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CarbonAliases Extension is required only if your server runs on Oxide!

Addon isn't required on Carbon servers!

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HunterZ

Posted

Thanks!

Follow-ups:

1. Your response to the Scarecrows question seems to have got cut off.

8. Does that mean "Scientist Options - Amount Of Scientists To Spawn (might not spawn all of them)" is really a number of waves, and the number of scientists per wave is determined by base game logic? Just trying to understand what exactly turning that knob does so that I can figure out the best setting for my server.

Another thing:

9. My players suggested it might be nice if each Road Bradley could jump/respawn to a different route if not taken for too long. I suspect this would be nontrivial because you'd have to maintain timers for each spawned Bradley, but thought I should pass it along.

ThePitereq

Posted

8 hours ago, HunterZ said:

Thanks!

Follow-ups:

1. Your response to the Scarecrows question seems to have got cut off.

8. Does that mean "Scientist Options - Amount Of Scientists To Spawn (might not spawn all of them)" is really a number of waves, and the number of scientists per wave is determined by base game logic? Just trying to understand what exactly turning that knob does so that I can figure out the best setting for my server.

Another thing:

9. My players suggested it might be nice if each Road Bradley could jump/respawn to a different route if not taken for too long. I suspect this would be nontrivial because you'd have to maintain timers for each spawned Bradley, but thought I should pass it along.

8. It's not number of waves, its max number of scientists that can spawn on each wave.

9. Not sure if things like that will be added, maybe in future but not plans for things like that.

oplataru

Posted

Hello. Has anyone had experience with duplicating items multiple times in a container? When the container is completely filled with items, the config states that there should be no more than 5 items.

"Loot - Min. Crates": 3, "Loot - Max. Crates": 3, "Loot - Min. Items Per Crate": 3, "Loot - Max. Items Per Crate": 5, "Loot - Loot Table": [}

TeaGuy Jordan

Posted

On 5/7/2024 at 8:53 PM, Hakkai said:

does anyone know why i now cannot loot my bradley kills anymore?

20240507215147_1.jpg

it is because you are with in building priv range of a TC , hold E and open.

TeaGuy Jordan

Posted

having a few issues at the moment
 

  1.  /tankroute doesnt seem to work, so trying to remove a road from spawning does not seem possible, if I use the gun to remove the points nothing happens the ui all seems to pop up I receive gun but shooting and using shift and duck doesn't seem to also do anything is there something else I can do or try to remove the road off the spawn list.

     
  2. Tanks summoned used to destroy items in the path that was set, buildings / junkpiles etc, players have reported for a little while it hasn't been doing this is this a reported issue or anyone else noticed this?

     
  3. When a Tank is destroyed it is no longer globally making an announcement which tank was killed and who killed it.
     
  4. Tanks when they was stuck for some time, on strange roads, street poles and such, the tank used to teleport to the start of the road with a message, has this been reported before as a fault?


    TIA

ThePitereq

Posted

On 7/2/2024 at 5:34 PM, TeaGuy Jordan said:

it is because you are with in building priv range of a TC , hold E and open.

oh, didin't thought about tc range in this solution will take a look on that to prevent doing additional action

3 hours ago, TeaGuy Jordan said:

having a few issues at the moment
 

  1.  /tankroute doesnt seem to work, so trying to remove a road from spawning does not seem possible, if I use the gun to remove the points nothing happens the ui all seems to pop up I receive gun but shooting and using shift and duck doesn't seem to also do anything is there something else I can do or try to remove the road off the spawn list.

     
  2. Tanks summoned used to destroy items in the path that was set, buildings / junkpiles etc, players have reported for a little while it hasn't been doing this is this a reported issue or anyone else noticed this?

     
  3. When a Tank is destroyed it is no longer globally making an announcement which tank was killed and who killed it.
     
  4. Tanks when they was stuck for some time, on strange roads, street poles and such, the tank used to teleport to the start of the road with a message, has this been reported before as a fault?


    TIA

 

 

1. you can modify only custom routes, as static ones (X_Edited) are always generated on plugin startup. If you want to remove road from pool you need to add it to blacklist in the config.

2. Hm, i think i've got something like this report, but it was so random and no details that i ignored that because i had no evidence. Will take a look at that.

3. It should announce globally when tank is spawned by server, and only to attackers if it's owned by someone. Something wrong with that?

4. It should teleport, but it should only if it has been stuck for more than 20 seconds i think. Something wrong with that also?

TeaGuy Jordan

Posted

22 hours ago, ThePitereq said:

oh, didin't thought about tc range in this solution will take a look on that to prevent doing additional action

1. you can modify only custom routes, as static ones (X_Edited) are always generated on plugin startup. If you want to remove road from pool you need to add it to blacklist in the config.

2. Hm, i think i've got something like this report, but it was so random and no details that i ignored that because i had no evidence. Will take a look at that.

3. It should announce globally when tank is spawned by server, and only to attackers if it's owned by someone. Something wrong with that?

4. It should teleport, but it should only if it has been stuck for more than 20 seconds i think. Something wrong with that also?


1. We tried adding the roads to the blacklist but it still didn't seem to cooperate when purchasing still

2. Ok thanks for that.

3. It used to announce even the player purchased Bradleys, we personally do not use the random spawned ones only via player purchase.

