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Everything posted by The_Kiiiing
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You have to copy the oxide/data/Loottable2 folder to your other server before you copy the plugin file. If you already have the plugin running on your other server, make sure to unload it before copying the data files
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replied in your discord ticket
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Are you using a custom loot table for the deep sea rhib or ptboat? If that's the case please attach the data file so I can test it myself.
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Ever since I added DeepSeaCargo Event I have a stuck cargo ship
The_Kiiiing replied to SlayersRust's Support Report in Support
Unfortunately I am unable to reproduce your problem at the moment. I'm gonna include some possible fixes in the next update -
- 73 comments
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- #cargo
- #cargo ship
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Ever since I added DeepSeaCargo Event I have a stuck cargo ship
The_Kiiiing replied to SlayersRust's Support Report in Support
Did you change any convars related to deep sea or are you using a plugin like DeepSeaOptions? -
The problem with your config is that you set "enabled" to false fot the npc loot table. This means the plugin will not touch the npc loot and therefore you get vanilla loot. If you want no loot you have to use a custom loot table with an empty item list. Here is a config that does what you want DeepSeaCargo.json Make sure you have the latest version installed or the config will not work.
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The last update did not change anything about hook calls, it only added support for the PersonalFarmer plugin. You can test with an older version and there will be no difference. The reason why this plugin has slightly higher hook times than other plugins is because it has to process player inputs to make joint controls work. The hook for that is called multiple times per frame which causes higher hook times when the plugin runs for a long time. Even though the plugin has higher hook times it does not notably affect server performance. The hook time only shows that a plugin is doing a lot of work.
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The issue with npc health will be fixed in the next update. Regarding the npc loot, could you please attach your config file so I can test it?
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Could you please test with which collectibles this error happens. Can you please also test without SkillTree?
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Do you have any other plugins installed to modify gathering? Does this happen with every collectible entity or only certain ones?
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Can you please double check that you have the latest version installed on your server?
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- 1,144 comments
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- 4
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- #loot
- #customloot
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Changed Status from Pending to Closed
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Hi, a quarry speed mutliplier is not planed at the moment
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- 1,144 comments
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- #loot
- #customloot
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Hi, unfortunately due to major problems I decided to discountinue this plugin. This means there will be no more feature updates.
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- 1,144 comments
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- #loot
- #customloot
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- 1,144 comments
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- 1
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- #loot
- #customloot
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Changed Status from Pending to Not a Bug
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This is in fact a compatibility issue. If you have a custom gathering confiugration in Loottable, the plugin sets the item list of the entity you want to gather from to null to prevent the vanilla gathering mechanisms. Here is a fixed version that should work with Loottable (didn't test it)PlayerChallenges.cs
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This happens because the tugboat does not use the vanilla boat movement to save performance. Instead the plugin manually updates its position which causes the rubber banding you described. Does this only happen when players are right at the tugboat or also when they are further away?
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Changed Status from Pending to Not a Bug