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NoxiousPluK

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  1. I got that part, that was in the initial description. I was asking if there is any benchmark information on it and where can I find it.
  2. I see performance being named as the #1 factor/promise/reason to switch, and that sounds interesting - but are there any public metrics/benchmarks comparing the two frameworks?
  3. NoxiousPluK

    Raidable Bases

    I wonder if something broke then? Because its all disabled and always has been (we've never used this): We also don't have paid raids or any of that. (AH: I see now that Campers appeared in that list ever since they were added - will set those to false as well. Perhaps all complains were from people using campers. Thanks!)
  4. NoxiousPluK

    Raidable Bases

    Since a recent update it seems that player vehicles (perhaps just cars) get forcefully ejected from the bubble / are not allowed to enter it. Is there a new setting for this?
  5. NoxiousPluK

    Raidable Bases

    I remember there being a setting that scientists can spawn on sleeping bags; but it seems they only spawn on rugs now. Am I mistaken? Or did I just search in the wrong places?
  6. Where do I set the "Stability (true/false)": true ? Do I have to add it here, and in what format?
  7. NoxiousPluK

    Raidable Bases

    I'm on 2.6.4, and I don't think this is supposed to happen Also had some spawn half underwater/underground since this Rust upgrade; which I thought I managed to fix before by manually adjusting a lot.
  8. NoxiousPluK

    Raidable Bases

    I've also found one or two left behind entire bases that even survived server restart
  9. NoxiousPluK

    no loot

    I can confirm things are broken. Someone just did an easy base on my server, and got a single stack of 90 C4 from a box, and everything else was empty. Also the AI didn't damage him somehow.
  10. NoxiousPluK

    Raidable Bases

    Thanks! I'm just learning to use them so it'll take some figuring out, but that's very helpful. I wrote a small plugin that 'monitors' my server and reports to our admin chat on Telegram (using my https://umod.org/plugins/telegram-bot-api). This is fun but not super helpful without the basename attached to it lol: (also sometimes people use the /admin command to alert us when something is wrong with a base; seeing where they are helps a lot with that)
  11. NoxiousPluK

    Raidable Bases

    I'm experimenting with the hooks that are available and I have a few questions/requests For OnPlayerEnteredRaidableBase/OnPlayerExitedRaidableBase it would be great if the base name (copypaste file) was also available. It would be great to have void OnRaidFinished (BasePlayer[] players, Vector3 raidPos, bool allowPVP, string baseName) Also for example (but desired less than the one above) void OnPlayerDeathInRaid (BasePlayer player, HitInfo info, Vector3 raidPos, bool allowPVP, string baseName)
  12. NoxiousPluK

    Raidable Bases

    @nivexI ended up changing the Y position in the copypaste file to be close to 1 (I spotted this was the case with the included bases that I bought). This ended up solving it so far. Might be a good tip for others too!
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