Jump to content

8 Screenshots

  • 112.9k
  • 1.7k
  • 27.01 kB

Recommended Comments



ChristopherS

Posted

I use update checker and it searches "rustplugins.net" and there is a version there, 1.0.6.

Is that different to this, if so is codefling now being unmaintained? 

Bubles Buternuts

Posted (edited)

5 hours ago, ChristopherS said:

I use update checker and it searches "rustplugins.net" and there is a version there, 1.0.6.

Is that different to this, if so is codefling now being unmaintained? 

hmmmm

 

place.png

Edited by Bubles Buternuts
ChristopherS

Posted (edited)

18 hours ago, Bubles Buternuts said:

hmmmm

 

place.png

The site "rustplugins.net" is ran I think perhaps by David. On that site it has Place Anything 1.0.6. Did you even check that website yourself before posting your "hmmmm" trying to somehow prove me wrong?


image.thumb.png.ff307f86d061cd0751fb140f1503bb65.png

Edited by ChristopherS
Bubles Buternuts

Posted (edited)

you saidI use update checker and it searches "rustplugins.net" and there is a version there, 1.0.6.

Is that different to this, if so is codefling now being unmaintained? i use codefling and mrs but your main question was is codefling unamaned and if there are different versions lets say 1.6 then there is a 1.5 yes they are different  next is codefling not being updated i dont know but if you have a 1.6 and this has 1.5 it depends how the version numbers are maintained some people name there stuff 1.5 then 1.5a 1.5.b but from a 1.5 to a 1.6 its just one version they could of been slow to update it on codefling or forgot this version either way they have a discord go to that and ask them directly 

Edited by Bubles Buternuts
ChristopherS

Posted

11 hours ago, Bubles Buternuts said:

You said:

"I use update checker and it searches "rustplugins.net" and there is a version there, 1.0.6.

Is that different to this, if so is codefling now being unmaintained?"


I use codefling and mrs(?) but your main question was: 

Is codefling unmaintained and if there are different versions. 
 - Lets say that site is 1.6 and this is 1.5 then yes they are different.

Next is, is codefling not being updated. 
 - I don't know but if you have a 1.6 from there, and codefling has 1.5 it could depend on how the version numbers are being maintained. Some people name their stuff 1.5 then 1.5a 1.5.b etc. but from a 1.5 to a 1.6 its just one version. They could have been slow to update it on codefling or forgot this version, either way they have a discord. Go to that and ask them directly.

I hope you don't mind that I've edited your post so it's a bit more understandable for me to reply to. Sorry if it's not what you meant, I just couldn't really understand your reply.

Rustplugins.net from what I can tell is ran by David (in what way I'm not sure). There isn't a version history available there so I can't tell what the updates are compared to here. All I do know is that the last data associated with this plugin is June 2022, whereas the last date associated here is December 2021. This is why I'm asking if it's unmaintained on top of the version difference.

I'm fully aware that version numbers can be placeholders or different etc. and have exactly the same code behind them.

With regards to having to join someone on Discord to ask a question, that to me isn't why I buy my plugins on Codefling. I buy them here knowing that developers should be interacting with their customers and providing support at the place of purchase. Otherwise, what's the point of these discussion and support tabs on the product page.

  • Like 1
Bubles Buternuts

Posted

yeah thats all good i dont realy care if you organised what i said, yeah those timelines are a bit ooft, as to the they should do it here im half and half with you that way there is easy proof they are being active on response but when they sell these plugins on multiple places it is a bit hard for them so doing it in one place like discord is good and can be organised better so im not against your thoughts on that i just understand why they may use other ways to communicate 

