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  • Update details
    v2.0.6
    Released
    Download size121.95 kB
    Total versions23
    Time between versions 35 days
    Typical update pace About every 30 days
    Freshness 157 days ago

About Treasure Maps

How to use :
You get 4 map Items . You can add more in config !
You can get those Maps from rust containers/prefabs .
You chose what map will spawn in what container and chance to spawn in that container in config .
When player press unwarp on map item it will spawn chest from that map .
Player will get chat text where chest spawned and he will see MapMarker on map.  
Each map will spawn chest(prefab) with your loot inside.
All is customizable , Map Items ,Loottable items, Prefab Chest - prefab skin, Prefabs where maps will spawn with chance , Npc Prefab - amount of npc - spawn radius,Animals Prefab - amount of animals,   LocalTreasureMaxDistance: " ",
MaxOpenedMaps : " ", MapOpenCooldown : " " .
Coins are also unwarpable ,after unwarp you will get loot from your config for that coin (item/plugin balance)

Also maps can be spawned as event .  

Great for PvP and for PvE !
You can chose :
"AutomaticEventEnabled": true,
  "MaxEventsAtTime": 10,
  "MinEventTimer": 600.0,
  "MaxEventTimer": 1200.0,
For each map :
"EventProbability": 1.0,
      "MarkerRadius": 0.2,
      "MarkerDisplayName": "Green Treasure",
      "MarkerColor": "00FF00",
      "MarkerOutlineColor": "00FF00",


Key Features :

Customizable Map Items :
Offer a range of treasure maps with distinct loot tables, stack sizes, and skins to make each find a fresh experience.

Dynamic Loot Spawns :
Configure treasure chests with specific loot tables, ensuring rewards are always enticing and fair.

NPC Defenders :
Add an extra challenge with NPCs guarding the treasures, making each hunt a thrilling encounter.

Animal Defenders :
Animals can also defend chest !

BRADLEY  :  
You can add bradley for each map item ,bradley will sit on spawned chest.
You can change for each map item will it be enabled ,   health, min - max chest .

Flexible Spawn Configurations :
Set where and how often maps can spawn in the game world, adjusting the rarity and discovery chance.

Permission :
 
treasuremaps.give

Commands :
command : /givemap <display name> <quantity>; example /givemap green map 5,
command : /givecoin <display name> <quantity>; example /givecoin gold coin 5,
command : /givemapto <player ID/name> <display name> <quantity>; example /givemapto copek green map 5,
command : /givecointo <player ID/name> <display name> <quantity>; example /givecointo copek gold coin 5,
console command : givemapto <player ID/name> <display name> <quantity>; example givemapto copek green map 5,
console command : givecointo <player ID/name> <display name> <quantity>; example givecointo copek gold coin 5,

For opening virtualy chest to balance loot :
ConsoleCommand  : mapsim <lootTable> <number of chests>   // with this you will see in game console
ConsoleCommand  : mapsimr <lootTable> <number of chests>     // with this you will see in rcon console

