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Message added by imthenewguy,

The CopyPaste files are hosted on my dropbox and are now downloaded automatically when the plugin loads.

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Markiii

Posted

Hello,

 

How would i make this so that ONLY the EpicLoot vendor spawns?

 

Thanks

imthenewguy

Posted

2 minutes ago, Markiii said:

Hello,

 

How would i make this so that ONLY the EpicLoot vendor spawns?

 

Thanks

Hey yeah you should be able to. Just delete the other shops from the config.

Trudy Latté

Posted

Hi I would love to have the opportunity to put a skinny currency

Ty

NEXT

Posted

[Error] Failed to call hook 'OnPasteFinished' on plugin 'RandomTrader v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.RandomTrader.OnPasteFinished (System.Collections.Generic.List`1[T] pastedEntities, System.String filename) [0x0023e] in <f38b4d10ab5e4819ab5fefa50cab064f>:0 
  at Oxide.Plugins.RandomTrader.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00957] in <f38b4d10ab5e4819ab5fefa50cab064f>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 
 

NEXT

Posted

    "How many traders can spawn at a time?": 1,
    "Minimum time that a trader will stay for [seconds]?": 60.0,
    "Maximum time that a trader will stay for [seconds]?": 120.0,
    "Minmum time between attempts to spawn a new store [seconds]": 1800.0,
    "Maximum time between attempts to spawn a new store [seconds]": 3600.0,
    "Distance from the side of the road to spawn the trader": 15.0,
    "Height adjustment of spawned prefabs": 0.5
 

Appears and does not disappear even after 5 minutes

imthenewguy

Posted

Have you edited the config at all, or is this from a custom building?

The issue appears to be with the paste. Since the paste had an error, it does not save the building list for removal.

NEXT

Posted

2 hours ago, imthenewguy said:

構成をまったく編集しましたか、それともカスタム ビルディングからのものですか?

問題はペーストにあるようです。貼り付けにエラーがあったため、建物リストを削除用に保存しません。

I edited the config file.        Could you please correct the config file?
No custom building used.

 

Conflict with other mods?

Fishing Contest
Survival Arena
Arena Tournament

Compete with these?

 

 

 

imthenewguy

Posted

It shouldn't have any issues with those plugins.

 

I recommend resetting the config to default and see if you have any issues still. If not, it is something you have done in the config.

NEXT

Posted (edited)

4 hours ago, imthenewguy said:

これらのプラグインに問題はないはずです。

 

構成をデフォルトにリセットして、まだ問題があるかどうかを確認することをお勧めします。そうでない場合は、構成で行ったことです。

thank you very much

this mod is very good

it is all ok

Edited by NEXT
NEXT

Posted

Failed to call hook 'BuyItem' on plugin 'RandomTrader v1.0.1' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.RandomTrader.BuyItem (ConsoleSystem+Arg arg) [0x00135] in :0 at Oxide.Plugins.RandomTrader.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e4d] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

 

what is this log?

Fusion 3.64

Posted

@imthenewguy
i've gotten a few requests from some players.
They're all about getting to the vendors before they despawn.
But they tend to miss the chat notifications.
Some have asked for a timer UI.
Others asked for discord notifications.
My thought is possibly adding support for some UI notification plugins.
That way they get something a little more in your face.
After that they're on their own.

imthenewguy

Posted

8 hours ago, thepiercedweirdo said:

@imthenewguy
i've gotten a few requests from some players.
They're all about getting to the vendors before they despawn.
But they tend to miss the chat notifications.
Some have asked for a timer UI.
Others asked for discord notifications.
My thought is possibly adding support for some UI notification plugins.
That way they get something a little more in your face.
After that they're on their own.

I could add support for GUIAnnouncements.

  • Like 2
NEXT

Posted (edited)

I think the main thing about this mod is randomness
It's interesting not to arrive, there's no point in notifying in advance
Chat notifications are enough for now

 

If you want to get there, you can substitute with other MOD

Edited by NEXT
Fusion 3.64

Posted

14 hours ago, imthenewguy said:

I could add support for GUIAnnouncements.

That would be perfect

 

14 hours ago, NEXT said:

I think the main thing about this mod is randomness
It's interesting not to arrive, there's no point in notifying in advance
Chat notifications are enough for now

 

If you want to get there, you can substitute with other MOD

While I agree with you.
The persistence of the players will wear you down.
You have to come to a middleground.
My preferences would be no notification/no marker, but I know for a fact those settings would not have gone over well at all.

LazyPVE

Posted (edited)

Suggestion : If players could set a quantity to buy instead of clicking Buy 10 times and
Custom items currency instead of scrap

Edited by LazyPVE
Trudy Latté

Posted

Hi I would like to see custom currency option ty

Trudy Latté

Posted

Hi I would like to have the opportunity to sell the benefits of the plugin itemperks

Ty

TTK

Posted

Is there a option to make the vending machines unraidable, also not drone accessible?  Would like to put certain items that can only be obtain in the shops to make players roam.

imthenewguy

Posted

2 hours ago, TTK said:

Is there a option to make the vending machines unraidable, also not drone accessible?  Would like to put certain items that can only be obtain in the shops to make players roam.

They should be unraidable now, and there is no stock kept in them so drones shouldn't work.

  • Like 1
Voidyboo

Posted (edited)

One thing with your ItemPerks integration. It doesn't take into account the perks set to false. So it populates the config with ALL perks, not just the ones set to true.
I'd imagine the headache to fix this, but it would be appreciated so I don't have to go through and manually fix 8000 lines of config. XD The config is 13000 lines long and itemperks starts at 5000. XD

Awesome plugin though!

 

EDIT: It also doesn't take into account the whitelist/blacklist that I have set in the itemperks config. Yet another headache to code around if you choose to fix this.

Edited by Voidyboo
Voidyboo

Posted

Would you kindly add a console command version of /spawntrader ShopNameHere so that I can call that command from another plugin once a player completes a certain goal?
Basically I have bosses on the server and when one is killed I'd like to call a console command to spawn a trader with special gear for the server. Thanks!

imthenewguy

Posted

8 hours ago, Voidyboo said:

Would you kindly add a console command version of /spawntrader ShopNameHere so that I can call that command from another plugin once a player completes a certain goal?
Basically I have bosses on the server and when one is killed I'd like to call a console command to spawn a trader with special gear for the server. Thanks!

I can do that 🙂

  • Love 1
Zilch

Posted

Hey, great plugin. I was wondering if we could get blueprint support in a future update? I'm sure you used to be able to put .bp at the end of a shortname to make it a BP, but that doesn't work anymore, or never did. Or is there's a way without an update?

Thanks!

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