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J2

Posted (edited)

2 hours ago, imthenewguy said:

That is an issue with the stack plugin you are using. If using a stacks plugin, it should be preventing stacking based on the item.name attribute. I recommend using Stack Modifier by the mad genius Khan.

 

You can also set the following config value to true: "Use EpicLoot to prevent enhanced items from stacking? [Disable if you are having conflicts with stack control plugins]"

This will throw up endless conflict errors in your console though, so not ideal.

I'm using the free version of umod, so is there a difference between this and the paid version?

 

Edited by J2
ChristopherS

Posted

I've been away for the past 6-7 months, but before I left I asked about the ability to trade Epic Loot items through a vending machine. 

Does anyone know if this ability has been added to the game, do we know if this is possible? 

Thanks,
Christopher.

Malkizid

Posted

14 hours ago, ChristopherS said:

I've been away for the past 6-7 months, but before I left I asked about the ability to trade Epic Loot items through a vending machine. 

Does anyone know if this ability has been added to the game, do we know if this is possible? 

Thanks,
Christopher.

Hi, I'm an amateur here on this but I can tell you that Epic Loot items don't stack due to the random values assigned to each item.
So stocking them in vending machine would be tricky, unless you pre-made identical sets, I don't know how to do this however.
You could at least sell Epic scrap in a vending machine though.

One method I just though of is if you use shop by Mevent and Human Npc to set a custom npc as a shop vendor, you could use the option in Shop to run a command or sell a custom item. So for example you could have the shop sell an Epic loot item tier and Set type and item type  /genitem <itemshortname> <set type> <tier>     eg   /genitem roadsign.kilt jockeys s      in your config you could set it so the s tier is always the same value on min and max    if you wanted the shop to sell the top tier item with a fixed buff level.

For example we sell a Personal recycler on our server using Shop, it looks something like this

 {
          "Type": "Command",
          "ID": 1663039529,
          "Image": "https://i.imgur.com/RVWcLkm.png",
          "Title": "Personal Recycler",
          "Description": "",
          "Command (%steamid%)": "recycler.give %username%",
          "Kit": "",
          "Plugin": {
            "Hook": "recycler.give",
            "Plugin Name": "extended-recycler",
            "Amount": 1
          },
          "DisplayName (empty - default)": "Personal Recycler",

using the same idea I believe you could do this with epic loot items or epic scrap no problem.

I hope that helps

  • Love 1
Takeshi

Posted (edited)


Enchantment bonuses are not being applied to the equipment.

Even at maximum level, there is damage overflow displaying values like 192.

Previously, I have dealt higher damage while wearing partial armor.

However, when wearing a full set of armor, the damage decreases to around 160.

Once, I accidentally rushed into someone else's raid area while wearing a full set of armor and was teleported out.

It is uncertain whether there is a connection between these incidents.

20230604093000_1.jpg

20230604002832_1.jpg

Edited by Takeshi
imthenewguy

Posted

Please create a support ticket

Tomato_Jesus

Posted

Does the item that has been modified can it be reskin using skinbox plugin?

 

imthenewguy

Posted

6 minutes ago, kosuke09211 said:

Does the item that has been modified can it be reskin using skinbox plugin?

 

Yes it can be reskinned

Tomato_Jesus

Posted

8 hours ago, imthenewguy said:

Yes it can be reskinned

Thanks sorry but i just rmb another question. Does the damage to scientist bonus applied to all npcs? Since I'm running a PVE server. So we have custom NPCS does the damage bonus works on them? Or just vanilla scientist?

imthenewguy

Posted

1 hour ago, kosuke09211 said:

Thanks sorry but i just rmb another question. Does the damage to scientist bonus applied to all npcs? Since I'm running a PVE server. So we have custom NPCS does the damage bonus works on them? Or just vanilla scientist?

SHOULD work against them all. It targets any BaseEntity that has the NPC attribute set to true, and whose userID is not a steamID.

Somescrub

Posted

Recently members of my community asked if I could forward a request for this plugin to enable the combining of same enhancements/item to either increase the tier (or chance at increase). Thought this would be a cool idea to maybe have x number of same enhancement items and re-roll them for an x chance at a higher tier enhancement (than the highest tier in the existing bunch being re-rolled).

