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CarbonAliases Extension is required only if your server runs on Oxide!

Addon isn't required on Carbon servers!

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ThePitereq

Posted

18 hours ago, Ellie said:

Failed to call hook 'OnServerInitialized' on plugin 'RoadBradley v1.3.3' (KeyNotFoundException: The given key was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0

at Oxide.Plugins.RoadBradley.SpawnTank (System.String profileName, System.String routeName) [0x00006] in <2c2d9c210eb94df18873b32822892683>:0

at Oxide.Plugins.RoadBradley.SpawnDefaultRouteTank (System.String route) [0x001ac] in <2c2d9c210eb94df18873b32822892683>:0

at Oxide.Plugins.RoadBradley.OnServerInitialized () [0x0057a] in <2c2d9c210eb94df18873b32822892683>:0

at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <2c2d9c210eb94df18873b32822892683>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

Please create a support request and link your config and data file (if you dont want to shgare it there you can DM me them) 🙂

liuyan1220

Posted

Not a purchaser nor a RUST teammate, can still deal damage to tanks, how to fix it

ThePitereq

Posted

11 hours ago, liuyan1220 said:

Not a purchaser nor a RUST teammate, can still deal damage to tanks, how to fix it

I've got a report about this problem happening. Will be fixed in next version. Sorry for problems.

liuyan1220

Posted

15 hours ago, ThePitereq said:

I've got a report about this problem happening. Will be fixed in next version. Sorry for problems.

When will the latest version be released?

ThePitereq

Posted

22 hours ago, liuyan1220 said:

When will the latest version be released?

Hmm. Cannot replicate that problem. Can you send me your config please?

Iron

Posted (edited)

For the mini gun.  It seems to be fixed at 40m (vanilla).  Is there a setting to increase this range? 40m is way too short as players can easy stand outside this range and dodge cannon shots. Also, the cannon damage is fixed, can that be selectable depending on the difficulty of the tank?

Thanks

Edited by Iron
ThePitereq

Posted

12 hours ago, Iron said:

For the mini gun.  It seems to be fixed at 40m (vanilla).  Is there a setting to increase this range? 40m is way too short as players can easy stand outside this range and dodge cannon shots. Also, the cannon damage is fixed, can that be selectable depending on the difficulty of the tank?

Thanks

Hey. Minigun range is hard-coded, it means it would require Harmony to run. Cannon damage will be added in one of future updates, but it's need to be done in tricky way and i want to make it performance friendly.

Iron

Posted

2 hours ago, ThePitereq said:

Hey. Minigun range is hard-coded, it means it would require Harmony to run. Cannon damage will be added in one of future updates, but it's need to be done in tricky way and i want to make it performance friendly.

Well thanks for looking into it.  Appreciate your efforts.

Wolf

Posted

Hello, I would like to ask you to add the time until the end of the cooldown was written to the player in the chat when the active cooldown was pressed. If of course it is possible, it would be very convenient to track the waiting time for a new purchase of a tank.

Yaki

Posted

is this plugin ever on sale by chance?

ThePitereq

Posted

On 12/3/2022 at 5:14 AM, YakiDzoba said:

is this plugin ever on sale by chance?

I missed the black friday sales because i've got sick. Maybe on christmas, who knows 😛

Yaki

Posted

On 12/5/2022 at 8:34 AM, ThePitereq said:

I missed the black friday sales because i've got sick. Maybe on christmas, who knows 😛

Hope you are feeling better - will be on the lookout🙂

Vic

Posted

Unavailable please update

ThePitereq

Posted

On 2/3/2023 at 6:14 AM, Vic said:

Unavailable please update

Hey. What's unavailable? Plugin works correctly after February Update, at least for me.

EllieCat

Posted

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), TruePVE (True (Boolean))

EllieCat

Posted

(21:38:09) | Failed to call hook 'OnEntityKill' on plugin 'PveMode v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.PveMode.OnEntityKill (BradleyAPC bradley) [0x00013] in <356bf4abeb52422888e0d3bebfb42749>:0 
  at Oxide.Plugins.PveMode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a4f] in <356bf4abeb52422888e0d3bebfb42749>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

 

After the Bradley of RoadBradley is destroyed, PveMode will report an error.😥

EllieCat

Posted

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), Convoy (True (Boolean))

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), TruePVE (True (Boolean))

 

ThePitereq

Posted

On 5/9/2023 at 9:27 AM, EllieCat said:

(21:38:09) | Failed to call hook 'OnEntityKill' on plugin 'PveMode v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.PveMode.OnEntityKill (BradleyAPC bradley) [0x00013] in <356bf4abeb52422888e0d3bebfb42749>:0 
  at Oxide.Plugins.PveMode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a4f] in <356bf4abeb52422888e0d3bebfb42749>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

 

After the Bradley of RoadBradley is destroyed, PveMode will report an error.😥

there must be some problem with the PveMode plugin. Contact the plugin owner about the bug, I can help with investigating it.

 

On 5/9/2023 at 9:32 AM, EllieCat said:

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), Convoy (True (Boolean))

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), TruePVE (True (Boolean))

 

This is just an message that affects nothing.
If you want to get rid of it you can search for OnEntityTakeDamage in code and replace all return false; to return true; in their bracket.

EllieCat

Posted

13 hours ago, ThePitereq said:

there must be some problem with the PveMode plugin. Contact the plugin owner about the bug, I can help with investigating it.

 

This is just an message that affects nothing.
If you want to get rid of it you can search for OnEntityTakeDamage in code and replace all return false; to return true; in their bracket.

okay, thank you!🥰

Dead Nasty

Posted

Sorry to see facepunch stole your plugin idea for roaming bradleys on the road. RIP

ThePitereq

Posted

On 5/19/2023 at 2:57 PM, Dead Nasty said:

Sorry to see facepunch stole your plugin idea for roaming bradleys on the road. RIP

It's not that they stole it.
I knew that they want to create something like road bradleys like 2 years ago when they mentioned something about that when they were creating new roads.
By creating their own road bradleys they gave me more possibilities of improving mine, like better obstacle detection etc.

  • Love 1
DySFunction

Posted

thinking about buying this

so can you set up a small circuit to patrol specific monuments that are not on a road like to patrol excavator?  or other hotspot monuments.   can i have some run the road at the same time as convoy, and will they path around one another? or one disappear on x range detection of another Bradley?  

i currently run convoy and i would like to beef up environmental security with this mod, and would like to be able to set up small custom routes at specific spots.  

ThePitereq

Posted

18 hours ago, DySFunction said:

thinking about buying this

so can you set up a small circuit to patrol specific monuments that are not on a road like to patrol excavator?  or other hotspot monuments.   can i have some run the road at the same time as convoy, and will they path around one another? or one disappear on x range detection of another Bradley?  

i currently run convoy and i would like to beef up environmental security with this mod, and would like to be able to set up small custom routes at specific spots.  

1. Yeah, you can create custom routes.
2. Not sure about the same road as convoy, but recently RUST added some obstacle finding to bradley so it might work.
In worst case they will collide and block each other, in my side they shouldn't disappear.

DySFunction

Posted

sweet thank you for the response!

  • Like 1
TheRiddledNote

Posted

hey pitereq, would you consider adding more configuration to bradley, such as this?
image.thumb.png.3aa1457cd9f30f4fb5c7f17412d0a7b6.png

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