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Everything posted by The_Kiiiing
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- 83 comments
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- 1
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed
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Spam error: Calling hook CanCombineDroppedItem resulted in a conflict
The_Kiiiing replied to Notz's Support Report in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Can't Reproduce
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I just confirmed that this problem has nothing to do with the Loottable plugin. It must be caused by another plugin on your server.
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.4
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Hi, such a feature is a ton of work to implement and I don't have much time at the moment - I added it to my to do list, but don't expect it in the near future. What I am currently working on is a way to let AI edit loot configs, which is also perfect for bulk edits.
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This a namespace conflict with the Space plugin and I'm gonna fix it with the next update. This is a fairly simple fix and you can also do it yourself if you don't want to wait for the update: Just replace "Space" in line 756 with "UnityEngine.Space"
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Hi, I understand the frustration, but I want to clarify that I work on this plugin alongside a full-time job, so I’m not able to provide instant support or 24/7 responses. That said, I’m glad to hear you were able to resolve the issue on your own.
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- 1,157 comments
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- #loot
- #customloot
- (and 13 more)
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Hey — I think the AI explanation you were given is missing a key part of how this plugin actually works. Yes, SetEnabled(false) only flips the in-memory flag — that part is correct. But the conclusion that stack sizes aren’t reverted is wrong. In this plugin, RevertStackSize() is called from Save(), and Save() is triggered whenever the UI is closed. So the real flow is: Disable in UI Close UI Save() runs RevertStackSize() executes Stack sizes go back to vanilla Because of that, the stack values are not left modified after disabling — they’re reverted as part of the normal lifecycle. The scenario described (values staying overridden indefinitely) doesn’t line up with how the code actually executes. If you’re seeing stacks not reverting, it’s almost certainly something else — leftover data in /oxide/data, another plugin touching item definitions, or the UI not completing its save cycle — not RevertStackSize() being skipped. I’d recommend testing from a clean state before assuming the core logic is broken. If you can reproduce it step-by-step on a fresh setup, I’m happy to take a look — but right now this looks like a misdiagnosis, not a bug.
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.23
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.23
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I'm gonna fix it with the next update
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Spam error: Calling hook CanCombineDroppedItem resulted in a conflict
The_Kiiiing replied to Notz's Support Report in Support
Loottable has a built-in stack size controller and other plugins should ignore stacking related hooks when Loottable is installed. You have to ask the developer of the BankSystem plugin to implement that. The other option is to disable the stack size controller of Loottable if you don't use it. -
Could you please update the description to show all plugins you've created this plugin is compatible with?
The_Kiiiing replied to SlayersRust's Support Report in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Fixed Changed Fixed In to 1.0.7
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.20
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Thanks for letting me know. There will be an update on wipe day to fix the error.
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Thanks for letting me know. There will be an update on wipe day to fix the error.
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Does this plugin support modifying the player's crafting queue?
The_Kiiiing replied to chenglong's Support Report in Support
Changed Status from Pending to Not a Bug -
Does this plugin support modifying the player's crafting queue?
The_Kiiiing replied to chenglong's Support Report in Support
This plugin is a loot plugin and does not support modifications to the crafting queue -
- 1,157 comments
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- 1
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- #loot
- #customloot
- (and 13 more)