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1 hour ago, bradh79 said:

all good was just letting you know

thanks, did you find a solution?

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it also doesnt work with death notes as in it doesnt say you killed someone on the global chat

even when destrying bradley also doesnt work with instant ammo fiurst rocket locks on but afyer that they wonmt lock on unless you manually reload it

Edited by bradh79
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Yes doesn't work with death notes, true pve, enemy bar, convoy npc's, convoy bradley, raidable base npc's, better npc's. and thats just what i have found so far. The one on chaos code words on all. Wondering if this will all be fixed or if its possible to get a refund to buy the 20$ one on chaos code if these problems won't be addressed. 

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52 minutes ago, Dead Nasty said:

Yes doesn't work with death notes, true pve, enemy bar, convoy npc's, convoy bradley, raidable base npc's, better npc's. and thats just what i have found so far. The one on chaos code words on all. Wondering if this will all be fixed or if its possible to get a refund to buy the 20$ one on chaos code if these problems won't be addressed. 

Hi, I didn't claim support for other plugins, moreover, I have no way to test it. if you have any suggestions for improvement, please add to the support ticket you have already created. maybe I can add compatibility with some plugins

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Why the plugin doesn't work with many plugins is because.. this plugin uses "ent.Hurt" instead of "Rust.DamageType.Explosion".

The damage is not caused by the missile, it is set by command and that's the problem with other plugins because the command is more powerful than anything else, it overrides all the plugin's settings.

Edited by MeinRust
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12 minutes ago, MeinRust said:

Why the plugin doesn't work with many plugins is because.. this plugin uses "ent.Hurt" instead of "Rust.DamageType.Explosion".

The damage is not caused by the missile, it is set by command and that's the problem with other plugins because the command is more powerful than anything else, it overrides all the plugin's settings.

not quite right, i already changed the code

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On 12/4/2022 at 1:27 PM, Shors Algorithm said:

One thing I noticed is that that part of their description is fairly similar. Lol.image.thumb.png.971f76dc7bbc4d2b55e83a7a387c27d7.pngimage.thumb.png.ff41ca615de73f1cbe3ff7dc921d03ae.png

I think it was just taken and modified to appear as it is new plugin. The code is prob the same. Just the actions are different. 

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34 minutes ago, Helium said:

I think it was just taken and modified to appear as it is new plugin. The code is prob the same. Just the actions are different. 

this sounds like slander and is completely inappropriate, please keep your assumptions to yourself

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Hello. Homing is working, but I have received reports that the bullets are no longer damaging, or is it just me?

Edited by siguu
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4 hours ago, siguu said:

Hello. Homing is working, but I have received reports that the bullets are no longer damaging, or is it just me?

Hey, I checked, everything works fine

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2 hours ago, Dead Nasty said:

Any way to make it lock on to the cargo planes? 

I didn't plan to do it anytime soon, but maybe someday it will happen, thanks for the suggestion

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9 hours ago, XianSeho said:

Anyway to extend the lock on range?

what do you mean? sorry for my english

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make them lock on from a further distance away.  by the time it locks on the heli is so close that it instantly kills you, would be nice to be able to have time to get off at least 2 shots. Don't know how far away it works but would be cool if you could lock on from further away.

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48 minutes ago, XianSeho said:

make them lock on from a further distance away.  by the time it locks on the heli is so close that it instantly kills you, would be nice to be able to have time to get off at least 2 shots. Don't know how far away it works but would be cool if you could lock on from further away.

The target can be captured from a long distance, but it's not that easy, so just try to reduce the "Amount of time to acquire target lock(in seconds)" value in the config file

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Any way you can make self damage and other player damage separate by chance? It's so easy to cheese with these.  also allow changing of splash damage. 🙂 Also, I know its a seperate plugin but is there any chance on adding a ui similar to this to tell what your shooting at etc? 

Untitled-6.jpg

Edited by Dead Nasty
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6 hours ago, Dead Nasty said:

Any way you can make self damage and other player damage separate by chance? It's so easy to cheese with these.  also allow changing of splash damage. 🙂 Also, I know its a seperate plugin but is there any chance on adding a ui similar to this to tell what your shooting at etc? 

Untitled-6.jpg

Hey there! I had no plans to update this plugin, but maybe someday I will do it

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