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The_Kiiiing

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Everything posted by The_Kiiiing

  1. Changed Status from Pending to Not a Bug
  2. The_Kiiiing

    Stack Sizes

    Changed Status from Pending to Closed
  3. Changed Status from Pending to Closed
  4. The_Kiiiing

    Boxes don't disappear

    Changed Status from Pending to Can't Reproduce
  5. The_Kiiiing

    Boxes don't disappear

    I just confirmed that this problem has nothing to do with the Loottable plugin. It must be caused by another plugin on your server.
  6. The_Kiiiing

    Error

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.4
  7. Hi, such a feature is a ton of work to implement and I don't have much time at the moment - I added it to my to do list, but don't expect it in the near future. What I am currently working on is a way to let AI edit loot configs, which is also perfect for bulk edits.
  8. The_Kiiiing

    Error

    This a namespace conflict with the Space plugin and I'm gonna fix it with the next update. This is a fairly simple fix and you can also do it yourself if you don't want to wait for the update: Just replace "Space" in line 756 with "UnityEngine.Space"
  9. The_Kiiiing

    Boxes don't disappear

    Hi, I understand the frustration, but I want to clarify that I work on this plugin alongside a full-time job, so I’m not able to provide instant support or 24/7 responses. That said, I’m glad to hear you were able to resolve the issue on your own.
  10. The_Kiiiing

    Stack Sizes

    Hey — I think the AI explanation you were given is missing a key part of how this plugin actually works. Yes, SetEnabled(false) only flips the in-memory flag — that part is correct. But the conclusion that stack sizes aren’t reverted is wrong. In this plugin, RevertStackSize() is called from Save(), and Save() is triggered whenever the UI is closed. So the real flow is: Disable in UI Close UI Save() runs RevertStackSize() executes Stack sizes go back to vanilla Because of that, the stack values are not left modified after disabling — they’re reverted as part of the normal lifecycle. The scenario described (values staying overridden indefinitely) doesn’t line up with how the code actually executes. If you’re seeing stacks not reverting, it’s almost certainly something else — leftover data in /oxide/data, another plugin touching item definitions, or the UI not completing its save cycle — not RevertStackSize() being skipped. I’d recommend testing from a clean state before assuming the core logic is broken. If you can reproduce it step-by-step on a fresh setup, I’m happy to take a look — but right now this looks like a misdiagnosis, not a bug.
  11. Changed Status from Pending to Fixed Changed Fixed In to 1.2.23
  12. The_Kiiiing

    Console error reported.

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.23
  13. The_Kiiiing

    Console error reported.

    I'm gonna fix it with the next update
  14. Loottable has a built-in stack size controller and other plugins should ignore stacking related hooks when Loottable is installed. You have to ask the developer of the BankSystem plugin to implement that. The other option is to disable the stack size controller of Loottable if you don't use it.
  15. The_Kiiiing

    June 2026 Staging

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.7
  16. The_Kiiiing

    June 2026 Staging

    Changed Status from Pending to Fixed Changed Fixed In to 2.0.20
  17. The_Kiiiing

    June 2026 Staging

    Thanks for letting me know. There will be an update on wipe day to fix the error.
  18. The_Kiiiing

    June 2026 Staging

    Thanks for letting me know. There will be an update on wipe day to fix the error.
  19. Changed Status from Pending to Not a Bug
  20. This plugin is a loot plugin and does not support modifications to the crafting queue
  21. The_Kiiiing

    loot road scientist

    Changed Status from Pending to Closed
  22. The_Kiiiing

    Compatibility with

    Changed Status from Pending to No Response

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