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Furnace Levels 1.4.6

$7.99
   (10 reviews)
Message added by David,

Due to facepunch's changes and additions to furnace system, this plugin is no longer maintained therefore not available for purchase.

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Robis

Posted

13 minutes ago, David said:

Been requested but I decided to not put it in because then I would have to rebuild ui bit more.

useless charcoal bonus.... you can get many and fast of charcoal... upgrade only speed, and it make fast charcoal. if you upgrade fuel usage you get charcoal slowly slowly 🙂

  • Like 1
Heartless_Genocide

Posted

24 minutes ago, David said:

Been requested but I decided to not put it in because then I would have to rebuild ui bit more.

understandable, we have perks that refund so it'll even itself out in the end

 

CrazyCro

Posted

Now if you put down a lantern when you pick it up its a furnace.

RickJamesBitch

Posted

Hi Team,

After I re-added the new version of furnace levels, one of my players in the default user group (not in the furnace levels group) said his bbq started working weird. basically the bbq with two items in it, spits both out instead of normal function - the bbq is not affected by levels correct? I am trying to tell my players that this shouldnt happen with the current setup but they correlated it to the exact same time as when i reintroduced the plugin. 

 

Odd.

David

Posted

2 hours ago, CrazyCro said:

Now if you put down a lantern when you pick it up its a furnace.

fixed

 

 

1 hour ago, RickJamesBitch said:

Hi Team,

After I re-added the new version of furnace levels, one of my players in the default user group (not in the furnace levels group) said his bbq started working weird. basically the bbq with two items in it, spits both out instead of normal function - the bbq is not affected by levels correct? I am trying to tell my players that this shouldnt happen with the current setup but they correlated it to the exact same time as when i reintroduced the plugin. 

 

Odd.

fixed

RickJamesBitch

Posted (edited)

8 hours ago, David said:

fixed

 

 

fixed

Thanks David!

I am sorry to be a bother, but there still seems to be one issue. The changes to fuel (lower value means wood lasts longer) seem to be that the default is too fast on lvl 1, compared to when the plugin is off. (2.0 might be too fast for consumption on lvl 1?)

I changed this to :

  "Fuel (Default is 2.0 - Lower value means wood lasts longer when smelting)": {
    "Modifier": [
      0.5,
      0.4,
      0.3,
      0.2

like it was for speed, to see if that helped and it seemed to put the fuel usage close to vanilla/regular rate.  For the chance to receive extra product, I found it now is a percentage out of 100, which seemed to help increase the output to what it was previously. I am sure speed works as previous - seems to so far.

We are still testing on the server but appreciate the update and will continue to report back any useful info, 

RJB

Edited by RickJamesBitch
DeX

Posted

Hi all, Just a heads up, the new furnace update from the devs also increased the default smelt speeds, so the old setting of 0.5 is much slower than the vanilla default speeds.

RickJamesBitch

Posted

8 hours ago, DeX said:

Hi all, Just a heads up, the new furnace update from the devs also increased the default smelt speeds, so the old setting of 0.5 is much slower than the vanilla default speeds.

I think you mean 2.0

iamallama

Posted

so if you are going to change the output modifier from a multiplier to a % chance to get an extra output, can you maybe add in a "extra output" multiplier? Because I prefer the previous option and now, even with it set above 100%, the largest multiplier you can get is 2x. If I could just set the % to 100 for all levels and adjust the extra item multiplier that would allow for both options.

  • Like 1
BetterDeadThanZed

Posted

15 hours ago, iamallama said:

so if you are going to change the output modifier from a multiplier to a % chance to get an extra output, can you maybe add in a "extra output" multiplier? Because I prefer the previous option and now, even with it set above 100%, the largest multiplier you can get is 2x. If I could just set the % to 100 for all levels and adjust the extra item multiplier that would allow for both options.

I agree. My players are upset that it switched from a fixed output with each level to only a chance of extra resources.

  • Like 1
Rust Admin

Posted

41 minutes ago, BetterDeadThanZed said:

I agree. My players are upset that it switched from a fixed output with each level to only a chance of extra resources.

Agree with this as well

David

Posted

hide GIF

BetterDeadThanZed

Posted

I just saw the update, updated, but the config doesn't have the "flatOutput" option in it. Does the config need to be deleted?