4. Yes it just sits there against a lamp post / walls / bus stops for example.

 

HunterZ

Posted

FYI the new traveling vendor only spawns on maps of size 4000 or greater. ThePitereq might want to think about adapting Road Bradley to a mod that calculates good routes and spawns traveling vendors on smaller maps 🙂

HunterZ

Posted

My server is configured for a single normal Bradley to exist, and to respawn 2700 +/- 900 seconds after being killed.

Unfortunately it seems to often respawn more quickly than that - including almost instantly after the first kill of this month's force wipe.

This seems to be because `OnServerInitialized()` starts a forever-repeating timer that causes a new Bradley to respawn every 10-15 minutes from server start, regardless of whatever else might be configured. Changing this `Timer.Every()` call to a `Timer.Once()` call fixes it, but it would be nice to get an official fix so that I don't have to keep remembering to reapply it on every update.

ThePitereq

Posted

On 8/2/2024 at 2:17 AM, HunterZ said:

My server is configured for a single normal Bradley to exist, and to respawn 2700 +/- 900 seconds after being killed.

Unfortunately it seems to often respawn more quickly than that - including almost instantly after the first kill of this month's force wipe.

This seems to be because `OnServerInitialized()` starts a forever-repeating timer that causes a new Bradley to respawn every 10-15 minutes from server start, regardless of whatever else might be configured. Changing this `Timer.Every()` call to a `Timer.Once()` call fixes it, but it would be nice to get an official fix so that I don't have to keep remembering to reapply it on every update.

Oh, now you reminded me that i think i had report or i found it by myself someday, but totally forgot about this thing as i didn't mentioned it anywhere in my to-do list.
will fix that in next update, sorry for the trouble~!

  • Love 1
HunterZ

Posted (edited)

I wish it were possible to either edit automatically generated routes, or to blacklist them from the list of routes that Bradley can randomly spawn on (I don't use the purchase feature on my server). My current procedural map has a bad road that runs through a building at Harbor, and Bradley keeps getting stuck on it.

Alternatively, it would be nice if the un-stick feature could detect if Bradley hasn't moved for a couple of minutes regardless of reason.

Edit: Also verified that enabling the obstacle check config options doesn't help. Check out the Q11 end of `4_Edited` on procedural map with seed 775103760, size 2800.

image.png.410f4f499f701ad767598f8b74c96981.png

Edited by HunterZ
ThePitereq

Posted

9 hours ago, HunterZ said:

I wish it were possible to either edit automatically generated routes, or to blacklist them from the list of routes that Bradley can randomly spawn on (I don't use the purchase feature on my server). My current procedural map has a bad road that runs through a building at Harbor, and Bradley keeps getting stuck on it.

Alternatively, it would be nice if the un-stick feature could detect if Bradley hasn't moved for a couple of minutes regardless of reason.

Edit: Also verified that enabling the obstacle check config options doesn't help. Check out the Q11 end of `4_Edited` on procedural map with seed 775103760, size 2800.

image.png.410f4f499f701ad767598f8b74c96981.png

There should be method that unstucks the bradley, maybe it isnt working properly, i'll take a look.

The plugin cant find obstacles because i think it coutns whole harbor as one prefab, which have their center too far from road and doesn't blacklist this road.

Sonny

Posted

what is this problem thank you very much      Error while compiling RoadBradley: The type or namespace name 'CarbonAliases' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 25, Pos: 17

HunterZ

Posted

1 hour ago, Sonny said:

what is this problem thank you very much      Error while compiling RoadBradley: The type or namespace name 'CarbonAliases' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 25, Pos: 17

ThePitereq's Carbon Aliases plugin is required when running Road Bradley under Oxide.

  • Like 1
Sonny

Posted

17 hours ago, HunterZ said:

ThePitereq's Carbon Aliases plugin is required when running Road Bradley under Oxide.

I don't quite understand your answer? nothing specific please

bobekua

Posted

./buytank ??

 

Sonny

Posted

Hello, I have a problem with the plugin, when I enter the /buytank command, the window does not load

bradly ticket.png

ThePitereq

Posted

On 9/2/2024 at 6:03 PM, Sonny said:

I don't quite understand your answer? nothing specific please

you need to have CarbonAliases extension installed if you use oxide.

 

On 9/3/2024 at 6:43 PM, bobekua said:

image.png.d08b93e3809ad4c270add2220a21c404.png

DO you have permission to see any tank? maybe its missing. or any error in conosle?

Zohan

Posted

Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself.

Thank you. I will wait for an answer.

ThePitereq

Posted

1 hour ago, Zohan said:

Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself.

Thank you. I will wait for an answer.

Hey, i am not fully understanding your question, what plugin and what loot api?

liuyan1220

Posted

Killing the tank will give you an error

 

 

 

 

 

 

 

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

ThePitereq

Posted

2 hours ago, liuyan1220 said:

Killing the tank will give you an error

 

 

 

 

 

 

 

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

(15:59:43) | NullReferenceException: Object reference not set to an instance of an object

Can't say whats wrong without full error from direct console log.

梦幻之旅

Posted

How to damage Buildings at TurePVE?

ThePitereq

Posted

5 hours ago, 梦幻之旅 said:

How to damage Buildings at TurePVE?

plugin doesn't have any additional functionality on truepve, i think you just need to give perms to bradley to deal damage to structures and then make qhat buildings should take damage in roadbradley config.

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