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梦幻之旅

Posted

[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-345.47, 13.90, -1300.06)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/monument/roadside/radtown_1.prefab' on the road '0' at '(-856.89, 12.28, -1245.27)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1124.22, 24.78, 808.55)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1133.66, 24.71, 805.25)'.
[14:14:34][1][RoadBradley WARNING] Route '19_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.
[14:14:34][1][RoadBradley WARNING] Route '38_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.

 

The tank cannot move when it arrive exit of red town,how to fix it ?

ThePitereq

Posted

10 hours ago, 梦幻之旅 said:

[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-345.47, 13.90, -1300.06)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/monument/roadside/radtown_1.prefab' on the road '0' at '(-856.89, 12.28, -1245.27)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1124.22, 24.78, 808.55)'.
[14:14:34][1][RoadBradley WARNING] There is an obstacle 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab' on the road '0' at '(-1133.66, 24.71, 805.25)'.
[14:14:34][1][RoadBradley WARNING] Route '19_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.
[14:14:34][1][RoadBradley WARNING] Route '38_Edited' is too small for a bradley! It have less than 5 checkpoints. Cannot be used.

 

The tank cannot move when it arrive exit of red town,how to fix it ?

these are regular warnings that says you the sutiation. If you do the Tank Route - Remove Roads With Obstacles From Pool to true it will won't cause that. Its caused by the tank behaviour when he enters the rad town.

梦幻之旅

Posted

[14:14:34][1][RoadBradley警告] 在道路“0”的“(-345.47, 13.90, -1300.06)”处有一个障碍物“assets/bundled/prefabs/autospawn/decor/riversound/river -sound-emitter.prefab”。
[14:14:34][1][RoadBradley警告]在道路“0”的“(-856.89, 12.28, -1245.27)”处有一个障碍物“assets/bundled/prefabs/autospawn/monument/roadside/radtown_1.prefab”。
[14:14:34][1] [RoadBradley 警告] '(-1124.22, 24.78, 808.55)'处的'0'号公路上有一个障碍物 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab'。
[14:14:34][1][RoadBradley 警告] '0'号公路上有一个障碍物 'assets/bundled /prefabs/autospawn/decor/riversound/river-sound-emitter.prefab'。
[14:14:34][1][RoadBradley警告]'19_Edited'路线太小,不适合布拉德利!其检查点不足5个。无法使用。
[14:14:34][1][RoadBradley警告]路线'38_Edited'太小,无法通过布拉德利!检查点不足5个。无法使用。

 

坦克到达红镇出口无法移动,如何解决?

But the red town is located on the main road(Road_0), the tank will not be Spawn if set Remove Roads With Obstacles From Pool is ture, I found there are 3 or 4 CheckPoints under the obstacle,how to delete this points in Road_0 , or how to prevent CheckPoints spawn.

 

The tank going to CheckPoints592 when it bypasses obstacles, tank was stick.

微信截图_20241109014018.png

梦幻之旅

Posted

39 minutes ago, 梦幻之旅 said:

[14:14:34][1][RoadBradley警告] 在道路“0”的“(-345.47, 13.90, -1300.06)”处有一个障碍物“assets/bundled/prefabs/autospawn/decor/riversound/river [ 14:14:34
][1][RoadBradley警告]在道路“0”的“(-856.89, 12.28, -1245.27)”处有一个障碍物“assets/bundled/prefabs /autospawn/monument/roadside/radtown_1.prefab”。
[14:14:34][1] [RoadBradley 警告] '(-1124.22, 24.78, 808.55)'处的'0'号公路上有一个障碍物 'assets/bundled/prefabs/autospawn/decor/riversound/river-sound-emitter.prefab'。
[14:14:34][1][RoadBradley 警告] '0'号公路上有一个障碍物 'assets/bundled /prefabs/autospawn/decor/riversound/river-sound-emitter.prefab'。
[14:14:34][1][RoadBradley警告]'19_Edited'路线太小,不适合布拉德利!其检查点不足[14:14:34][1][RoadBradley警告]路线'38_Edited'太小,无法通过布拉德利!检查点不足5个。无法使用。

 

坦克到达红镇出口无法移动,如何解决?

但是红色小镇位于主干道(Road_0)上,如果设置了从池中移除有障碍物的道路,坦克将不会生成,我发现障碍物下面有3到4个检查点,如何在Road_0中删除这些点,或者如何防止检查点生成。

 

坦克在前往CheckPoints592时绕过障碍物,坦克被卡住。

微信截图_20241109014018.png

 

Hakkai

Posted

05:03 [Error] Error while compiling RoadBradley: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 2040, Pos: 108

the mod does not work any longer

ThePitereq

Posted

On 12/20/2024 at 6:50 PM, Hakkai said:

05:03 [Error] Error while compiling RoadBradley: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 2040, Pos: 108

the mod does not work any longer

update your plugin

oplataru

Posted

On 12/28/2024 at 7:46 PM, ThePitereq said:

update your plugin

how can you limit the purchase or prohibit players who have reached the limit from blowing up a tank. and in order to buy or blow up a tank, they join a group and ask other players to buy a tank?

ThePitereq

Posted

On 1/4/2025 at 10:16 AM, oplataru said:

how can you limit the purchase or prohibit players who have reached the limit from blowing up a tank. and in order to buy or blow up a tank, they join a group and ask other players to buy a tank?

There is no way of limiting tanks for something like that, i mean i can always lock damage of the player that did already the tank limit, but it wont prevent him from getting loot from it. Locking that is dosable but i think there is no way of preventing players of exploiting this lockout.

Dead Nasty

Posted

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), TruePVE (True (Boolean))

ThePitereq

Posted

On 1/26/2025 at 3:43 AM, Dead Nasty said:

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), TruePVE (True (Boolean))

change OnEntityTakeDamage Return Value in config from false to true

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Dead Nasty

Posted

Every time a player is taking a bradley it kinda spams this:
NullReferenceException: Object reference not set to an instance of an object

ThePitereq

Posted

23 hours ago, Dead Nasty said:

Every time a player is taking a bradley it kinda spams this:
NullReferenceException: Object reference not set to an instance of an object

would need full log from console output with full error as it doesnt say from where it is.

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