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Everything posted by Zero Absoluto
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Version 1.0.0
3 downloads
IMPERIAL CASTLE Imposing, solid, and built to dominate the map, the Imperial Castle is a premium Rust prefab designed for those who seek power, presence, and absolute control . Its robust architecture—featuring thick stone walls, strategically placed defensive towers, and a tall central keep—makes it a fortress that is hard to conquer and perfect for clans that want to claim their territory Every level of the castle is carefully designed to provide tactical advantages, excellent visibility, and multiple defensive positions . Reinforced entrances, a symmetrical layout, and an imperial design convey authority and respect at first sight . Ideal for monument areas, events, PvP or PvE servers, or as a high-tier main base. The Imperial Castle is not just a structure… it’s a statement of power Make your server feel epic, unique, and unforgettable There are no decorations inside the building; it is completely clean for you to decorate to your liking. prefab: 2571 This prefab is mainly intended for roleplay, although you can also use it for your medieval map, but it is intended for people who like to decorate prefabs in their own way.$5.00 -
Anyway, I've removed them so you can do whatever you want. I have to work and I have a long shift. If it's not to your liking when you start it on your server, I'm sorry, but I can't do any more. There are only a few hours in a day, and I wish I could work more. Thanks for your time, and I apologize if the map isn't there.
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- That damn water is always causing problems. I'm so tired of fixing this. Facepunch updates something and breaks everything. Ugh. I removed that part of the water. The K17 bunker doors are just decorative; if you use Vanish, you'll see there's nothing behind them. And vault 101 is designed so nobody can block it. You can place boxes and beds, but you can't build anything. You can put a door to close it, but not to block it. All of this is designed to prevent bunker abuse.
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Changed Status from Pending to Not a Bug Changed Fixed In to V8
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M22 Players can place codelocks on doors
Zero Absoluto replied to SlayersRust's Support Request in Support
In the end, I had to remove several of the elevators and combine them with another access system. For some reason, it's beyond my control since it depends on Facepunch. It seems that going up isn't a problem, but going down is another story. So, what I've done is combine some access points in other ways, like stairs, ropes, and pipes, to make it different. I've already tested it and it worked without any problems. As for the rest, I've changed the doors and the rock placement, like the quarry. That was a last-minute mistake because I overlooked it when placing the launcher. I didn't meticulously check each rock and nearby monument. I tested it and that was it—my own mistake. I hope it doesn't happen again. Thanks again for the purchase, and if you need anything else, don't hesitate to contact me. You can contact me through Discord: zeroabsoluto_273 -
M22 Players can place codelocks on doors
Zero Absoluto replied to SlayersRust's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to V8 -
M22 Players can place codelocks on doors
Zero Absoluto replied to SlayersRust's Support Request in Support
I have solved everything except the elevators since it seems that with one of the last updates the issue of the elevators went crazy, if I can't solve it I will remove this monument and thank you for informing me and sorry for all the inconvenience. -
Version 1.0.1
6 downloads
Coastal Medieval Castle — Premium Build for Role-Play Servers Enhance your players’ immersion and elevate your server experience with this imposing medieval coastal castle. Specially designed for role-play environments, it combines epic aesthetics, functionality, and authentic medieval atmosphere in every detail. The fortress features a main land entrance and three maritime access points, one of which is large enough to allow a tugboat to enter. With a total of 12k prefabs, the build is fully optimized to deliver high performance without sacrificing realism or architectural scale. Inside the castle, you’ll find: Fully equipped medieval market, with shops ready for trade and role-play commerce. Small harbor for purchasing and managing boats. Horse shop to enrich the medieval role-play experience. Habitable player houses for those who wish to settle within the castle walls. Hostel with rentable rooms for travelers and visitors. Integrated spawn point, so players appear directly inside the castle when they log in. This castle is more than just a structure — it is a social and narrative hub that encourages interaction, commerce, community life, and the development of medieval storylines. It is the perfect setting for events, trading, and immersive role-play experiences. Your imagination sets the limits. Make this castle the iconic centerpiece of your world and offer your players a unique, engaging, and unforgettable medieval experience.$10.00 -
Changed Status from Pending to Closed Changed Fixed In to V10.5
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The new update works on my server. Download it and let me know if the problem is solved or if the error persists. I look forward to your reply.
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Anyway, I'm working on it to see what the possible error is on my server. Anyway, thank you for your patience.
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Hello, good morning, can you send a screenshot of the error, so I will know where the error is since this same map is being used by other people and I can tell them to update the map, where is the custom map hosted to be downloaded from your server? dropbox, rustmap (this one doesn't work very well with custom), etc... example of how to use dropbox: https://www.dropbox.com/scl/fi/heqgezbr38b/mapmedieval.vprof?rlkey=2hlkhcp=0 (how to place it = https://dl.dropbox.com/scl/fi/heqgezbr38b/mapmedieval.vprof?rlkey=2hlkhcp=1)
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Version 1.0.0
6 downloads
I've prepared a small tower pack to land the combat helicopter. In the future, I'll be creating more towers to land the heli. This pack can be used on both PVE and PVP servers since its function is designed for the helicopter, so it doesn't break the gameplay. Add more variety to your server with these towers. You can place a different tower on each wipe so that people can enjoy its facilities when hosting the helicopter event. Prefab: Tower 1 - 915 Prefab: Tower 2 - 476 For any questions, please contact us via Discord: zeroabsoluto_273$5.00-
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- #helitower
- #heli
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- 5 comments
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- #entity scaler
- #entity scaling
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(and 5 more)
Tagged with:
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- 5 comments
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- #entity scaler
- #entity scaling
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(and 5 more)
Tagged with:
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.0
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As you will see in the Rust edit discord links, this same thing happened to everyone, and we have to wait for FP to fix it, let's hope so. If not, the solution would be to remove the custom names until they fix it, but that would be a bad solution.
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https://discord.com/channels/475486514768510999/604834351825420301/1413367616827031663
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The custom mon markers are bugged, it's an issue FP is aware since a couple of days, but wasn't fixed in time. Will hopefully get a hotfix soon. https://discordapp.com/channels/475486514768510999/604834351825420301/1413239036096544778
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Do you have the rustedit dll? For me it looks fine in the editor, I don't know if it's a game issue, if it looked bad in the editor I would understand that it's an editor issue but as you can see it looks fine in the editor and anyway I'll look in the forums since it's the first time I've seen it.
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Version 1.0.0
14 downloads
It's a simple structure for any building enthusiast to create their own nearly impenetrable base. It can be placed in jungles, water, and forests; the use is entirely up to you. Contains a recycler and a barrel with custom loot (Custom loot is included with the Zip file) The custom loot file must be added to the RustEdit folder, just as the photo below indicates. Prefab: 527 For any questions or concerns, please feel free to contact us via Discord: zeroabsoluto_273$3.00- 1 review
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- #bunker
- #buildarea
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"Hi Paul Minnaar, I apologize for any confusion. The monuments I offer are 100% custom, which means they may not be compatible with certain tools. I appreciate you pointing out my error. I've since updated it for future reference. I apologize for my lack of proper description of the product.
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If what you want is to load the prefab in rustmaps, as the alert says it cannot be done as it is 100% custom, from what I understand it only loads those that are standard prefabs with additions, for example a bandit with all the outpost vending machines, at least that is what they told me a long time ago, which I do not know if they have changed anything, if you want to load a map with this as a monument, what you have to do is download the map in rust edit and then place the monument manually where you like its location the most.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0