Config Example :
{
  "AutomaticEventEnabled": false,
  "MaxEventsAtTime": 5,
  "MinEventTimer": 1800.0,
  "MaxEventTimer": 3600.0,
  "LocalTreasureMaxDistance": 150.0,
  "MaxOpenedMaps": 3,
  "MapOpenCooldown": 60,
  "MaxOpenedCoins": 3,
  "CoinOpenCooldown": 60,
  "Chest/NPC/Marker DestroyTimer": 1800.0,
  "NPC Profiles": [
    {
      "Profile Name": "EasyGuard",
      "NPC Spawns": [
        {
          "SpawnRadius": 5.0,
          "EntityDisplayName": "Green Treasure Guard",
          "Health": 100,
          "RoamRange": 5.0,
          "ChaseRange": 30.0,
          "SenseRange": 20.0,
          "ListenRange": 10.0,
          "AttackRangeMultiplier": 1.0,
          "CheckVisionCone": true,
          "VisionCone": 140.0,
          "HostileTargetsOnly": false,
          "DamageScale": 1.0,
          "TurretDamageScale": 1.0,
          "AimConeScale": 1.0,
          "Speed": 6.0,
          "MemoryDuration": 10.0,
          "Kit": "",
          "WearItems": [
            {
              "ShortName": "hazmatsuit",
              "SkinID (0 - default)": 0
            }
          ],
          "BeltItems": [
            {
              "ShortName": "rifle.ak",
              "Amount": 1,
              "SkinID (0 - default)": 0,
              "Mods": [],
              "Ammo": "ammo.rifle"
            }
          ],
          "CustomLoot": false,
          "LootTable": [
            {
              "DisplayName": "Custom Rock",
              "Shortname": "rock",
              "SkinID": 0,
              "MaxItemAmount": 5,
              "MinItemAmount": 1,
              "Probability": 1.0,
              "IsBlueprint": false
            }
          ]
        }
      ]
    }
  ],
  "Animal Profiles": [
    {
      "Profile Name": "WildBear",
      "Animal Spawns": [
        {
          "SpawnRadius": 15.0,
          "Animal DisplayName": "Wild Bear",
          "Prefab": "assets/rust.ai/agents/bear/bear.prefab",
          "Health": 150,
          "Chase Range": 30.0,
          "Sense Range": 20.0,
          "Listen Range": 10.0,
          "Attack Range Multiplier": 1.0,
          "Check Vision Cone": false,
          "Vision Cone": 140.0,
          "Hostile Targets Only": false,
          "Attack Damage": 25.0,
          "Attack Rate": 1.0,
          "Turret Damage Scale": 1.0,
          "Can Run Away Water": false,
          "Can Sleep": false,
          "Speed": 10.0,
          "Memory Duration": 60.0
        }
      ]
    },
    {
      "Profile Name": "WildBoar",
      "Animal Spawns": [
        {
          "SpawnRadius": 15.0,
          "Animal DisplayName": "Wild Boar",
          "Prefab": "assets/rust.ai/agents/boar/boar.prefab",
          "Health": 500,
          "Chase Range": 30.0,
          "Sense Range": 20.0,
          "Listen Range": 10.0,
          "Attack Range Multiplier": 1.0,
          "Check Vision Cone": false,
          "Vision Cone": 140.0,
          "Hostile Targets Only": false,
          "Attack Damage": 25.0,
          "Attack Rate": 1.0,
          "Turret Damage Scale": 1.0,
          "Can Run Away Water": false,
          "Can Sleep": false,
          "Speed": 10.0,
          "Memory Duration": 60.0
        }
      ]
    }  
  ],
  "TreasureMapsDescription": [
    "LocalTreasureMaxDistance - max distance of spawning prefab/chest",
    "CustomStackSize - you can change stack size of each map,and for coins",
    "You can change skin and display name of each map,for each coin",
    "MinItemPerChest/MaxItemPerChest - how much items player will get from spawned chest ",
    "MinItemPerCoin/MaxItemPerCoin - how much items player will get from coin",
    "SpawnedPrefabChest - what chest will spawn when you unwarp map item,if you put default rust container it will be default rust loot table",
    "SpawnedPrefabSkin - skin of prefab",
    "You can add more items to loottable,works also with loottable of coins",
    "Min/MaxAmount - quantity of that item (you can put min/max - to same number (1),so its min and max 1 quantity of that item)",
    "Probability - from 0.0 (0%) to 1.0 (100%) chance to get that item",
    "IsBlueprint - if true you will give bp of that item",
    "command : /givemap <display name> <quantity>; example /givemap green map 5",
    "command : /givecoin <display name> <quantity>; example /givecoin gold coin 5",
    "command : /givemapto <player ID/name> <display name> <quantity>; example /givemapto copek green map 5",
