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Fruster

Posted

3 hours ago, Pat Canuel said:

I dont understand how to create that new signal and skin 🙂

 

Hey, you can just use the commands in the description

Lizard_King

Posted

No i need my player to use it or its useless for me 🙂

Fruster

Posted

6 hours ago, Pat Canuel said:

No i need my player to use it or its useless for me 🙂

How exactly do you want players to get these grenades?

Lizard_King

Posted

If i paid for it its bcs i want it 🙂

Fruster

Posted

1 hour ago, Pat Canuel said:

If i paid for it its bcs i want it 🙂

Do you want to give players grenades by selling them in a donation store? or just get them into the loot tables?

Lizard_King

Posted

I try t put it in a loot table for crate or ... i try betterloot but i dont see anywhere  how to set the skin id  im  there 🙂

Fruster

Posted

20 minutes ago, Pat Canuel said:

I try t put it in a loot table for crate or ... i try betterloot but i dont see anywhere  how to set the skin id  im  there 🙂

you can try this simple-loot-table

Stampy

Posted

would it be possible to add sound library support to this so when a airstrike is called in it plays a sound?

smarlov

Posted

Could you add an option to the plugin that launches MLRS rockets on marker?

Fruster

Posted

1 hour ago, smarlov said:

Could you add an option to the plugin that launches MLRS rockets on marker?

Hey! maybe in the future I will do this

Thunderchile

Posted

Cool plugin, but could there be an option where you can throw the signal but get a pair of binoculars to pinpoint where you want the attack? 8-)

Fruster

Posted

2 hours ago, Thunderchile said:

Cool plugin, but could there be an option where you can throw the signal but get a pair of binoculars to pinpoint where you want the attack? 8-)

Hey! maybe someday I will do this, thanks for the interesting idea

  • Love 1
Komorebi

Posted

Failed to run a 2.99 timer in 'F15AirStrike v1.1.0' (NullReferenceException: )

at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)

at Oxide.Plugins.F15AirStrike+<>c__DisplayClass25_1.<OnExplosiveSpawn>b__1 () [0x00000] in <ffb60f039bb24f0db348f0f3dc20f058>:0

at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0

Fruster

Posted

1 hour ago, flysd said:

Failed to run a 2.99 timer in 'F15AirStrike v1.1.0' (NullReferenceException: )

at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)

at Oxide.Plugins.F15AirStrike+<>c__DisplayClass25_1.<OnExplosiveSpawn>b__1 () [0x00000] in <ffb60f039bb24f0db348f0f3dc20f058>:0

at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0

hi, please make a support request with a detailed description of the problem. Let's try to figure it out

SHIFTlego

Posted

I'm trying to add your signal into the loottables plugin but I'm having some trouble!

 

Fruster

Posted

10 minutes ago, SHIFTlego said:

I'm trying to add your signal into the loottables plugin but I'm having some trouble!

 

Hi, what problems are you having?

SHIFTlego

Posted

20 hours ago, Fruster said:

Hi, what problems are you having?

I was able to resolve the issue !This is a great plugin great job!

 

  • Love 1
Katze

Posted (edited)

Hey,

some players managed to dupe the airstrikes if they "just keep throwing the airstrike drops"

Any advice how it can be solved? Thank you!

Nvm, just figured out its the plugin Signal Cooldown from umod which caused the dupes.

Edited by Katze
  • Like 1

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  • Like 2

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