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梦幻之旅

Posted

[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-345.47, 13.90, -1300.06)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/monument/roadside/radtown_1.prefab' on the road '0' at '(-856.89, 12.28, -1245.27)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1124.22, 24.78, 808.55)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1133.66, 24.71, 805.25)'.
[14:14:34][1][RoadBradley WARNING] Route '19_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.
[14:14:34][1][RoadBradley WARNING] Route '38_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.

 

The tank cannot move when it arrive exit of red town,how to fix it ?

ThePitereq

Posted

On 11/8/2024 at 1:25 AM, 梦幻之旅 said:

[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-345.47, 13.90, -1300.06)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/monument/roadside/radtown_1.prefab' on the road '0' at '(-856.89, 12.28, -1245.27)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1124.22, 24.78, 808.55)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1133.66, 24.71, 805.25)'.
[14:14:34][1][RoadBradley WARNING] Route '19_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.
[14:14:34][1][RoadBradley WARNING] Route '38_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.

 

The tank cannot move when it arrive exit of red town,how to fix it ?

these are regular warnings that says you the sutiation. If you do the Tank Route - Remove Roads With Obstacles From Pool to true it will won't cause that. Its caused by the tank behaviour when he enters the rad town.

梦幻之旅

Posted

[14:14:34][1][RoadBradley Warning] There is an obstacle "assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab" at "(-345.47, 13.90, -1300.06)" on road "0".
[14:14:34][1][RoadBradley Warning] There is an obstacle "assets/bundled/prefabs/autospawn/monument/roadside/radtown_1.prefab" at "(-856.89, 12.28, -1245.27)" on road "0".
[14:14:34][1][RoadBradley Warning] There is an obstacle "assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab" on road "0" at coordinates (-1124.22, 24.78, 808.55).
[14:14:34][1][RoadBradley Warning] There is an obstacle "assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab" on road "0". [14:14:34]
[1][RoadBradley Warning] Road '19_Edited' is too short to generate a tank path! Less than 5 performance points. Cannot be used.
[14:14:34][1][RoadBradley Warning] Road '38_Edited' is too short to generate a tank path! Less than 5 performance points. Unable to use

.

 

The situation is like this: the red team is coming back, and the team is moving and adding, how can you solve it?

But the red town is located on the main road(Road_0), the tank will not be Spawn if set Remove Roads With Obstacles From Pool is ture, I found there are 3 or 4 CheckPoints under the obstacle,how to delete this points in Road_0 , or how to prevent CheckPoints spawn.

 

The tank going to CheckPoints592 when it bypasses obstacles, tank was stick.

WeChat image_20241109014018.png

Hakkai

Posted

05:03 [Error] Error while compiling RoadBradley: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 2040, Pos: 108

the mod does not work any longer

ThePitereq

Posted

On 12/20/2024 at 6:50 PM, Hakkai said:

05:03 [Error] Error while compiling RoadBradley: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 2040, Pos: 108

the mod does not work any longer

update your plugin

oplataru

Posted

On 12/28/2024 at 7:46 PM, ThePitereq said:

update your plugin

how can you limit the purchase or prohibit players who have reached the limit from blowing up a tank. and in order to buy or blow up a tank, they join a group and ask other players to buy a tank?

ThePitereq

Posted

On 1/4/2025 at 10:16 AM, oplataru said:

how can you limit the purchase or prohibit players who have reached the limit from blowing up a tank. and in order to buy or blow up a tank, they join a group and ask other players to buy a tank?

There is no way of limiting tanks for something like that, i mean i can always lock damage of the player that did already the tank limit, but it wont prevent him from getting loot from it. Locking that is dosable but i think there is no way of preventing players of exploiting this lockout.

Dead Nasty

Posted

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), TruePVE (True (Boolean))

ThePitereq

Posted

On 1/26/2025 at 3:43 AM, Dead Nasty said:

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), TruePVE (True (Boolean))

change OnEntityTakeDamage Return Value in config from false to true

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Dead Nasty

Posted

Every time a player is taking a bradley it kinda spams this:
NullReferenceException: Object reference not set to an instance of an object

ThePitereq

Posted

23 hours ago, Dead Nasty said:

Every time a player is taking a bradley it kinda spams this:
NullReferenceException: Object reference not set to an instance of an object

would need full log from console output with full error as it doesnt say from where it is.

Dead Nasty

Posted

Any way to make it so the tank destroys player built entities in its way?  Found players building barriers to trap them. 

Also, they are pretty easy to cheese with Jetpacks and attack helis, there a way to make them more accurate than already are?

ThePitereq

Posted

On 3/26/2025 at 9:23 AM, Dead Nasty said:

Any way to make it so the tank destroys player built entities in its way?  Found players building barriers to trap them. 

Also, they are pretty easy to cheese with Jetpacks and attack helis, there a way to make them more accurate than already are?

Any enitty can be added to tank removal by just adding entity prefab name into list

For jetpacks do you use custom targetting missiles? Are you on Oxide/Carbon?

Dead Nasty

Posted

Just now, ThePitereq said:

Any enitty can be added to tank removal by just adding entity prefab name into list

For jetpacks do you use custom targetting missiles? Are you on Oxide/Carbon?

I have frusters homing rockets, also using oxide. 

ThePitereq

Posted

1 minute ago, Dead Nasty said:

I have frusters homing rockets, also using oxide. 

RoadBradley have built-in homing missile implementation, but due to current Oxide limitations it works only on Carbon.

Dead Nasty

Posted

28 minutes ago, ThePitereq said:

RoadBradley have built-in homing missile implementation, but due to current Oxide limitations it works only on Carbon.

ah, well dang. thx anyways. 

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