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Everything posted by TacTicToe
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Full Drugs Configuration for Custom Mixing Table
TacTicToe commented on Flammable's file in Customizations
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Plugin to set the amount of resources in Train Yard event
TacTicToe replied to Kleementin's topic in General
That only modifies the sulfur ore, metal ore, low grade and charcoal. Would be great if we could change/add/modify the contents of the loot crates for those box cars. I am looking for aplugin that can do this. It does not seem to exist. I am thinking it is not possible. -
I have downlaoded this a couple of times and keep verifying it is the 1.2.1 version. Can you please update the file?
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- 236 comments
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Resolved.
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- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
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- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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So you are right, there are problems with custom maps and recognizing monuments. Can we just put in an X-Y-Z location where we would like the taxi to spawn? Seems like a fairly simple solution.
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I am trying to add this to the loot table for the BetterLoot plugin at Umod. I would like a chance for them to appear in the minecarts at the entrance of caves. I have provided a snippet of the code from their loot table. Are you saying that this is not going to work for this plugin? I thought when I read the description ahead of my purchase, this is precisely what it meant, "add gems to loot tables". If it is not going to work in this manner, then what loot table would we add this to? Sorry, I am confused.
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Trying to add the crystals to the minecart loot but it does not seem to work. I am sure I amn missing something. Help? Do you have an example? "assets/bundled/prefabs/radtown/minecart.prefab": { "Enabled": true, "ItemList": { "diesel_barrel": { "Max": 3, "Min": 1 }, "flashlight.held": { "Max": 1, "Min": 1 }, "gunpowder": { "Max": 25, "Min": 15 }, "hat.miner": { "Max": 1, "Min": 1 }, "hatchet": { "Max": 1, "Min": 1 }, "lowgradefuel": { "Max": 10, "Min": 5 }, "metal.fragments": { "Max": 50, "Min": 30 }, "metal.refined": { "Max": 2, "Min": 1 }, "jade": { "Max": 1, "Min": 1 }, "emerald": { "Max": 1, "Min": 1 }, "amethyst": { "Max": 1, "Min": 1 }, "topaz": { "Max": 1, "Min": 1 }, "musgravite": { "Max": 1, "Min": 1 }, "ruby": { "Max": 1, "Min": 1 }, "obsidian": { "Max": 1, "Min": 1 }, "diamond": { "Max": 1, "Min": 1 }, "pink-diamond": { "Max": 1, "Min": 1 }, "black-opal": { "Max": 1, "Min": 1 }, "pickaxe": { "Max": 1, "Min": 1 } }, "ItemsMax": 3, "ItemsMin": 1, "MaxBPs": 1, "Scrap": 0 },
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So I just bought the red button and installed it and that sign plugin dependency. Says it is installed and working. Nothing appears. I get no button in my inventory nor does a button spawn where I am pointing. I get this in the console when I type the command. Calling 'sbuttonCommand' on 'TheRedButton v1.1.3' took 179ms