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Rust Rewards 3.2.0

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  • Administrator
Steenamaroo

Posted

Depending how it's written, it's certainly possible.
Easy test would be to just unload it for a moment and destroy a barrel.

Sparia

Posted

This plugin is broken for me after todays update, the option of RP is selected but it forces scrap

  • Like 1
EvilCarnEvil

Posted

Its working fine for me man....you sure you dont have a config issue?

 

  • Like 1
  • Administrator
Steenamaroo

Posted

HI @Indefatigability
Make sure your config file RewardCurrency section looks like this

"RewardCurrency": {
  "UseScrap": false,
  "UseEconomics": false,
  "UseServerRewards": true
},

and also make sure that ServerRewards is installed and compiling correctly.

If you're sure about these reload RustRewards and watch the console for any relevant output.
If there's an issue with SR or the config it should tell you at that point.

dinkd

Posted (edited)

It would be great if you added two things.

1) A range for rewards.

Min/Max Rewards (ie; 10 to 20 points for killing a bear)

 

2) A Chance modifier

Add a setting that allows you to modify the chance for the reward. 50% chance to receive X points for Y

 

either allow a global chance modifier, or individual chance modifiers for each reward entry

Edited by dinkd
Chill Roleplay

Posted

9 hours ago, dinkd said:

It would be great if you added two things.

1) A range for rewards.

Min/Max Rewards (ie; 10 to 20 points for killing a bear)

 

2) A Chance modifier

Add a setting that allows you to modify the chance for the reward. 50% chance to receive X points for Y

 

either allow a global chance modifier, or individual chance modifiers for each reward entry

I think # 1 is already a feature i think type /rr then go to multipliers then distance 

✯Mr.Kingpin✯

Posted (edited)

Can I suggest if possible to add support for BetterNPC in the NPC option ?

because for example the NPCs at the Giant Excavator are replaced with those npcs

 

and is it possible to add support for Static Lootables for example:

 

"wooden_crate_a": 2000.0

The Rustrewards plugin doesn't see those prefabs when I add them to the config

Edited by ✯Mr.Kingpin✯
Thunderchile

Posted

Thank you for the plugin! Would there be any chance to add Tesla traps so when destroyed you get a few points, also, how about doors? This would help out the points in Raidable Bases.

Thank you for your consideration.

Thunderchile

Posted

Thank you for the plugin! Would there be any chance to add Tesla traps so when destroyed you get a few points, also, how about doors? This would help out the points in Raidable Bases.

Thank you for your consideration.

Thunderchile

Posted

Thank you for the plugin! Would there be any chance to add Tesla traps so when destroyed you get a few points, also, how about doors? This would help out the points in Raidable Bases.

Thank you for your consideration.

Thunderchile

Posted

Thank you for the plugin! Would there be any chance to add Tesla traps so when destroyed you get a few points, also, how about doors? This would help out the points in Raidable Bases.

Thank you for your consideration.

Thunderchile

Posted

Sorry about the above posts being multiple, I pressed the "Submit" button and nothing happened. Lag my end no doubt. Sorry!! Not sure how to delete.

BadLandPVE

Posted

hello. its possible change icon?

 

Rose

Posted

Is there any way to only apply the multipliers to specific categories?

e.g., Have VIP multipliers multiply the RP awarded for playtime, but have the plugin issue the default RP reward for things like killing players or animals to all players VIP and non-VIP?

Rose

Posted

Is there any way to only apply the multipliers to specific categories?

e.g., Have VIP multipliers multiply the RP awarded for playtime, but have the plugin issue the default RP reward for things like killing players or animals to all players VIP and non-VIP?

Infidel

Posted

For some reason when all NPCs (usiing BetterNPCs) have had their rewards increased to $30 Economics each, i've set all multipliers to 1.0 (including diistance) and Increments to 1.0 and nothing changes, it works for Animals and Harvesting etc.. But for NPCs like Scientists(heavy/tunnel etc) it seems to be Hard set to 30, any possible reason this could be? i've used /rr to set them all to 1, and then tried using the config files as well, but unfortunately still the same issue..

Also the NPCs in BetterNPCs have the rewards set to 0.0, even when changed to 1.0 or 3.0 it's still 30.
Something must of been a miss. Any help is appreciate, thanks in Advanced.

  • Administrator
Steenamaroo

Posted

Hi,
If you've got everything relevant set to 1 in RustRewards then some other plugin must be making the call to RustRewards and telling it to issue 30.

I have this as an option so npc plugins can issue a specific reward for their npcs, without that reward being issued for vanilla npcs which happen to be of the same type.

I guess look through any seemingly relevant plugin config files for any setting to do with RustRewards, and hopefully you'll find something set to 30 that you can turn off or adjust.

Jbird

Posted

On 8/25/2023 at 9:04 AM, Infidel said:

For some reason when all NPCs (usiing BetterNPCs) have had their rewards increased to $30 Economics each, i've set all multipliers to 1.0 (including diistance) and Increments to 1.0 and nothing changes, it works for Animals and Harvesting etc.. But for NPCs like Scientists(heavy/tunnel etc) it seems to be Hard set to 30, any possible reason this could be? i've used /rr to set them all to 1, and then tried using the config files as well, but unfortunately still the same issue..

Also the NPCs in BetterNPCs have the rewards set to 0.0, even when changed to 1.0 or 3.0 it's still 30.
Something must of been a miss. Any help is appreciate, thanks in Advanced.

BetterNpc uses NpcSpawn and by default the NPCs are Heavy Scientists that are then modified by the plugin. You likely have 30 as a reward for heavy scientists. You can change the path in NpcSpawn to another NPC type of your choosing if it helps sort that out for you.

  • Like 1
snapple

Posted

RR has a built in activity reward (every hour gain 100rp for example)... Is it possible to have this announced into chat?

  • Administrator
Steenamaroo

Posted

Rewards can be announced via a UI graphic, GuiAnnouncements, or in chat.

Server owners can set a default option for new players joining the server,
but players can access the preferences menu and set their own preference for this.

snapple

Posted

33 minutes ago, Steenamaroo said:

Rewards can be announced via a UI graphic, GuiAnnouncements, or in chat.

Server owners can set a default option for new players joining the server,
but players can access the preferences menu and set their own preference for this.

Odd, I have never seen a chat for activity. I have notifications sent to chat; and all of this works. But have not seen activity reward notifications.

  • Administrator
Steenamaroo

Posted

Make sure that ActivityRewardAmount and ActivityReward_Seconds are both greater than zero in the config,
 

If Use_Permissions is true in the config, make sure you have the permission rustrewards.activity.
If Use_Permissions is false, ignore that.

 

I think that's all you should need to do.

Voidyboo

Posted

Feature Suggestion:
A global modifier for ALL options
The issue is currently the way your plugin works is this
Say I have an NPC kill value set to 300 RP

Vip modifier set to 1.5
Happy hour modifier is 5.0
Zone: Satellite is at 1.5

The amount of RP given for a VIP, during happy hour, in Satellite is 3375 
Your plugin calculates it like this:
1. 300*1.5 (VIP)
2. 450*1.5(Zone)
3. 675*5(Happy Hour)
Totaling 3375.

It SHOULD be doing it as a total
300*(1.5+1.5+5)
300*8
Totaling 2400.

This would be much more manageable in terms of what you expect a player to be receiving and stops the rewards from being too astronomical.

  • Administrator
Steenamaroo

Posted

I don't think anyone's ever asked for that before but I certainly certainly make it a configurable option.
I'll default it to false so nothing changes unexpectedly for people but look out for a new true/false in config at the next update.

Thanks for the suggestion. 👍

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