in it. If a category has a 10% chance, roughly ever 10th crate contains items from that category, no matter if the category contains 1 or 100 items. The amount on the right side is the minimum / maximum of items to take from that category if it gets selected. For example if you have a category with 10% chanche and amount set to 1-2, then there is a 10% chance that 1 or 2 items from this category are added to the loot. I hope I could help you with that
- 981 comments
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- #loot
- #customloot
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This is a compatibility problem with carbon. Not sure if this will be fixed by carbon, otherwise I'm gonna fix it with the next update
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Please make sure you are running the latest version
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Changed Status from Pending to Not a Bug
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Its because you enabled debug mode