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Survival Arena 1.0.23

$19.99
   (5 reviews)

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chovah

Posted

Another bug, I am using Clans plugin(the paid one found here), and after an event it will randomly put me in another team(even though I am still in my own clan). I have the event ignoring teams currently so its a free for all

 

image.png.ee83e37c308d765362762897075660a5.png

imthenewguy

Posted

5 hours ago, chovah said:

Another bug, I am using Clans plugin(the paid one found here), and after an event it will randomly put me in another team(even though I am still in my own clan). I have the event ignoring teams currently so its a free for all

 

image.png.ee83e37c308d765362762897075660a5.png

Set team handling in config to false. Its not compatible with clans.

chovah

Posted

yea thats how I have it set, looks like it happened without an event as well... so not sure whats causing it. thanks

chovah

Posted

Is there a way to set it up to autorun on the hour, every hour? or do I need a diff plugin to make that work?

imthenewguy

Posted

5 hours ago, chovah said:

Is there a way to set it up to autorun on the hour, every hour? or do I need a diff plugin to make that work?

You can use EventHelper to schedule the plugin

chovah

Posted

I have an issue where allied/clan teammates are not able to hurt each other in the arena even though I have it False in the config, I want to keep it FFA and not teams... any suggestions how to fix?

imthenewguy

Posted

5 hours ago, chovah said:

I have an issue where allied/clan teammates are not able to hurt each other in the arena even though I have it False in the config, I want to keep it FFA and not teams... any suggestions how to fix?

You have a plugin that is preventing teams from hurting it each other. It needs to be disabled while the players are at the event.

 

Trader08

Posted (edited)

Couldn't find prefab "assets/bundled/prefabs/modding/admin/admin_cliff_medium_arc_arid_small.prefab"
Couldn't find prefab "assets/bundled/prefabs/modding/admin/admin_cliff_low_arc.prefab"

That's unfortunate about admin rocks. The whole creative idea of a "floating island" is great as it doesn't impede the map at all and is needed to be kept working not only for server admins, but for all the player base who enjoys it for which I think FP should care about. Lmk if I can help with anything 🙂

Edited by Trader08
imthenewguy

Posted

3 hours ago, Trader08 said:
Couldn't find prefab "assets/bundled/prefabs/modding/admin/admin_cliff_medium_arc_arid_small.prefab"
Couldn't find prefab "assets/bundled/prefabs/modding/admin/admin_cliff_low_arc.prefab"

That's unfortunate about admin rocks. The whole creative idea of a "floating island" is great as it doesn't impede the map at all and is needed to be kept working not only for server admins, but for all the player base who enjoys it for which I think FP should care about. Lmk if I can help with anything 🙂

Hey mate we managed to get them to add 2 replacement cliffs. Will be working on updating the map using those prefabs.

  • Like 1
hid333

Posted

It worked with the default settings.
However, if you change the spawn point, you will spawn in a place where the arena is not generated immediately after joining, and you will fall and die.
Does the following command in the description work?
Type: Chat
Command: setcentrepoint

imthenewguy

Posted

11 hours ago, hid333 said:

It worked with the default settings.
However, if you change the spawn point, you will spawn in a place where the arena is not generated immediately after joining, and you will fall and die.
Does the following command in the description work?
Type: Chat
Command: setcentrepoint

How would you change the spawn point?

Yes the command works.

hid333

Posted

4 hours ago, imthenewguy said:

How would you change the spawn point?

Yes the command works.

Move to a suitable location. This time, I moved to a height of 400.

teleportpos 0 400 0

Execute the command

/setcentrepoint World_2_0_Arena

When you run the arena,

you will be transferred to the lobby, but there is no ground, so you will fall and die.

HighOnTek

Posted

Just checking in, been awhile since I've used this Arena ... but would like to use again at some point in 2025. 🙂

Has the 2 following issues been resolved?
 

1. Clans & Clans Reborn: CFF & AFF (Clan Friendly Fire, Alliance Friendly Fire)... I know prior if multiple clan members or allies joined this event they couldn't kill one another if CFF or AFF was on, so it sort of game them an advantage as the odds of one of them making it to the end increased and they could shoot at anyone indiscriminately without fear of killing a clan or ally mate. I know you were looking at speaking to K1llY0u @imthenewguy, did that ever get anywhere?

2. Backpacks Plugin & Item Retriever : By WhiteThunder on UMod, most common ones in use... there was an issue where although players would load onto into the arena, the backpack wouldn't show... but players if they had Item Retriever set to ON it would still pull ammo out of their invisible backpack if they had some ammo for all types of weapons in it, prior to joining the event.

imthenewguy

Posted

5 hours ago, HighOnTek said:

Just checking in, been awhile since I've used this Arena ... but would like to use again at some point in 2025. 🙂

Has the 2 following issues been resolved?
 

1. Clans & Clans Reborn: CFF & AFF (Clan Friendly Fire, Alliance Friendly Fire)... I know prior if multiple clan members or allies joined this event they couldn't kill one another if CFF or AFF was on, so it sort of game them an advantage as the odds of one of them making it to the end increased and they could shoot at anyone indiscriminately without fear of killing a clan or ally mate. I know you were looking at speaking to K1llY0u @imthenewguy, did that ever get anywhere?

2. Backpacks Plugin & Item Retriever : By WhiteThunder on UMod, most common ones in use... there was an issue where although players would load onto into the arena, the backpack wouldn't show... but players if they had Item Retriever set to ON it would still pull ammo out of their invisible backpack if they had some ammo for all types of weapons in it, prior to joining the event.

The first is incompatible. Not much I can do about that.
The second has no API calls to prevent the retrieval of items, so outside of my control.

 

  • Like 1

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