What's New in Version 1.0.8 See changelog
Released
/************************************************************* * 1.0.8 - Hardcoded the Zombieprefab that is used (can be changed on request) * - Fix for outfits not getting assigned * - Added gravestone prefab to the cfg (suggest using the halloween ones that can be picked up * - Gravestones and spawned NPC's are stored so they despawn on plugin unload * - Added checks to see if the killer is a player * - Added API CanSpawnWalkingDeadNPC * - Added API OnWalkingDeadNpcKilled * - Added API IsWalkingDeadNpc * * API (bool) Interface.CallHook("CanSpawnWalkingDeadNPC" , entity , info); (void) Interface.CallHook("OnWalkingDeadNpcKilled" , zombie , info); (bool) IsWalkingDeadNpc(ScarecrowNPC zombie) * Gravestone prefabs : assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-bone-collectable.prefab assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-metal-collectable.prefab assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-stone-collectable.prefab assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-sulfur-collectible.prefab assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-wood-collectable.prefab * *************************************************************/