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Raidable Bases 2.9.8

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Nevs

Posted

Have anyone the same problem ? since the Plugin is activ no one can spawn in there own base did i forgot a setting or so ? i didnt find any info about that

aimacak

Posted (edited)

@nivex
hi, happy new year!
1) My server has been crashing lately, from the logs I found only this:
Oxide Log:

14:15 [Warning] Calling 'OnEntityEnter' on 'RaidableBases v2.6.5' took 2829ms

and this:
HostingLog:

Shutdown handler: initalize. src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1873) : Assertion Failed: SteamnetworkingSockets service thread waited 58ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.

Can u add same comments please? thanks 🙂
I have not changed anything in the databases for a long time, I saw that there is version 2.6.6. there only fixed the damage to the mini helicopter, so I haven’t set it yet
may be is the RaidableBases_UID.json file with 3200 lines to blame? Are the IDs of the bots recorded there?

2) and can i make the loot from the base disappear when the base disappears, but the backpacks and the corpses of the players always remain?

Edited by aimacak
nivex

Posted (edited)

@Nevsthis is not caused by rb. unsure why unloading rb would have any effect unless your server is seriously underperforming.

@aimacak

1. you need to update, and I do not support older versions

I don't know why your server is crashing, and that message does not indicate that it caused a crash either. only a stacktrace/dump can determine that.

it could be your machine, or it could be steam. ask your host

2. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns

Edited by nivex
  • Like 1
Nevs

Posted

4 hours ago, nivex said:

@Nevsthis is not caused by rb. unsure why unloading rb would have any effect unless your server is seriously underperforming.

@aimacak

1. you need to update, and I do not support older versions

I don't know why your server is crashing, and that message does not indicate that it caused a crash either. only a stacktrace/dump can determine that.

it could be your machine, or it could be steam. ask your host

2. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns

but it does Nivex.  

is your Plugin On no one can spawn in there own base is it off the plugin all is working. thats weird. 

nivex

Posted (edited)

@NevsI do not use an Oxide hook that would cause that to happen so that is definitely weird.

unload other plugins to see which of them is causing a conflict. it certainly cannot be raid bases by itself regardless of it working when its unloaded

link me to your config using pastebin.com or some other paste site

Edited by nivex
GamingHQ

Posted

21 hours ago, aimacak said:

@nivex
hi, happy new year!
1) My server has been crashing lately, from the logs I found only this:
Oxide Log:

14:15 [Warning] Calling 'OnEntityEnter' on 'RaidableBases v2.6.5' took 2829ms

and this:
HostingLog:

Shutdown handler: initalize. src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1873) : Assertion Failed: SteamnetworkingSockets service thread waited 58ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.

Can u add same comments please? thanks 🙂
I have not changed anything in the databases for a long time, I saw that there is version 2.6.6. there only fixed the damage to the mini helicopter, so I haven’t set it yet
may be is the RaidableBases_UID.json file with 3200 lines to blame? Are the IDs of the bots recorded there?

2) and can i make the loot from the base disappear when the base disappears, but the backpacks and the corpses of the players always remain?

Please contact your hosting provider. i smell a Samsung evo 970 m2 read only error here. Request a 980 Evo m2. We destroyed 5 of those in the past year. ( not sure if you have a 970, but your experiences sounds similar to mine ) 

aimacak

Posted (edited)

12 hours ago, GamingHQ said:

Please contact your hosting provider. i smell a Samsung evo 970 m2 read only error here. Request a 980 Evo m2. We destroyed 5 of those in the past year. ( not sure if you have a 970, but your experiences sounds similar to mine ) 

oh, thanks, i send this to my hosting provider 🙂
edited:
but he using 980e ssd 🙂

Edited by aimacak
Xandra

Posted

On 1/2/2023 at 1:38 PM, Nevs said:

 

is your Plugin On no one can spawn in there own base is it off the plugin all is working. thats weird. 

 Are you suggesting there is a problem with RaidableBases spawning custom bases? @Nevs Let me assure you this is not the case as I run a server using only custom bases.

GamingHQ

Posted

11 hours ago, aimacak said:

oh, thanks, i send this to my hosting provider 🙂
edited:
but he using 980e ssd 🙂

aahh allright. Then i didnt say anything ^_^

it was worth a shot ofc 😄

  • Love 1
Dad Frog

Posted

Hello,
If someone dies in a base and disconnects, does the body disappear with the base or does it stay in the same place?

