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NoxiousPluK

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  1. Thank you! One of my players found another funny issue. They took a vehicle from an abandoned base and locked it in their own. When later the base despawned, so did the vehicle lol.
  2. I have freshly replaced the language files with those from the current download, but I still see it happen sadly. Is there anything I can test for?
  3. [Oxide] 22:10 [Error] Error while compiling BuildingSkins: 'BasePlayer' does not contain a definition for 'LastBlockColourChangeId' and no accessible extension method 'LastBlockColourChangeId' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 123, Pos: 20 In case this is helpful
  4. Hmm I'm seeing [Oxide] 21:58 [Error] Failed to call hook 'OnLootEntity' on plugin 'AbandonedBases v2.1.7' (JsonReaderException: Additional text encountered after finished reading JSON content: ,. Path '', line 79, position 58.) at Newtonsoft.Json.JsonTextReader.Read () [0x000c8] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Libraries.Lang.GetMessageFile (System.String plugin, System.String lang) [0x00067] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Libraries.Lang.GetMessageKey (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String lang) [0x00036] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Libraries.Lang.GetMessage (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String userId) [0x00017] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.AbandonedBases.GetMessage (System.String key, System.String userid, System.Object[] args) [0x00000] in <042ae057dd974a3f97f86eb6321baebf>:0 at Oxide.Plugins.AbandonedBases.ShowAbandonedLimitUi (BasePlayer player, BuildingPrivlidge priv) [0x00320] in <042ae057dd974a3f97f86eb6321baebf>:0 at Oxide.Plugins.AbandonedBases.OnLootEntity (BasePlayer player, BuildingPrivlidge priv) [0x00000] in <042ae057dd974a3f97f86eb6321baebf>:0 at Oxide.Plugins.AbandonedBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b6] in <042ae057dd974a3f97f86eb6321baebf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  5. I have a possibly silly (since this might be TruePVE configuration) question - I noticed incen ammo impact does damage, but the burning does not.
  6. NoxiousPluK

    Raidable Bases

    Oooh awesome, thank you - I will test that. They only have access to the 'base command' so that should be fine. Thanks!
  7. NoxiousPluK

    Raidable Bases

    I have a silly issue and would enjoy your input or ideas on how to fix it So I run a PvE server with Raidable Bases + Abandoned Bases, and the 'Remover Tool' (on uMod by Tryhard). Now the 'Remover Tool' is configured to check for TC auth + auth on all (code)locks in a base, before it will allow /remove. It's configured like that so that people can remove others twig buildup from their bases. However it turns out that with a Raidable Base, destroying TC is all that is required to (ab)use the /remove-tool to just foundation wipe the base and scoop the loot The door-check apparently does not happen - I suspect this is because the pasted doors are somehow not part of the same base internally. Suggestions welcome if you happen to know a way around this issue!
  8. No worries, I will happily wait! Thanks a lot!
  9. Helloes, did you ever get progress with this?
  10. Thanks! I was not entirely clear about this, but the 2x2 is build by another player and there's no shared authorization between the 2x2 and the big base (in fact it was someone building the 2x2 in anticipation on the big one becoming raidable, since the owners were banned about a week ago lol). Good luck with the thinking. I will ask them tomorrow to move their 2x2 away and try /sar again
  11. Thank you! And yea I get that too Wish there was a native API call for it
  12. At least I figured why the automatic conversion didn't work. After my uncertainty last week I had the plugin unloaded for a day, and that purged its active player database (I thought it could interface with Rust for that; but this makes more sense. I notice more plugins have a database like that - it would be neat to have a centralized API plugin for that stuff, that does nothing else on its own).
  13. Thanks, I tried that and at least got some feedback - but it is not entirely clear to me what this refers to:
  14. Is there a way to debug why a base would not convert? For example the base below has been inactive for over two weeks; however there is someone online and living in the wooden 2x2 right next to it. No admins or active players are authorized on the TCs If I use /sab, it does not get converted (in fact, 0 bases got converted while there should be multiple). If I authorize on main TC and use /sar (and confirmation code); I get zero response back and it does not convert (but I'm in exclude group) Same config as posted above, except that I now have Dynamic Sphere Radius enabled. All players are a member of abandonedbases.basic
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