    "command : /givecointo <player ID/name> <display name> <quantity>; example /givecointo copek gold coin 5",
    "console command : givemapto <player ID/name> <display name> <quantity>; example givemapto copek green map 5",
    "console command : givecointo <player ID/name> <display name> <quantity>; example givecointo copek gold coin 5",
    "Spawns - PrefabPath (chose where will map spawn),SpawnChance (0-100 ,chance to spawn map in that prefab),works also with coins,works also with coins",
    "SpawnCount - how much scientist will be defending chest",
    "SpawnRadius - distance where scientist will spawn",
    "NpcOptions - you can change stats of npc Health,Damage and more",
    "Kits - you can use kits or you can manualy add wear,belt items",
    "EntityDisplayName - name of npc, for each group change name ,if you are using custom loot for npc",
    "CustomLoot - true/false ,if true you can add custom loot table for npc body",
    "You can now add new custom item <coins>, coins can we crackopen/unwarp and you will get items/plugin balance",
    "In coins you have option to give economics and serverrewards",
    "Economy: here you put item or plugin",
    "PluginName: economics or serverrewards"
  ],
  "Maps": [
    {
      "EventProbability": 1.0,
      "MarkerRadius": 0.4,
      "MarkerColor": "00FF00",
      "MarkerOutlineColor": "00FF00",
      "Use Vending Marker ?": false,
      "Vending Marker DisplayName": "Green Treasure",
      "What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
      "CustomStackSize": 10,
      "ItemDisplayName": "Green Map",
      "ItemShortname": "xmas.present.large",
      "SkinID": 3073615238,
      "SpawnedPrefabChest": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab",
      "SpawnedPrefabSkin": 1818868472,
      "MinItemPerChest": 1,
      "MaxItemPerChest": 2,
      "LootTable": "greenmap",
      "LootTables": {
        "greenmap": [
          {
            "DisplayName": "",
            "Shortname": "rock",
            "SkinID": 0,
            "MaxItemAmount": 5,
            "MinItemAmount": 1,
            "Probability": 1.0,
            "IsBlueprint": false
          }
        ]
      },
      "NPC profiles what will guard chest": [
        {
          "Profile Name": "EasyGuard",
          "Amount": 1
        }
      ],
      "Animal profiles what will guard chest": [
        {
          "Profile Name": "WildBear",
          "Amount": 1
        },
        {
          "Profile Name": "WildBoar",
          "Amount": 2
        }  
      ],
      "SpawnBradley": false,
      "BradleyHealth": 1000,
      "MinCratesToSpawn": 1,
      "MaxCratesToSpawn": 3,
      "Spawns": [
        {
          "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
          "SpawnChance": 0.0
        }
      ]
    },
    {
      "EventProbability": 1.0,
      "MarkerRadius": 0.4,
      "MarkerColor": "00BFFF",
      "MarkerOutlineColor": "00BFFF",
      "Use Vending Marker ?": true,
      "Vending Marker DisplayName": "Blue Treasure",
      "What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
      "CustomStackSize": 10,
      "ItemDisplayName": "Blue Map",
      "ItemShortname": "xmas.present.large",
      "SkinID": 3073615579,
      "SpawnedPrefabChest": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab",
      "SpawnedPrefabSkin": 837107924,
      "MinItemPerChest": 1,
      "MaxItemPerChest": 2,
      "LootTable": "bluemap",
      "LootTables": {
        "bluemap": [
          {
            "DisplayName": "",
            "Shortname": "scrap",
            "SkinID": 0,
            "MaxItemAmount": 5,
            "MinItemAmount": 1,
            "Probability": 1.0,
            "IsBlueprint": false
          }
        ]
      },
      "NPC profiles what will guard chest": [
        {
          "Profile Name": "EasyGuard",
          "Amount": 5
        }
      ],
      "Animal profiles what will guard chest": [
        {
          "Profile Name": "WildBear",
          "Amount": 5
        },
        {
          "Profile Name": "WildBoar",
          "Amount": 5
        }  
      ],
      "SpawnBradley": false,
      "BradleyHealth": 1000,
      "MinCratesToSpawn": 1,
      "MaxCratesToSpawn": 3,
      "Spawns": [
        {
          "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
          "SpawnChance": 0.0
