Jump to content

1 Screenshot

  • 647.4k
  • 1.4k
  • 956 B
This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



tap

Posted (edited)

Epic plugins, thanks

Edited by tap
Billionaire

Posted

Hello, a error in my console;

Error while compiling: OilrigSpawnFix.cs(29,64): error CS1503: Argument `#1' cannot convert `HumanNPC' expression to type `Oxide.Plugins.HumanNPC'

 

Why??  Thanks for your help

  • Administrator
Steenamaroo

Posted

Thanks for that.

I'll push an update shortly.

  • Like 1
Elloco

Posted

same Eroor after install this plugin

Nadzor4

Posted

The problem with the bug remains, the plugin no longer helps, only removes spam, and the bots remain

  • Administrator
Steenamaroo

Posted

That’s what it’s meant to do. 
 

Nadzor4

Posted

3 minutes ago, Steenamaroo said:

That’s what it’s meant to do. 
 

??

  • Administrator
Steenamaroo

Posted

This plugin removes the one npc who causes nav console spam, and leaves the rest alone. 

Nadzor4

Posted

1 minute ago, Steenamaroo said:

This plugin removes the one npc who causes nav console spam, and leaves the rest alone. 

I have a problem with all the bots, if they are not removed, they reduce the server's FPS

Nadzor4

Posted

Can you help me?
I deleted all RT where there are NPC scientists to get rid of the loss of FPS but left the oil towers alone.
I can't find a reason why I lose 60% of the server's FPS even without the plugins installed.

Nadzor4

Posted

12 minutes ago, Steenamaroo said:

This plugin removes the one npc who causes nav console spam, and leaves the rest alone. 

Can you tell me how to disable the movement of scientists on the oil rig?
Maybe this will solve my problem?

nashslash

Posted

3 minutes ago, DEFF_GOR said:

Can you tell me how to disable the movement of scientists on the oil rig?
Maybe this will solve my problem?

Go and post in an appropriate section of a rust support forum or even umod. Spamming a dev and plugin support section isnt the right place to post .

  • Administrator
Steenamaroo

Posted

Sorry, I don't know. That's not what this plugin is for.

Dad Frog

Posted (edited)

Hello
There is the same error with animals :

Quote

Failed to create agent because it is not close enough to the NavMesh
assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (1758.6, 19.4, 446.5) on area: Walkable
"SetDestination" can only be called on an active agent that has been placed on a NavMesh


Is it possible to update for this?

Thank you for this plugin !

Edited by Dad Frog
UserLeftRust

Posted

2 hours ago, Dad Frog said:

Hello
There is the same error with animals :


Is it possible to update for this?

Thank you for this plugin !

 

NPCErrorFix.cs

Dad Frog

Posted

thanks MikeHawke but i still have the error ...
I installed the plugin, I even restart the server but the message keeps coming back.
I see that it is marked underground but maybe that it is not under the ground that they appear.
Anyway, thank you for your help.
If you find you will please a lot of admin, this message spam is really annoying.

(sorry for my english, Im french. Nobody is perfect :))

Dr.D.Bug

Posted

Is it possible to catch the Underwater Dweller Errors as well?
see Logfile:
 

assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/underwaterdweller.prefab failed to sample navmesh at position (-1913.9, -50.0, -1744.9) on area: HumanNPC 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

"SetDestination" can only be called on an active agent that has been placed on a NavMesh. 
(Filename:  Line: 197)

Failed to create agent because it is not close enough to the NavMesh 
(Filename:  Line: 648)

 

  • Administrator
Steenamaroo

Posted

I can take a look, sure, but I think @MikeHawkemight have done it already?
 

  • Like 2
Dr.D.Bug

Posted

That would be great. Thanks in advance! 😘

HardStyle

Posted

On 8/26/2021 at 1:58 AM, Steenamaroo said:

I can take a look, sure, but I think @MikeHawkemight have done it already?
 

Does not seem like he made a plugin that fixes that

  • Like 1
Dr.D.Bug

Posted (edited)

it seems that the plugin itself still only checks for oilrig NPC's... 🤨
 

if (name != null && name.Contains("oilrig") && npc != null && !npc.isMounted && npc.NavAgent.enabled && !npc.NavAgent.isOnNavMesh && !npc.IsDestroyed)
                npc.Kill();

I'll try the NPCErrorFix.cs from @MikeHawke for a test. Will it be included in the Plugin "Oilrig Spawn Fix" in a new Version?

Edited by Dr.D.Bug
  • Like 1
  • Administrator
Steenamaroo

Posted (edited)

Hey. I'm doing some Rust stuff later. I'll take a look at this then.

If Mike did make that plug and it works, please let me know. 🙂

Edited by Steenamaroo
UserLeftRust

Posted

nah mine is fucked.... its pulling them to the floor not the nav... Thats the one I mentioned to you... Please dont use NPCErrorFix.... I havnt had time to sort it out.

  • Like 1
  • Administrator
Steenamaroo

Posted

Good to know. Thanks mate.

Dr.D.Bug

Posted

Thanks for the info to both of you. I'm looking forward for an update 😉

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 2
  • Love 4

User Feedback

1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.5k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.