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The_Kiiiing

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Everything posted by The_Kiiiing

  1. This plugin automatically assigns a random level to each animal on the server. You can also use the admin command to spawn a specific animal boss.
  2. Version 1.0.0

    2 downloads

    Animal Levels adds a fresh twist to Rust’s wildlife by giving animals their own levels, stats, and behaviors. Instead of every encounter feeling the same, you’ll run into creatures with different health, gather yields, and even unique abilities. Some might be easy prey, others a real threat — making hunting and exploring a lot more unpredictable and rewarding. Features: Animals have different levels Animals can have different mutations Fully configurable loot and gather rates Supports all animals in the game Fully customizable Commands: The following command can be used to spawn an animal with a specific mutation and level. The mutation index is the number position of the mutation entry in the config file, starting at 0. mutation <animal name> <mutation index> <level> The command requires the permission animallevels.spawn Loot Configurations: The gather rates of the corpse can be adjusted with the config fields BaseGatherFraction and GatherFractionPerLevel. BaseGatherFraction is the gather rate for a level 1 animal. For every level, the value of GatherFractionPerLevel is added to the final gather rate. It is also possible to configure additional loot drops for animals using the Loottable plugin or in the config file. All additional loot will drop after the corpse has been destroyed. Rarities: Each animal has a rarity. The rarity does not change the properties of an animal, it only changes the color of the displayed info card. You can choose from 4 different rarities: Common (grey) Rare (blue) Epic (pink) Legendary (gold) Classes: ExplosiveAnimal: Animals glow red and explode on death. The config options BaseGatherFraction and GatherFractionPerLevel have no effect here. BigAnimal: Makes the animal larger. Use the SizeFactor config option to change scaling. WolfLeader: Spawns a big wolf with torch on its head. ... more classes will be added in future updates Default Configuration: { "Animal mutations": { "boar": [ { "Class": null, "DisplayName": "Boar", "Rarity": "Common", "MaxLevel": 15, "SpawnWeight": 100, "BaseHealth": 75.0, "HealthPerLevel": 15.0, "BaseGatherFraction": 0.5, "GatherFractionPerLevel": 0.1, "ExtraLootTable": null }, { "Class": "ExplosiveAnimal", "DisplayName": "Explosive Boar", "Rarity": "Rare", "MaxLevel": 10, "SpawnWeight": 30, "BaseHealth": 75.0, "HealthPerLevel": 15.0, "ExplosionDamage": 80.0, "ExtraLootTable": "explosive_boar" } ], "wolf": [ { "Class": null, "DisplayName": "Wolf", "Rarity": "Common", "MaxLevel": 15, "SpawnWeight": 100, "BaseHealth": 75.0, "HealthPerLevel": 15.0, "BaseGatherFraction": 0.5, "GatherFractionPerLevel": 0.1, "ExtraLootTable": null }, { "Class": "ExplosiveAnimal", "DisplayName": "Explosive Wolf", "Rarity": "Rare", "MaxLevel": 10, "SpawnWeight": 40, "BaseHealth": 200.0, "HealthPerLevel": 50.0, "ExplosionDamage": 50.0, "ExtraLootTable": "explosive_wolf" }, { "Class": "WolfLeader", "DisplayName": "Wolf Leader", "Rarity": "Epic", "MaxLevel": 10, "SpawnWeight": 15, "BaseHealth": 300.0, "HealthPerLevel": 20.0, "BaseGatherFraction": 1.5, "GatherFractionPerLevel": 0.1, "ExtraLootTable": "wolf_leader" } ], "bear": [ { "Class": null, "DisplayName": "Bear", "Rarity": "Common", "MaxLevel": 15, "SpawnWeight": 100, "BaseHealth": 175.0, "HealthPerLevel": 25.0, "BaseGatherFraction": 0.5, "GatherFractionPerLevel": 0.1, "ExtraLootTable": null }, { "Class": "BigAnimal", "DisplayName": "Big Bear", "Rarity": "Epic", "MaxLevel": 5, "SpawnWeight": 10, "BaseHealth": 375.0, "HealthPerLevel": 25.0, "BaseGatherFraction": 1.25, "GatherFractionPerLevel": 0.25, "ExtraLootTable": "big_bear", "SizeFactor": 1.3 } ], "polarbear": [ { "Class": null, "DisplayName": "Polar Bear", "Rarity": "Common", "MaxLevel": 10, "SpawnWeight": 100, "BaseHealth": 300.0, "HealthPerLevel": 25.0, "BaseGatherFraction": 0.5, "GatherFractionPerLevel": 0.1, "ExtraLootTable": null }, { "Class": "BigAnimal", "DisplayName": "Big Polar Bear", "Rarity": "Epic", "MaxLevel": 5, "SpawnWeight": 10, "BaseHealth": 400.0, "HealthPerLevel": 20.0, "BaseGatherFraction": 1.25, "GatherFractionPerLevel": 0.25, "ExtraLootTable": "big_bear", "SizeFactor": 1.3 } ], "stag": [ { "Class": null, "DisplayName": "Deer", "Rarity": "Common", "MaxLevel": 10, "SpawnWeight": 100, "BaseHealth": 75.0, "HealthPerLevel": 15.0, "BaseGatherFraction": 0.5, "GatherFractionPerLevel": 0.1, "ExtraLootTable": null }, { "Class": "ExplosiveAnimal", "DisplayName": "Explosive Deer", "Rarity": "Rare", "MaxLevel": 10, "SpawnWeight": 30, "BaseHealth": 100.0, "HealthPerLevel": 20.0, "ExplosionDamage": 80.0, "ExtraLootTable": "explosive_deer" } ], "chicken": [ { "Class": null, "DisplayName": "Chicken", "Rarity": "Common", "MaxLevel": 10, "SpawnWeight": 100, "BaseHealth": 30.0, "HealthPerLevel": 10.0, "BaseGatherFraction": 0.8, "GatherFractionPerLevel": 