  • Like 1
imthenewguy

Posted

I dont quite follow your process there. Mind doing a step by step with examples for what you are after?

Somescrub

Posted (edited)

Sure -

So let's take 3 combat knives that each had the Skinners enhancement type, and each spanned 3 of the 4 tiers (C,B,A). The concept would allow for the three items to be combined via a method (possibly with a catalyst to enable the method, like economics cash), and would provide the player with a chance upon combination to produce an enhanced item (same item), with the same enhancement (Skinners), with a higher tier output than the lesser of the three combined. Using the example, this would provide a chance on combine to create a tier S Skinners combat knife for the cost of x economics cash and the original 3 items.

Essentially this is a gambling method for enhanced items that is an alternate way for players to get an upgraded enhancement in addition to the way epic scrap works today - and could also be tied to economics or other rp systems as mentioned.

Edited by Somescrub
imthenewguy

Posted

Ahh right I understand the concept.
It seems a little over-complicated and nieche for this plugin.

Would be simpler to add a straight roll for Item/economics/server rewards to re-roll the stats of the item.

Example:

Re-rolling c tier items would cost $100 and has the potential to re-roll using the default chances (could remain C, upgrade to B, A or S).

Re-rolling B tier items would be the same, except that they could not downgrade to C, but would cost $200.

Re-rolling A tier items would be the same, except it could not downgrade to B or C, but would cost $500.

etc

  • Like 1
  • Love 1
Somescrub

Posted

12 minutes ago, imthenewguy said:

Ahh right I understand the concept.
It seems a little over-complicated and nieche for this plugin.

Would be simpler to add a straight roll for Item/economics/server rewards to re-roll the stats of the item.

Example:

Re-rolling c tier items would cost $100 and has the potential to re-roll using the default chances (could remain C, upgrade to B, A or S).

Re-rolling B tier items would be the same, except that they could not downgrade to C, but would cost $200.

Re-rolling A tier items would be the same, except it could not downgrade to B or C, but would cost $500.

etc

I like your idea better 🙂

TheRiddledNote

Posted (edited)

hi imthenewguy, question:
Is it possible to further expand loot option integration for bossmonster from kpuctajl?
i know this is what is possible at the moment: 
"BossMonster settings":
{ "Create an epic loot cache where the boss dies?": true,
"Minimum quantity of items generated on a boss kill": 1,
"Maximum quantity of items generated on a boss kill": 3 },

but can we have the loot config option to choose which tier (c to s) to choose, what set type we would like (miners, operator, assassin etc)  and which item to apply it to. It would be amazing so we can specify exactly what loot we would want the bosses to drop per boss config. Thanks as always!

Edited by TheRiddledNote
Dead Nasty

Posted (edited)

Delete this. No longer interested. 

Edited by Dead Nasty
ChristopherS

Posted

Epic Loot is breaking the functionality of Tugboats. When you have this plugin on, you can drive the boat a single time, once you leave the wheel that boat can never be moved again. Removing this plugin doesn't fix broken boats, only boats used with EL off before and during will work.

Someone on a support discord server said:
 

"The problem is when you have epicloot installed and dismount it reverts the engine thrust to 600f which is default for row boat

tug default is 200.000f so it prevents them from moving again after dismount"

So anyone having this issue, here's the reason. Unfortunately I have no solution to offer.

imthenewguy

Posted

All fixed.

WarKingz

Posted

i am still having the problem with tugboats dropping it speed default 

imthenewguy

Posted

I dont understand what you mean

WarKingz

Posted (edited)

As soon as i load EpicLoot the Tugboat speed drops back to default  once you leave the wheel i removed epicloot for two days and the boats was fine i do not understand why epicloot is messing with the boats speed settings ? this the plugin we are using TugMe Rust Plugin - Lone Design

Edited by WarKingz
imthenewguy

Posted

1 hour ago, WarKingz said:

As soon as i load EpicLoot the Tugboat speed drops back to default  once you leave the wheel i removed epicloot for two days and the boats was fine i do not understand why epicloot is messing with the boats speed settings ? this the plugin we are using TugMe Rust Plugin - Lone Design

