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  • Curator
imthenewguy

Posted (edited)

8 hours ago, 林鳳珠 said:

I used that option, but after enabling it, the team still becomes invalid. Even though I’m still in the team, it is in an invalid state.

Can you submit a support ticket?

 

Edited by imthenewguy
  • Curator
imthenewguy

Posted

Submit a support ticket please.

林鳳珠

Posted

1 hour ago, imthenewguy said:

請提交支持票。

OK

Her_Toxic_Man

Posted

Hi, I'd like to buy this and wanted to ask. I've always been a fan of CSS Gungame, and there was always a Super Mario sound when he leveled up after a kill. Is it possible to include a sound when switching weapons here as well? That would be cool 🙂

  • Curator
imthenewguy

Posted

8 hours ago, Her_Toxic_Man said:

Hi, I'd like to buy this and wanted to ask. I've always been a fan of CSS Gungame, and there was always a Super Mario sound when he leveled up after a kill. Is it possible to include a sound when switching weapons here as well? That would be cool 🙂

I badly want this. I have never played around with out of game sounds before, so wouldn't know where to start.

I used to be huge into the cs:s modding/mapping scene back in the day 😄

Her_Toxic_Man

Posted

Yeah cool, I've hit the right one 😄 can they get it to work so that you can insert any sounds, for example an option in the config would be nice 😄

  • Curator
imthenewguy

Posted

9 hours ago, Her_Toxic_Man said:

Yeah cool, I've hit the right one 😄 can they get it to work so that you can insert any sounds, for example an option in the config would be nice 😄

You can only use in-game effects, and only server side ones.

 

In the config:

"Effect to play when a player is killed"

"Effect to play when a player progresses"

"Effect to play when a player partially progresses"

moulinch

Posted

Hey! 👋
First of all, thanks for your awesome GunGame plugin — it’s really fun on my server!
I just wanted to suggest a couple of improvements that could make it even better:

It would be great if players were not placed in combat block (from NoEscape) after finishing a GunGame match. Currently, when the event ends, they still can’t teleport or use commands because the combat timer is active.

It would also be nice to have a reward system for all participants, not only the winner — maybe something like rewards based on ranking or level.
For example:

1st place → Reward X

2nd place → Reward Y

3rd place → Reward Z
and so on.

That would make the event more balanced and engaging for everyone.
Thanks again for your work and constant updates! 🙌

jordo2k25

Posted

On 7/19/2025 at 5:39 AM, imthenewguy said:

Ill need a video of the issue. Cant' see where the issue is, and others don't have this issue.

 

exact same thing ive experianced. when gungame starts anyone on the server who drops an item out of there inventory etc on the floor loses the item weather they are part of gungame or not the whole server is effected, i also asked 2 guys who run this on there servers and its the exact same issue, we have all had to disable the plugin. problem is people wont notice as its such a strange issue, in my opinion the plugin is broke and everyone will be having this issue they just dont know it.

  • Curator
imthenewguy

Posted

40 minutes ago, jordo2k25 said:

exact same thing ive experianced. when gungame starts anyone on the server who drops an item out of there inventory etc on the floor loses the item weather they are part of gungame or not the whole server is effected, i also asked 2 guys who run this on there servers and its the exact same issue, we have all had to disable the plugin. problem is people wont notice as its such a strange issue, in my opinion the plugin is broke and everyone will be having this issue they just dont know it.

Tell the server owners to move the arena higher in the sky.

This is the logic that is handling the removal of items.

It is based entirely on height. If the arena is too close to the ground, then players at that elevation will be affected.

        void OnItemDropped(Item item, BaseEntity entity)
        {
            if (item == null) return;
            if (entity != null && ActiveArena != null && ActiveArena.centrePoint.y - 50 < entity.transform.position.y) NextTick(() => entity?.KillMessage());
        }

 

林鳳珠

Posted

Players can attack those below them.

Is it possible to set it so they can’t attack players below, or to adjust the height threshold?

jordo2k25

Posted

6 hours ago, imthenewguy said:

Tell the server owners to move the arena higher in the sky.

This is the logic that is handling the removal of items.

It is based entirely on height. If the arena is too close to the ground, then players at that elevation will be affected.

        void OnItemDropped(Item item, BaseEntity entity)
        {
            if (item == null) return;
            if (entity != null && ActiveArena != null && ActiveArena.centrePoint.y - 50 < entity.transform.position.y) NextTick(() => entity?.KillMessage());
        }

 

thanks for the heads up, would this affect people also not in the arena?

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