0.1, "ExtraLootTable": null }, { "Class": "ExplosiveAnimal", "DisplayName": "Explosive Chicken", "Rarity": "Rare", "MaxLevel": 5, "SpawnWeight": 30, "BaseHealth": 20.0, "HealthPerLevel": 20.0, "ExplosionDamage": 50.0, "ExtraLootTable": "explosive_chicken" }, { "Class": "BigAnimal", "DisplayName": "Fat Chicken", "Rarity": "Epic", "MaxLevel": 5, "SpawnWeight": 10, "BaseHealth": 100.0, "HealthPerLevel": 25.0, "BaseGatherFraction": 1.25, "GatherFractionPerLevel": 0.25, "ExtraLootTable": "fat_chicken", "SizeFactor": 1.5 } ] }, "Animal info UI settings": { "Default view settings": { "ViewDistance": 20.0, "LookAtRadius": 1.3 }, "View settings while aiming": { "ViewDistance": 50.0, "LookAtRadius": 1.0 }, "View settings while using binoculars": { "ViewDistance": 200.0, "LookAtRadius": 0.7 } }, "Extra loot tables": { "explosive_boar": { "Enabled": true, "Item list": [ { "Short name": "meat.pork.burned", "Min amount": 1, "Max amount": 5, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" }, { "Short name": "charcoal", "Min amount": 10, "Max amount": 300, "Chance (1 = 100%)": 0.8, "Skin id": 0, "Custom name": "" }, { "Short name": "sulfur", "Min amount": 10, "Max amount": 200, "Chance (1 = 100%)": 0.5, "Skin id": 0, "Custom name": "" }, { "Short name": "gunpowder", "Min amount": 10, "Max amount": 50, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "explosives", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.05, "Skin id": 0, "Custom name": "" } ] }, "explosive_wolf": { "Enabled": true, "Item list": [ { "Short name": "wolfmeat.burned", "Min amount": 1, "Max amount": 3, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" }, { "Short name": "charcoal", "Min amount": 10, "Max amount": 300, "Chance (1 = 100%)": 0.8, "Skin id": 0, "Custom name": "" }, { "Short name": "sulfur", "Min amount": 10, "Max amount": 200, "Chance (1 = 100%)": 0.5, "Skin id": 0, "Custom name": "" }, { "Short name": "gunpowder", "Min amount": 10, "Max amount": 50, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "explosives", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.05, "Skin id": 0, "Custom name": "" } ] }, "explosive_deer": { "Enabled": true, "Item list": [ { "Short name": "deermeat.burned", "Min amount": 1, "Max amount": 3, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" }, { "Short name": "charcoal", "Min amount": 10, "Max amount": 300, "Chance (1 = 100%)": 0.8, "Skin id": 0, "Custom name": "" }, { "Short name": "sulfur", "Min amount": 10, "Max amount": 200, "Chance (1 = 100%)": 0.5, "Skin id": 0, "Custom name": "" }, { "Short name": "gunpowder", "Min amount": 10, "Max amount": 50, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "explosives", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.05, "Skin id": 0, "Custom name": "" } ] }, "explosive_chicken": { "Enabled": true, "Item list": [ { "Short name": "chicken.burned", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" }, { "Short name": "charcoal", "Min amount": 10, "Max amount": 100, "Chance (1 = 100%)": 0.8, "Skin id": 0, "Custom name": "" }, { "Short name": "sulfur", "Min amount": 10, "Max amount": 50, "Chance (1 = 100%)": 0.5, "Skin id": 0, "Custom name": "" }, { "Short name": "gunpowder", "Min amount": 10, "Max amount": 30, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" }, { "Short name": "explosives", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.02, "Skin id": 0, "Custom name": "" } ] }, "wolf_leader": { "Enabled": true, "Item list": [ { "Short name": "scrap", "Min amount": 50, "Max amount": 10, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" }, { "Short name": "pie.hunters", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.5, "Skin id": 0, "Custom name": "" } ] }, "big_bear": { "Enabled": true, "Item list": [ { "Short name": "scrap", "Min amount": 20, "Max amount": 50, "Chance (1 = 100%)": 0.8, "Skin id": 0, "Custom name": "" }, { "Short name": "bearmeat.spoiled", "Min amount": 1, "Max amount": 10, "Chance (1 = 100%)": 0.8, "Skin id": 0, "Custom name": "" }, { "Short name": "pie.bear", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.5, "Skin id": 0, "Custom name": "" }, { "Short name": "keycard_green", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.4, "Skin id": 0, "Custom name": "" }, { "Short name": "keycard_blue", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.2, "Skin id": 0, "Custom name": "" } ] }, "fat_chicken": { "Enabled": true, "Item list": [ { "Short name": "egg", "Min amount": 1, "Max amount": 4, "Chance (1 = 100%)": 0.9, "Skin id": 0, "Custom name": "" }, { "Short name": "pie.chicken", "Min amount": 1, "Max amount": 2, "Chance (1 = 100%)": 0.8, "Skin id": 0, "Custom name": "" }, { "Short name": "chicken.spoiled", "Min amount": 1, "Max amount": 4, "Chance (1 = 100%)": 0.5, "Skin id": 0, "Custom name": "" }, { "Short name": "chicken.costume", "Min amount": 1, "Max amount": 1, "Chance (1 = 100%)": 0.01, "Skin id": 0, "Custom name": "" } ] } } }
    $21.00
  3. It looks like the plugin does not provide any API or interface to integrate with other plugins, meaning it is not possible at the moment
  4. The_Kiiiing

