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About Treasure Maps

How to use :
You get 4 map Items .
You can get those Maps from rust containers/prefabs .
You chose what map will spawn in what container and chance to spawn in that container in config .
When player press unwarp on map item it will spawn chest from that map .
Player will get chat text where chest spawned and he will see MapMarker on map. 
Each map will spawn chest(prefab) with your loot inside.
All is customizable , Map Items ,Loottable items, Prefab Chest - prefab skin, Prefabs where maps will spawn with chance , Npc Prefab - amount of npc - spawn radius,  LocalTreasureMaxDistance: " ",
MaxOpenedMaps : " ", MapOpenCooldown : " " .
Coins are also unwarpable ,after unwarp you will get loot from your config for that coin (item/plugin balance)

Also maps can be spawned as event . 

Great for PvP and for PvE !
You can chose :
"AutomaticEventEnabled": true,
  "MaxEventsAtTime": 10,
  "MinEventTimer": 600.0,
  "MaxEventTimer": 1200.0,
For each map :
"EventProbability": 1.0,
      "MarkerRadius": 0.2,
      "MarkerDisplayName": "Green Treasure",
      "MarkerColor": "00FF00",
      "MarkerOutlineColor": "00FF00",


Key Features :

Customizable Map Items :
Offer a range of treasure maps with distinct loot tables, stack sizes, and skins to make each find a fresh experience.

Dynamic Loot Spawns :
Configure treasure chests with specific loot tables, ensuring rewards are always enticing and fair.

NPC Defenders :
Add an extra challenge with NPCs guarding the treasures, making each hunt a thrilling encounter.


BRADLEY : 
You can add bradley for each map item ,bradley will sit on spawned chest.
You can change for each map item will it be enabled ,  health, min - max chest .

Flexible Spawn Configurations :
Set where and how often maps can spawn in the game world, adjusting the rarity and discovery chance.

Permission :
 
treasuremaps.give

Commands :
command : /givemap <display name> <quantity>; example /givemap green map 5,
command : /givecoin <display name> <quantity>; example /givecoin gold coin 5,
command : /givemapto <player ID/name> <display name> <quantity>; example /givemapto copek green map 5,
command : /givecointo <player ID/name> <display name> <quantity>; example /givecointo copek gold coin 5,
console command : givemapto <player ID/name> <display name> <quantity>; example givemapto copek green map 5,
console command : givecointo <player ID/name> <display name> <quantity>; example givecointo copek gold coin 5,

For opening virtualy chest to balance loot :
ConsoleCommand : mapsim <lootTable> <number of chests>  // with this you will see in game console
ConsoleCommand : mapsimr <lootTable> <number of chests>   // with this you will see in rcon console

Config Example :

"LocalTreasureMaxDistance": 150.0,
  "MaxOpenedMaps": 3,
  "MapOpenCooldown": 60,
  "MaxOpenedCoins": 3,
  "CoinOpenCooldown": 60,

