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Introducing Carbon - A high performance mod framework
NoxiousPluK replied to Death's topic in Announcements
I got that part, that was in the initial description. I was asking if there is any benchmark information on it and where can I find it. -
NoxiousPluK started following Introducing Carbon - A high performance mod framework
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Introducing Carbon - A high performance mod framework
NoxiousPluK replied to Death's topic in Announcements
I see performance being named as the #1 factor/promise/reason to switch, and that sounds interesting - but are there any public metrics/benchmarks comparing the two frameworks? -
I wonder if something broke then? Because its all disabled and always has been (we've never used this): We also don't have paid raids or any of that. (AH: I see now that Campers appeared in that list ever since they were added - will set those to false as well. Perhaps all complains were from people using campers. Thanks!)
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Thanks!
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NoxiousPluK started following no loot and Raidbases stability/Structure
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I can confirm things are broken. Someone just did an easy base on my server, and got a single stack of 90 C4 from a box, and everything else was empty. Also the AI didn't damage him somehow.
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Thanks! I'm just learning to use them so it'll take some figuring out, but that's very helpful. I wrote a small plugin that 'monitors' my server and reports to our admin chat on Telegram (using my https://umod.org/plugins/telegram-bot-api). This is fun but not super helpful without the basename attached to it lol: (also sometimes people use the /admin command to alert us when something is wrong with a base; seeing where they are helps a lot with that)
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I'm experimenting with the hooks that are available and I have a few questions/requests For OnPlayerEnteredRaidableBase/OnPlayerExitedRaidableBase it would be great if the base name (copypaste file) was also available. It would be great to have void OnRaidFinished (BasePlayer[] players, Vector3 raidPos, bool allowPVP, string baseName) Also for example (but desired less than the one above) void OnPlayerDeathInRaid (BasePlayer player, HitInfo info, Vector3 raidPos, bool allowPVP, string baseName)