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Kleementin

Posted

So the whole plugin works autonomously?

Server owners don't have to spawn anything manually after wipe?

imthenewguy

Posted

28 minutes ago, Kleementin said:

So the whole plugin works autonomously?

Server owners don't have to spawn anything manually after wipe?

Correct 🙂

S1L3NT

Posted (edited)

Hey, is it possible to add custom options for example:

 

When the Event starts, an airdrop will be called to drop an airdrop crate

An spectator Mode - for example that the dead players are in a "vanish" mode til the event ends

Teams - Random Teams on joining

More Variation of Loot Container

More "Maps" of Arena

Allow Admins to add walls/deployables to the existing map, that will spawn / despawn with eventstart/eventend

 

The Plugin is really really nice! My players like it!

🙂

 

Edited by S1L3NT
iMonkey

Posted

how easy is it to ensure other plugins like cargo plane crash dont interfere with the arena?

Zoreeno

Posted

Looks really cool and best of all lightweight. I have a question that you may be able to answer...

We use the Bag Of Holding plugin that converts the large Halloween loot bags into physical backpacks that players can find and store items into. These backpacks are physical with other items inside (players own items). Do you know if your Event Helper is able to return the players backpack with all the items inside of it (with skins in tact) to the player when the event ends? or will it have trouble handling an item with other items inside.  I assume it works with the more common backpack plugin on Umod, but I'm curious about this newer plugin that uses physical items as the backpack. 

  • Like 1
imthenewguy

Posted

8 hours ago, S1L3NT said:

Hey, is it possible to add custom options for example:

 

When the Event starts, an airdrop will be called to drop an airdrop crate

An spectator Mode - for example that the dead players are in a "vanish" mode til the event ends

Teams - Random Teams on joining

More Variation of Loot Container

More "Maps" of Arena

Allow Admins to add walls/deployables to the existing map, that will spawn / despawn with eventstart/eventend

 

The Plugin is really really nice! My players like it!

🙂

 

I like a lot of these ideas.

8 hours ago, Shoyqn said:

Will fix in next release.

6 hours ago, iMonkey said:

how easy is it to ensure other plugins like cargo plane crash dont interfere with the arena?

I don't run that plugin personally - I believe it flies lower than the arena though?

1 hour ago, Zoreeno said:

Looks really cool and best of all lightweight. I have a question that you may be able to answer...

We use the Bag Of Holding plugin that converts the large Halloween loot bags into physical backpacks that players can find and store items into. These backpacks are physical with other items inside (players own items). Do you know if your Event Helper is able to return the players backpack with all the items inside of it (with skins in tact) to the player when the event ends? or will it have trouble handling an item with other items inside.  I assume it works with the more common backpack plugin on Umod, but I'm curious about this newer plugin that uses physical items as the backpack. 

I did some testing with White Thunder before BOH was released and added recursion to EventHelper. The only way to really test it would be to try the plugin with EventHelper.

Zoreeno

Posted

22 minutes ago, imthenewguy said:

The only way to really test it would be to try the plugin with EventHelper.

So you're saying i can grab event helper and test it's function with BOH without and event for it to run?

imthenewguy

Posted

Nah you need an event plugin to test. Use the attached.

 

Type /startevent and follow the chat prompts from there.

Make sure EventHelper is loaded.

TestEventHelper.cs

  • Love 1
Zoreeno

Posted

1 hour ago, imthenewguy said:

Nah you need an event plugin to test. Use the attached.

Worked perfectly. Brilliant! I'm sold. Can't wait to sneak this one in on the players 😉 

  • Love 2
Zoreeno

Posted

I'm getting some plugin conflicts with Alpha Loot and with Skill Tree.

 

Skill Tree is just adding scrap to the crates, which isn't a big deal, but When Alpha Loot is loaded all of the crates on the arena are empty. If i unload Alpha Loot they have the loot in them, but as soon as i reload Alpha Loot, they are empty again 😞  If Alpha Loot and Skill Tree are both loaded, the crates only have scrap with nothing else.  Any suggestions?

Zoreeno

Posted

Quote

Added support for Alpha Loot

did you like... just read my mind, man?

Say Word Lol GIF by Desus & Mero

Omega

Posted

Hi,

isn´t it possible to disable xp lost on death?

 

Zoreeno

Posted

Newest version seems to be working good. One of the matches it declared a winner with 2 people still alive for some reason.  Also the message on death don't seem to be working for me

 

    "Send a message to the contestants when a player dies?": true,

 

imthenewguy

Posted

6 hours ago, Omega said:

Hi,

isn´t it possible to disable xp lost on death?

 

Players shouldn't be receiving xp loss on death if you are using SkillTree.

  • Like 1
imthenewguy

Posted

1 hour ago, Zoreeno said:

Newest version seems to be working good. One of the matches it declared a winner with 2 people still alive for some reason.  Also the message on death don't seem to be working for me

 

    "Send a message to the contestants when a player dies?": true,

 

Have added the messages to the next release.

Regarding the 2 people alive issue; I can't see in the code what would cause that...

The CheckWin() method only fires off if the Participants count is at 0 or 1. If more than 1 person was still alive, it means that they were removed from the game or werent added to it. Let me know if you find any more info about this.

  • Like 1
Omega

Posted

4 hours ago, imthenewguy said:

Players shouldn't be receiving xp loss on death if you are using SkillTree.

Sorry, i talk about ZLevelRemastered xp.

iMonkey

Posted

yeah I use Loot Table UI and its overriding the loot in the boxes

imthenewguy

Posted (edited)

29 minutes ago, Omega said:

Sorry, i talk about ZLevelRemastered xp.

Will add support next EventHelper release.

16 minutes ago, iMonkey said:

yeah I use Loot Table UI and its overriding the loot in the boxes

Have added support for next release.

Edited by imthenewguy
iMonkey

Posted

31 minutes ago, imthenewguy said:

Will add support next EventHelper release.

Have added support for next release.

ok new favorite dev lol

  • Like 1
Kleementin

Posted

What does the winner get as a prize?

Can we set items or scrap?

imthenewguy

Posted

12 minutes ago, Kleementin said:

What does the winner get as a prize?

Can we set items or scrap?

Yeah you can add prizes to the config.

Default below:

  "Prize settings": {
    "How many prizes should the player receive per claim?": 1,
    "Prizes": [
      {
        "shortname": "scrap",
        "min_quantity": 300,
        "max_quantity": 600,
        "skin": 0,
        "displayName": null,
        "dropWeight": 100
      }
    ]
  },

Can add as many as you want, and set their chances for dropping by adjust the dropweight.

  • Love 1
Zoreeno

Posted (edited)

Is it possible to change this command to include a  <primitive> or <guns> option as well? 

 

startarena <heightMod> <lobbytime>

 

Edited by Zoreeno
imthenewguy

Posted

1 minute ago, Zoreeno said:

Is it possible to change this command to include a  <primitive> or <guns> option as well? 

You have the "survivalarena" command for that.

Zoreeno

Posted

12 minutes ago, imthenewguy said:

You have the "survivalarena" command for that.

Yeah i was just hoping to be able to do it from the console remotely through RCON

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