David

Posted

4 minutes ago, BetterDeadThanZed said:

I just saw the update, updated, but the config doesn't have the "flatOutput" option in it. Does the config need to be deleted?

open plugin file and just change this to true, no changes needed in config file
image.png.56bb5467d4bbe9f6bc0c31e1dd6167db.png

BetterDeadThanZed

Posted

4 minutes ago, David said:

open plugin file and just change this to true, no changes needed in config file
image.png.56bb5467d4bbe9f6bc0c31e1dd6167db.png

Looks like it's that way already:

        private bool flatOutput = true; 
        private bool global = false; 

David

Posted

Just now, BetterDeadThanZed said:

Looks like it's that way already:

        private bool flatOutput = true; 
        private bool global = false; 

yeah I left that on true by accident but yea its changed, you good to go

  • Like 1
RickJamesBitch

Posted

Hey team,

I am wondering if its on purpose - the default user groups are able to get the benefits of the multiple split with this active. 

Cheers,

RJB

 

 

ChristopherS

Posted

Can I put forward a suggestion if possible please.

In the past on my server we used a furnace splitter plugin. Obviously it was great having things automatically split, and know that's not as needed now. There was however a fantastic side to that plugin as it told us how much wood we would need as fuel to smelt what we had to smelt.

My question is, do you think it could be possible to get this kind of feature. I'm not asking for splitting (although that too would be great if possible), but specifically the value of how much wood is needed.

Thanks,
Christopher.

David

Posted

8 hours ago, ChristopherS said:

Can I put forward a suggestion if possible please.

In the past on my server we used a furnace splitter plugin. Obviously it was great having things automatically split, and know that's not as needed now. There was however a fantastic side to that plugin as it told us how much wood we would need as fuel to smelt what we had to smelt.

My question is, do you think it could be possible to get this kind of feature. I'm not asking for splitting (although that too would be great if possible), but specifically the value of how much wood is needed.

Thanks,
Christopher.

Possible but not something I can commit my time to currently

David

Posted

11 hours ago, RickJamesBitch said:

the default user groups are able to get the benefits of the multiple split with this active

Sorry but not sure why you mean by that

Vastitude

Posted

I removed my config file updated the plugin and the furnaces don't produces anything at all 

RickJamesBitch

Posted (edited)

7 hours ago, David said:

Sorry but not sure why you mean by that

Hi @DavidSo oxide uses user groups. 

Furnace Levels was previously only usable by those with the permissions. 

Since this version was patched to at least 1.4.2 the users in the default permissions group were getting the perk from the plugin that allowed all slots of the furnace to be active at the same time. Sorry if that wasn't clear before.

So players who are not subscribed to the plugin are getting the benefits of multiple furnace spots being active when they do not have permissions to use furnace levels. They cannot open the upgrade menu, but they are getting the benefits of lvl 1 of whatever I put into the config and all the slots of the furnace are active, when the default user group has no permissions via oxide to do so. So in this case, users who do not have any control over this, are being affected by furnace levels when their player profiles shouldnt be receiving any benefits at all.

RJB

Edited by RickJamesBitch
RickJamesBitch

Posted (edited)

So am I to assume it is normal behavior to give the users in the default user group the perks of the furnace burning all slots at the same time?

image.png.9133b18362d8ddb4163e0494f51fad41.png

Edited by RickJamesBitch
David

Posted

On 9/6/2022 at 5:28 PM, RickJamesBitch said:

So players who are not subscribed to the plugin are getting the benefits of multiple furnace spots being active when they do not have permissions to use furnace levels. They cannot open the upgrade menu, but they are getting the benefits of lvl 1 of whatever I put into the config and all the slots of the furnace are active, when the default user group has no permissions via oxide to do so. So in this case, users who do not have any control over this, are being affected by furnace levels when their player profiles shouldnt be receiving any benefits at all.

It was always like that, level 1 modifiers are applied to all furnaces and now it also includes multiple slots burning at once.

RickJamesBitch

Posted

4 hours ago, David said:

It was always like that, level 1 modifiers are applied to all furnaces and now it also includes multiple slots burning at once.

Thank you!!

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