    IndexOutOfRangeException

    This looks like a rust client error, and there is nothing I can do about it. Since you are the only one reporting such an error there is probably something wrong with your game files. Please check that your game is up-to-date and verify your game files in steam
  5. The_Kiiiing

    Turrents dont shoot

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.23
  6. Please try the latest version
  7. The_Kiiiing

    Turrents dont shoot

    I'm gonna have a look at it
  8. Changed Status from Pending to Fixed Changed Fixed In to 1.0.5
  9. There will be a fix for this in the next update. Does this happen every time?
  10. The_Kiiiing

    Turrents dont shoot

    Make sure you are not in god mode or noclip
  11. The_Kiiiing

    problem with compilation

    It looks like the plugin file was modified. Please download the file again and replace it with the current one.
  12. The_Kiiiing

    イベント発生時

    I don't think this problem is caused by the plugin
  13. The_Kiiiing

    Autospawn not initializing

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
  14. The_Kiiiing

    what do you think?

    Can you check if the problem is still there with skill tree unloaded?
  15. The_Kiiiing

    No NPC´s an Flying Cargo

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.22
  16. The_Kiiiing

    what do you think?

    The plugin already has a hook that prevents joints from being put into a repair bench. Is there another way that your players can repair items?
  17. The_Kiiiing

    not stacking

    The loading symbol means that the item has a skin that is currently loading. Items with different skins can not be stacked obviously. There are 2 possibilities here: You configured certain loot tables to drop cctv cameras with skins or there is another plugin on your server that applies skins to the cctv cameras
  18. The_Kiiiing

    No NPC´s an Flying Cargo

    This is a known conflict with the BetterNPC plugin and will be fixed soon
  19. The_Kiiiing

    copy to other server

    You have to copy the oxide/data/Loottable2 folder to your other server before you copy the plugin file. If you already have the plugin running on your other server, make sure to unload it before copying the data files
  20. The_Kiiiing

    OnLootSpawn FAIL

    replied in your discord ticket
  21. The_Kiiiing

    OnLootSpawn FAIL

    Are you using a custom loot table for the deep sea rhib or ptboat? If that's the case please attach the data file so I can test it myself.
  22. Click on "add member" in the parent context
  23. Unfortunately I am unable to reproduce your problem at the moment. I'm gonna include some possible fixes in the next update
  24. Are you using BetterNpc?

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