Yeah its because EpicLoot handles boat speeds and resets them due to one of the buffs. I have changed the logic for the next release to make it play nicely with other plugins.
You will either need to remove the IncreasedBoatSpeed from the Transporters set, or have the dev will need to return the hook call for any of my plugins that attempt to modify the boat speed.

object ELOnModifyBoatSpeed(BasePlayer player, MotorRowboat boat); // Return non-null to prevent EpicLoot from modifying the boat speed.
object STOnModifyBoatSpeed(BasePlayer player, MotorRowboat boat); // Return non-null to prevent SkillTree from modifying the boat speed.

 

  • Like 1
WarKingz

Posted (edited)

i changed this to enabled": false but still doing it or have i did it wrong 

    "Transporters": {
      "enabled": false,
      "item_blacklist": null,
      "item_whitelist": null,
      "tierInfo": {
        "s": {
          "chance_weight": 10,
          "min_value": 0.1,
          "max_value": 0.15
        },
        "a": {
          "chance_weight": 20,
          "min_value": 0.06,
          "max_value": 0.11
        },
        "b": {
          "chance_weight": 50,
          "min_value": 0.04,
          "max_value": 0.07
        },
        "c": {
          "chance_weight": 100,
          "min_value": 0.01,
          "max_value": 0.05
        }
      },
      "static_skins": {},
      "setInfo": {
        "2": {
          "setBonus": {
            "BonusMultiplier": {
              "modifier": 0.1,
              "Permissions [permission / title]": null
            }
          }
        },
        "4": {
          "setBonus": {
            "BonusMultiplier": {
              "modifier": 0.2,
              "Permissions [permission / title]": null
            },
            "IncreasedBoatSpeed": {
              "modifier": 0.5,
              "Permissions [permission / title]": null
            }
          }
        },
        "6": {
          "setBonus": {
            "BonusMultiplier": {
              "modifier": 0.5,
              "Permissions [permission / title]": null
            },
            "IncreasedBoatSpeed": {
              "modifier": 1.0,
              "Permissions [permission / title]": null
            },
            "FreeVehicleRepair": {
              "modifier": 1.0,
              "Permissions [permission / title]": null

 

Edited by WarKingz
imthenewguy

Posted

5 minutes ago, WarKingz said:

i changed this to enabled": false but still doing it or have i did it wrong 

    "Transporters": {
      "enabled": false,
      "item_blacklist": null,
      "item_whitelist": null,
      "tierInfo": {
        "s": {
          "chance_weight": 10,
          "min_value": 0.1,
          "max_value": 0.15
        },
        "a": {
          "chance_weight": 20,
          "min_value": 0.06,
          "max_value": 0.11
        },
        "b": {
          "chance_weight": 50,
          "min_value": 0.04,
          "max_value": 0.07
        },
        "c": {
          "chance_weight": 100,
          "min_value": 0.01,
          "max_value": 0.05
        }
      },
      "static_skins": {},
      "setInfo": {
        "2": {
          "setBonus": {
            "BonusMultiplier": {
              "modifier": 0.1,
              "Permissions [permission / title]": null
            }
          }
        },
        "4": {
          "setBonus": {
            "BonusMultiplier": {
              "modifier": 0.2,
              "Permissions [permission / title]": null
            },
            "IncreasedBoatSpeed": {
              "modifier": 0.5,
              "Permissions [permission / title]": null
            }
          }
        },
        "6": {
          "setBonus": {
            "BonusMultiplier": {
              "modifier": 0.5,
              "Permissions [permission / title]": null
            },
            "IncreasedBoatSpeed": {
              "modifier": 1.0,
              "Permissions [permission / title]": null
            },
            "FreeVehicleRepair": {
              "modifier": 1.0,
              "Permissions [permission / title]": null

 

You will need to wait until update. Forced wipe breaks the plugin, so I am waiting for a few chances to oxide so I can update it.

  • Love 1
WarKingz

Posted

last question will this plugin mess with PreventLooting  CustomHelicopterTiers. & LootDefender as i have been having problems with players can loot a players crate from heli kills 

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