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Fruster

Posted (edited)

18 hours ago, Malkizid said:

Hello, is anybody else having problems with elevators in the dungeons ?

@Fruster Have you noticed any issues with elevators since Forcewipe ? 

Facepunch changed some things with elevator behaviour recently and it seems the default base designs elevators dont turn on or off anymore, players cant use them.
 

Hey! I fixed it

Edited by Fruster
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Malkizid

Posted

20 hours ago, Fruster said:

Hey! I fixed it

That's great, thank you for the prompt update Fruster!

Sorry I did not create a support ticket as I was not exactly sure of the technical issue and thought it would be easier to see if any other people had the same problem.

Cheers, have a good day.

Fruster

Posted

21 minutes ago, Malkizid said:

That's great, thank you for the prompt update Fruster!

Sorry I did not create a support ticket as I was not exactly sure of the technical issue and thought it would be easier to see if any other people had the same problem.

Cheers, have a good day.

You're welcome! You don't have to create a ticket, if you have any questions, you can just let me know in PM

  • Like 1
Dead Nasty

Posted

 Failed to call hook 'OnEntityTakeDamage' on plugin 'DungeonBases v1.1.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.DungeonBases.OnEntityTakeDamage (AutoTurret turret, HitInfo hitinfo) [0x00000] in <cb5da178b9ee468eae7c748cb0c2aa18>:0 
  at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00559] in <cb5da178b9ee468eae7c748cb0c2aa18>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0

Hello, gettin this with the latest update. 🙂

Fruster

Posted

6 hours ago, Dead Nasty said:
 Failed to call hook 'OnEntityTakeDamage' on plugin 'DungeonBases v1.1.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.DungeonBases.OnEntityTakeDamage (AutoTurret turret, HitInfo hitinfo) [0x00000] in <cb5da178b9ee468eae7c748cb0c2aa18>:0 
  at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00559] in <cb5da178b9ee468eae7c748cb0c2aa18>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0

Hello, gettin this with the latest update. 🙂

Thanks, I fixed it

  • Like 1
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Dead Nasty

Posted

7 hours ago, Fruster said:

Thanks, I fixed it

appreciate the quick fix!

  • Love 1
Malkizid

Posted

Yes, it seems to be working fine for us now too,
having spawned and played all 4 dungeon types, using the default Dungeon designs.
Thanks Fruster!

I have removed my custom designs as I must remake them according to the new instructions.

Fruster

Posted

43 minutes ago, Malkizid said:

Yes, it seems to be working fine for us now too,
having spawned and played all 4 dungeon types, using the default Dungeon designs.
Thanks Fruster!

I have removed my custom designs as I must remake them according to the new instructions.

Your custom dungeons should work fine even after this update. What went wrong?

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