Bubles Buternuts

Posted

if you are having issues keeping up to date with plugins and want an easy way to deal with it i use mrs 

the dev is active on this website but he does get back to you faster on discord he listens to suggestions is active on updating the plugin and tries his best to get fixes for bugs its a damn good plugin  you can also edit the plugins on that mrs and save it and it auto reloads the plugin so you dont have to type x name of plugin.reload  here you can see i need to update some plugins and on the left i can set the tick on paid plugins and what website to search on the server can auto restart so you dont have to do it by yourself as well honestly cant praise it enough and the dev

mrs.png

BetterDeadThanZed

Posted

Using Place Anything. With the Craft Menu, I can craft the Gambling Wheel and Gambling Terminal. The big wheel spins. I put the scrap into the terminal. The wheel stops. No scrap is taken when I lose and no scrap is being added when I win. Any idea what the issue might be? No errors in the console.

  • Like 1
SH1N3XX1337

Posted

doesnt create permissions and players without permissions cant place copy/pasted buildings

Gavin Bush

Posted

I've figured out how to add tugboats but, I have no idea on how to add the wait timer so it doesn't crush/kill the player. Does anyone have any ideas on how I could do this?

Mbesailor

Posted

wondering if anyone has a .png for the betting terminal

BetterDeadThanZed

Posted

Is anyone using this to let players place blackjack tables? If so, can you share your config?

Bofort

Posted

tryna to spawn base, its isnt work

"Start BASE": {
    "BaseItem": "box.wooden.large",
    "SkinID": 268522459321,
    "Prefab": "copypaste/startbase",
    "NeedsTCAuth": false,
    "CanBePickedUp": false,
    "AdjustHeight": 0.0
  }

David

Posted

On 10/27/2024 at 9:20 AM, Bofort said:

tryna to spawn base, its isnt work

Tested copy paste feature today and it's working, make sure the item you placing has matching display name "Start BASE"

  • Like 1
AlexTop

Posted

When installing the oil pump, it gives an error:

(14:57:16) | Exception while calling NextTick callback (ArgumentNullException: Value cannot be null.

Parameter name: key)

at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0

at Oxide.Plugins.PlaceAnything+<>c__DisplayClass7_0.<OnEntityBuilt>b__0 () [0x0000c] in <5ff3b3d98c274943985c40902b5af111>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0

(14:57:44) | Invalid Position: chicken.corpse[6997612] (-1295.33, -501.87, 1309.06) (destroying)

 

  • Like 1
Neighigh

Posted

On 11/10/2024 at 4:08 AM, AlexTop said:

When installing the oil pump, it gives an error:

(14:57:16) | Exception while calling NextTick callback (ArgumentNullException: Value cannot be null.

Parameter name: key)

at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0

at Oxide.Plugins.PlaceAnything+<>c__DisplayClass7_0.<OnEntityBuilt>b__0 () [0x0000c] in <5ff3b3d98c274943985c40902b5af111>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0

(14:57:44) | Invalid Position: chicken.corpse[6997612] (-1295.33, -501.87, 1309.06) (destroying)

 

Same error, I cannot seem to replicate the issue myself, but it's come up twice when players have tried to place their minicopters. I've tested myself, placed countless without issue - Other than saying it's random I just don't have a better description right now lol
@David - Is it possible this is related to the objects "AdjustHeight" parameter conflicting with the terrain height?

AlexTop

Posted

@DavidUnfortunately, the plugin does not work properly, some of the items simply disappear

AlexTop

Posted

On 11/13/2024 at 10:13 PM, Neighigh said:

Same error, I cannot seem to replicate the issue myself, but it's come up twice when players have tried to place their minicopters. I've tested myself, placed countless without issue - Other than saying it's random I just don't have a better description right now lol
@David - Is it possible this is related to the objects "AdjustHeight" parameter conflicting with the terrain height?

Search: if (item.name != null) 

Replace to: if (item != null && item.name != null)

  • Love 1
David

Posted

14 hours ago, AlexTop said:

@DavidUnfortunately, the plugin does not work properly, some of the items simply disappear

Please use support section, there are already tickets open regarding this issue

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 7
  • Love 1

David's Collection

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.2k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.