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Zero Absoluto

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Everything posted by Zero Absoluto

  1. Zero Absoluto

    help

    ty
  2. Zero Absoluto

    help

    when we are following the steps to make the loot configuration tables by putting the correct .json in "Npc drop loot config names" Automatically when we kill an NPC we are kicked by the game and it gives this error on the console. 01/25 12:52:30 | NullReferenceException: Object reference not set to an instance of an object. Can you help us?
  3. As for building different rooms as if they were houses on the right side where the shops are in the area outside the castle, there are some areas assigned for this so you shouldn't have a problem as long as you don't leave the designated area of course.
  4. As for claiming a room, you don't need to remove the doors, you just have to put a codelog and that's it. As for the TC, it's more complicated since it's assumed that those who are in the same castle should be from the same team and one or two TC should be enough.
  5. That's why the map doesn't load, but it's easier to blame the creator of the map.
  6. I honestly don't know how you're loading the map, but how can you see if it works if you want to do it directly?
  7. What more evidence is needed to prove that my map works...
  8. Right now I'm downloading the map, the same version that you have... if that version is broken I'll know now.
    El desarrollador mostró un alto nivel de profesionalismo, destacándose por su rapidez y atención al detalle. Logró completar el trabajo en un tiempo sorprendentemente corto, entregando resultados de excelente calidad y manteniendo un enfoque limpio y organizado en todo momento. Su desempeño superó ampliamente las expectativas.
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  9. Error while compiling CustomPortals: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 481, Pos: 50
  10. At no time did I insult you... but thank you for your vague comments, since you say that you check my updates, but it seems that is not the case, since in v5 I already said that the rocks were changed, anyway thank you for not buying my products.
  11. I see that you are one of those who ask the yogurt stocker if he works here.
  12. Zero Absoluto

    Map prefabs

    I have already solved the error if at any time you need more medieval structures do not hesitate to ask, I work on orders
  13. Zero Absoluto

    Map prefabs

    Changed Status from Pending to Closed Changed Fixed In to V6
  14. Zero Absoluto

    Map prefabs

    Ok, sorry, I'll fix it now
  15. Version 1.0.0

    1 download

    (It is not an official monument but a 100% custom one.) -I have reduced the monument so that in 3k maps a mini launch can be used since they do not normally come out. -It is an independent prefab. -900 more or less prefab. -It has a security door, green and blue to get the red one. -Some of the accessories that appear in the photos and in the video are later placed on the map at the request of the map client. -The Bradley route must be set by the client as it is not saved with the creation of the monument.
    $10.00
  16. Zero Absoluto

    IDTag

    not working........
  17. Zero Absoluto

    help

    The custom plugin I bought back then doesn't appear for me. It was the one that made a small box appear with a treasure chest skin and when the scrap was placed inside and removed by a player, this chest disappeared and cost €70.
  18. Zero Absoluto

    help

    Hi, how can I make it appear automatically that I have permissions without having to enter commands?
  19. I have already done the update, I am waiting to see if they will remove all the old rocks since the statues are made with these, it has already been tested and everything works, I have changed some things you will discover, if something fails do not hesitate to tell me.
  20. If I'm working on the update, changing rocks is slow and tedious since I change them one by one
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