   "TreasureMapsDescription":
"LocalTreasureMaxDistance - max distance of spawning prefab/chest",
"CustomStackSize - you can change stack size of each map,and for coins",
"You can change skin and display name of each map,for each coin",
"MinItemPerChest/MaxItemPerChest - how much items player will get from spawned chest ",
"MinItemPerCoin/MaxItemPerCoin - how much items player will get from coin",
"SpawnedPrefabChest - what chest will spawn when you unwarp map item,if you put default rust container it will be default rust loot table",
"SpawnedPrefabSkin - skin of prefab",
"You can add more items to loottable,works also with loottable of coins",
"Min/MaxAmount - quantity of that item (you can put min/max - to same number (1),so its min and max 1 quantity of that item)",
"Probability - from 0.0 (0%) to 1.0 (100%) chance to get that item",
"IsBlueprint - if true you will give bp of that item",
"command : /givemap display name quantity; example /givemap green map 5",
"command : /givecoin display name quantity; example /givecoin gold coin 5",
"Spawns - PrefabPath (chose where will map spawn),SpawnChance (0-100 ,chance to spawn map in that prefab),works also with coins,works also with coins",
"SpawnCount - how much scientist will be defending chest",
"SpawnRadius - distance where scientist will spawn",
"NpcOptions - you can change stats of npc Health,Damage and more",
"Kits - you can use kits or you can manualy add wear,belt items",
"EntityDisplayName - name of npc, for each group change name ,if you are using custom loot for npc",
"CustomLoot - true/false ,if true you can add custom loot table for npc body",
"You can now add new custom item <coins>, coins can we crackopen/unwarp and you will get items/plugin balance",
"In coins you have option to give economics and serverrewards",
"Economy: here you put item or plugin",
"PluginName: economics or serverrewards"
  ],
  "Maps": [
    {
      "CustomStackSize": 10,
      "ItemDisplayName": "Green Map",
      "ItemShortname": "xmas.present.large",
      "SkinID": 3073615238,
      "SpawnedPrefabChest": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab",
      "SpawnedPrefabSkin": 1818868472,
      "MinItemPerChest": 1,
      "MaxItemPerChest": 2,
      "LootTable": "greenmap",
      "LootTables": {
        "greenmap": [
          {
            "DisplayName": "",
            "Shortname": "rock",
            "SkinID": 0,
            "MaxItemAmount": 5,
            "MinItemAmount": 1,
            "Probability": 1.0,
            "IsBlueprint": false
          }
        ]
      },
      "NPCSpawns": [
        {
          "SpawnCount": 1,
          "SpawnRadius": 5.0,
          "EntityDisplayName": "Treasure Guard",
          "Health": 100,
          "RoamRange": 5.0,
          "ChaseRange": 30.0,
          "SenseRange": 20.0,
          "ListenRange": 10.0,
          "AttackRangeMultiplier": 1.0,
          "CheckVisionCone": true,
          "VisionCone": 140.0,
          "HostileTargetsOnly": false,
          "DamageScale": 1.0,
          "AimConeScale": 1.0,
          "Speed": 6.0,
          "MemoryDuration": 10.0,
          "Kit": "",
          "WearItems": [
            {
              "ShortName": "",
              "SkinID": 0
            }
          ],
          "BeltItems": [
            {
              "ShortName": "",
              "Amount": 0,
              "SkinID": 0,
              "Mods": [
                ""
              ],
              "Ammo": 0
            }
          ],
          "CustomLoot": false,
          "LootTable": [
            {
              "DisplayName": "Custom Rock",
              "Shortname": "rock",
              "SkinID": 0,
              "MaxItemAmount": 5,
              "MinItemAmount": 1,
              "Probability": 1.0,
              "IsBlueprint": false
            }
          ]
        }
      ],
      "Spawns": [
        {
          "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
          "SpawnChance": 0.0
        }
      ],
      "SpawnBradley": false,
      "BradleyHealth": 1000,
      "MinCratesToSpawn": 1,
      "MaxCratesToSpawn": 3
    },
"Coins": [
    {
      "CustomStackSize": 10,
      "ItemDisplayName": "Gold Coin",
      "ItemShortname": "easter.goldegg",
      "SkinID": 3151241149,
      "MinItemPerCoin": 1,
      "MaxItemPerCoin": 10,
      "LootTable": "goldcoin",
      "LootTables": {
        "goldcoin": [
          {
            "Economy": "Item",
            "PluginName": "",
            "DisplayName": "Gold Coin",
            "Shortname": "easter.goldegg",
            "SkinID": 3151241149,
            "MaxItemAmount": 10,
            "MinItemAmount": 1,
            "Probability": 1.0,
            "IsBlueprint": false
          },
          {
            "Economy": "Plugin",
            "PluginName": "Economics",
            "DisplayName": "Gold Coin",
            "Shortname": "easter.goldegg",
            "SkinID": 3151241149,
            "MaxItemAmount": 100,
            "MinItemAmount": 50,
            "Probability": 1.0,
            "IsBlueprint": false
          },
          {
            "Economy": "Plugin",
            "PluginName": "ServerRewards",
            "DisplayName": "Gold Coin",
            "Shortname": "easter.goldegg",
            "SkinID": 3151241149,
            "MaxItemAmount": 200,
            "MinItemAmount": 150,
            "Probability": 1.0,
            "IsBlueprint": false
          }
        ]
      },
      "Spawns": [
        {
          "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
          "SpawnChance": 100.0
        }
      ]
    }
  ],

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