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Roaming NPCs 0.3.3

$29.90
   (7 reviews)

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HolyMoly

Posted

Also one thing I’ve noticed is that the bots crouch when they fire - while crouched, they also spin around and shoot while rotating. Is there any solution to this?

walkinrey

Posted

On 2/2/2026 at 11:13 AM, HolyMoly said:

I’ve set up my bots to use an AK as their primary weapon. At the moment, however, the weapon behavior isn’t ideal since the AK only fires single shots every 2–3 seconds and has no spray. I understand that improvements to this are planned after the base implementation, which I’m really looking forward to.

With my current settings, bots drop the AK after death, which is intended on my end. What I was wondering is whether it’s possible to make this behavior percentage-based. For example, having only a 25% chance that the belt is unlocked on death, so the weapon drops only occasionally.

That way, bots could still carry strong weapons, but those weapons would only be lootable rarely instead of every time. This would be a great balance in my opinion.

Is something like this currently possible, or planned for the future?

Thanks a lot for your work!

Will be added next update

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DUROCRUSTSERVERS

Posted

i think you should consider having your bots trained by ai, to make them behave normally, human like

ChewbaccasAss

Posted

Im thinking about purchasing this, how many npcs can be on the map at one time? the maximum number

walkinrey

Posted

10 hours ago, ChewbaccasAss said:

Im thinking about purchasing this, how many npcs can be on the map at one time? the maximum number

any amount, depends on your server hardware

See

Posted (edited)

I am making a bandit/scavenger style roamer and I am confused on how the inventory overflow settings work I have both the stash and box disabled, will the bot continue looking for resources if they have a full inventory and if they do will the items they collect be destroyed? I just don't want all sorts of stuff lying on the floor.

 

also is there a way for the bots to adopt scientist ai so they just dont stand and shoot, it seems like they are very allergic to living when they don't attempt any form of tactics (flanking, cover, etc.) aside from the sometimes crouching.

Edited by See
walkinrey

Posted

3 hours ago, See said:

I am making a bandit/scavenger style roamer and I am confused on how the inventory overflow settings work I have both the stash and box disabled, will the bot continue looking for resources if they have a full inventory and if they do will the items they collect be destroyed? I just don't want all sorts of stuff lying on the floor.

 

also is there a way for the bots to adopt scientist ai so they just dont stand and shoot, it seems like they are very allergic to living when they don't attempt any form of tactics (flanking, cover, etc.) aside from the sometimes crouching.

bot will search for a place to drop the stash and then continue to loot/fight etc

andyb_83

Posted

6 hours ago, walkinrey said:

bot will search for a place to drop the stash and then continue to loot/fight etc

Just read the latest support ticket and it sounds as though the update has broken the bots and they just stand still unable to die when the inventory is full, I was looking to buy this plugin so can you confirm when this issue will be resolved please

See

Posted

Is there a way to add each bot config to its own team? I have two set up called Scavenger and Outpost_Scavenger and I want the to groups to fight each other but the scavengers just keep fighting amongst themselves instead.

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