        }
      ]
    },
    {
      "EventProbability": 1.0,
      "MarkerRadius": 0.4,
      "MarkerColor": "FF0000",
      "MarkerOutlineColor": "FF0000",
      "Use Vending Marker ?": true,
      "Vending Marker DisplayName": "Red Treasure",
      "What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
      "CustomStackSize": 10,
      "ItemDisplayName": "Red Map",
      "ItemShortname": "xmas.present.large",
      "SkinID": 3073615919,
      "SpawnedPrefabChest": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_a.prefab",
      "SpawnedPrefabSkin": 0,
      "MinItemPerChest": 1,
      "MaxItemPerChest": 2,
      "LootTable": "redmap",
      "LootTables": {
        "redmap": [
          {
            "DisplayName": "Not Bad Weapon",
            "Shortname": "rifle.ak",
            "SkinID": 0,
            "MaxItemAmount": 1,
            "MinItemAmount": 1,
            "Probability": 1.0,
            "IsBlueprint": false
          }
        ]
      },
      "NPC profiles what will guard chest": [
        {
          "Profile Name": "EasyGuard",
          "Amount": 5
        }
      ],
      "Animal profiles what will guard chest": [],
      "SpawnBradley": false,
      "BradleyHealth": 1000,
      "MinCratesToSpawn": 1,
      "MaxCratesToSpawn": 3,
      "Spawns": [
        {
          "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
          "SpawnChance": 0.0
        }
      ]
    },
    {
      "EventProbability": 1.0,
      "MarkerRadius": 0.4,
      "MarkerColor": "FFFF00",
      "MarkerOutlineColor": "FFFF00",
      "Use Vending Marker ?": true,
      "Vending Marker DisplayName": "Gold Treasure",
      "What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab",
      "CustomStackSize": 10,
      "ItemDisplayName": "Gold Map",
      "ItemShortname": "xmas.present.large",
      "SkinID": 3073616325,
      "SpawnedPrefabChest": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab",
      "SpawnedPrefabSkin": 0,
      "MinItemPerChest": 1,
      "MaxItemPerChest": 2,
      "LootTable": "goldmap",
      "LootTables": {
        "goldmap": [
          {
            "DisplayName": "Fire!!",
            "Shortname": "lmg.m249",
            "SkinID": 0,
            "MaxItemAmount": 1,
            "MinItemAmount": 1,
            "Probability": 1.0,
            "IsBlueprint": false
          }
        ]
      },
      "NPC profiles what will guard chest": [
        {
          "Profile Name": "EasyGuard",
          "Amount": 5
        }
      ],
      "Animal profiles what will guard chest": [],
      "SpawnBradley": false,
      "BradleyHealth": 1000,
      "MinCratesToSpawn": 1,
      "MaxCratesToSpawn": 3,
      "Spawns": [
        {
          "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
          "SpawnChance": 0.0
        }
      ]
    }
  ],
  "Coins": [
    {
      "CustomStackSize": 10,
      "ItemDisplayName": "Gold Coin",
      "ItemShortname": "easter.goldegg",
      "SkinID": 3151241149,
      "MinItemPerCoin": 1,
      "MaxItemPerCoin": 10,
      "LootTable": "goldcoin",
      "LootTables": {
        "goldcoin": [
          {
            "Economy": "Item",
            "PluginName": "",
            "DisplayName": "Gold Coin",
            "Shortname": "easter.goldegg",
            "SkinID": 3151241149,
            "MaxItemAmount": 10,
            "MinItemAmount": 1,
            "Probability": 1.0,
            "IsBlueprint": false
          },
          {
            "Economy": "Plugin",
            "PluginName": "Economics",
            "DisplayName": "Gold Coin",
            "Shortname": "easter.goldegg",
            "SkinID": 3151241149,
            "MaxItemAmount": 100,
            "MinItemAmount": 50,
            "Probability": 1.0,
            "IsBlueprint": false
          },
          {
            "Economy": "Plugin",
            "PluginName": "ServerRewards",
            "DisplayName": "Gold Coin",
            "Shortname": "easter.goldegg",
            "SkinID": 3151241149,
            "MaxItemAmount": 200,
            "MinItemAmount": 150,
            "Probability": 1.0,
            "IsBlueprint": false
          }
        ]
      },
      "Spawns": [
        {
          "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
          "SpawnChance": 100.0
        }
      ]
    }
  ],

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