GamingHQ

Posted

16 minutes ago, Dad Frog said:

Hello,
If someone dies in a base and disconnects, does the body disappear with the base or does it stay in the same place?

i believe it gets auto ejected or deleted. not sure tho. ( please correct me if i'm wrong ) 

aimacak

Posted

14 minutes ago, GamingHQ said:

i believe it gets auto ejected or deleted. not sure tho. ( please correct me if i'm wrong ) 

@Dad Frog 
recently the player just raided the base (message in the chat) and died in it, and I immediately reloaded the plugin, the player found his things 🙂

  • Like 1
nivex

Posted (edited)

On 1/6/2023 at 4:30 AM, Dad Frog said:

Hello,
If someone dies in a base and disconnects, does the body disappear with the base or does it stay in the same place?

this plugin does not despawn these items. it can turn a corpse into a backpack (Eject Corpses From Enemy Raids in the profiles) but that does not despawn any items. this option is meant to eject the backpack when the player is not able to loot it otherwise, such as losing ownership of the base.

Edited by nivex
aimacak

Posted

@nivex
hi, im so sorry again, check umod please, its important for me, thanks a lot. I dont know, can i use link to other forum:
1) NTeleportation
Name Thread: Other Economic Plugin
2) LootDefender
Name Thread: Lock heli | lock loot | fire
❤️

Craft

Posted

Hope the base can be immune to Heli's damage

nivex

Posted (edited)

@aimacakim far too busy to respond to umod threads atm. I will when Im finished with what Im working on

@Craftyou can block heli damage to the base using Block Helicopter Damage To Bases. this will not stop the heli from hurting players. players should hide if they're being attacked.

Edited by nivex
  • Like 1
Craft

Posted (edited)

15 hours ago, nivex said:

@aimacakim far too busy to respond to umod threads atm. I will when Im finished with what Im working on

@Craftyou can block heli damage to the base using Block Helicopter Damage To Bases. this will not stop the heli from hurting players. players should hide if they're being attacked.

I found it, thank you

Edited by Craft
  • Like 1
Nevs

Posted

how can i change the spawn bases  to only 1 or 2  ? max events is on 2 but thats not the changes for this right ? and i didnt find any info about it 

nivex

Posted

max maintained events will control that. if you set it to 2 then it will not spawn more than 2 for maintained events. there is a setting for each event type, so you may want to change them as well, such as Max Buyable Events. @Nevs

Nevs

Posted

3 hours ago, nivex said:

max maintained events will control that. if you set it to 2 then it will not spawn more than 2 for maintained events. there is a setting for each event type, so you may want to change them as well, such as Max Buyable Events. @Nevs

      "Max Maintained Events": 2, is  so activ but i have 2  and the Buyable Events is off.  thats why i ask its a bit weird they count other ? 

nivex

Posted (edited)

On 1/11/2023 at 4:30 AM, Nevs said:

      "Max Maintained Events": 2, is  so activ but i have 2  and the Buyable Events is off.  thats why i ask its a bit weird they count other ? 

they're all different event types. Maintained Events is how many the server spawns on its own, and Buyable Events is how many players can buy.

I'm a little concerned when people spawn so few raids on their servers. I understand that there are cases where that's appropriate, but I largely disagree with this approach otherwise. this is because I promote this plugin as being able to help retain and grow a player base. huge emphasis on the fact that players take this plugin very seriously and want the ability to be able to raid frequently. many players will dedicate most of their time to raiding as it is a core element of the game and being able to do so on a PVE server is very appealing. it also has its benefits on PVP servers

 

Edited by nivex
  • Love 1
nivex

Posted (edited)

the next update will be released when its ready. I don't like to say a specific period of time because there are often delays with a project this large, the fact that I have over 25 projects, and I like to release quality work. 

I am working on rewriting the handling of auto turrets in order to resolve an issue where turrets do not come online when the server hits the IO queue limit. this isn't a concern for most servers but those servers that are slower or are bogged down will notice this from time to time so hopefully I can finally put the final nail in the coffin

Edited by nivex
  • Love 1
NoxiousPluK

Posted

I remember there being a setting that scientists can spawn on sleeping bags; but it seems they only spawn on rugs now. Am I mistaken? Or did I just search in the wrong places?

nashslash

Posted

3 hours ago, NoxiousPluK said:

I remember there being a setting that scientists can spawn on sleeping bags; but it seems they only spawn on rugs now. Am I mistaken? Or did I just search in the wrong places?

      "Spawn On Beds": true,

 

look in data folder, RB  profiles

  • Like 1
  • Love 1
BadLandPVE

Posted

hello. Can someone help me to fix this?

Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: TruePVE - False (Boolean), RaidableBases (True (Boolean))

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