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Kapco411

Posted

I do not run that plugin. When this was first reported from a player I joined the server and spawned a card.  The door would not open. It was the first door on the outside entrance. I had to Kill the door to open it as it would not open from inside either.

 

Fruster

Posted

5 minutes ago, Kapco411 said:

I do not run that plugin. When this was first reported from a player I joined the server and spawned a card.  The door would not open. It was the first door on the outside entrance. I had to Kill the door to open it as it would not open from inside either.

 

Please attach a screenshot of the door that won't open, maybe it will help me

M0R6IUS

Posted

Author plugin, you can cope: when a player dies in the dungeon, after the destruction of the dungeon things players disappear, they are simply removed, I flew around the entire map and could not find, then checked, and indeed, all that in the area of the dungeon all removed. Also another bug, if the player uses teleportation from the dungeon home, then when the dungeon is destroyed, it will begin to accumulate radiation, the player will simply die, and can not do anything. 

Kapco411

Posted

8 hours ago, Kapco411 said:

I do not run that plugin. When this was first reported from a player I joined the server and spawned a card.  The door would not open. It was the first door on the outside entrance. I had to Kill the door to open it as it would not open from inside either. I just heard back from a player he said he had trouble with all color key cards.

 

 

 

Fruster

Posted

24 minutes ago, Kapco411 said:

 

If the problem is relevant for you, please create a support request with a detailed description. We will figure it out, but keep in mind that your help will be needed, since the configuration of each server with all its plugins is individual

Fruster

Posted

1 hour ago, M0R6IUS said:

Author plugin, you can cope: when a player dies in the dungeon, after the destruction of the dungeon things players disappear, they are simply removed, I flew around the entire map and could not find, then checked, and indeed, all that in the area of the dungeon all removed. Also another bug, if the player uses teleportation from the dungeon home, then when the dungeon is destroyed, it will begin to accumulate radiation, the player will simply die, and can not do anything. 

Hey! The plugin is not compatible with teleportation, but I can try to do it in the next update. As for the bodies of players and NPCs, this is how it should be. It is intended that those who did not have time to leave the dungeon remain there forever. Especially for you, I can add a setting so that bodies and other objects are not deleted. But they will fall to the ground from a height, after the destruction of the dungeon, because the dungeon is located high above the map

  • Like 1
rex

Posted

bonjour   j ai sa qui reste apprêt  le dispawn  

Capture d'écran 2024-12-12 164646.png

Malkizid

Posted (edited)

Just to note, I'm having zero issues with doors / card readers/ elements or teleportation not functioning.
Whatever issues people are experiencing lately, are almost definitely a conflict.

Always test and set up a new plugin on a test server in a clean environment first, then see how it interacts with your configurations and other plugins.
This should be a standard procedure before reporting errors and bugs.

 

Edited by Malkizid
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Fruster

Posted

4 hours ago, rex said:

bonjour   j ai sa qui reste apprêt  le dispawn  

Capture d'écran 2024-12-12 164646.png

Sorry, I didn't quite understand the description of the problem, at what point in time does this happen?

Kapco411

Posted

7 hours ago, Malkizid said:

Just to note, I'm having zero issues with doors / card readers/ elements or teleportation not functioning.
Whatever issues people are experiencing lately, are almost definitely a conflict.

Always test and set up a new plugin on a test server in a clean environment first, then see how it interacts with your configurations and other plugins.
This should be a standard procedure before reporting errors and bugs.

 

No Doubt a conflict which is why server owners report issues here to see if others are experiencing the same issues. Things that work on a vanilla server might not run on servers sunning hundreds of plugins which is typical of most modded servers. Most respected developers are willing to help resolve issues when they arise and help to resolve conflict between other plugins as this ensures longevity of the plugin they created. Alpha and Beta testing are normally done by the developer prior to public release and not post sale by the consumer. If a product is known not to function in certain situations or conditions a disclaimer would be best practice prior to sales. 

Malkizid

Posted

2 hours ago, Kapco411 said:

No Doubt a conflict which is why server owners report issues here to see if others are experiencing the same issues. Things that work on a vanilla server might not run on servers sunning hundreds of plugins which is typical of most modded servers. Most respected developers are willing to help resolve issues when they arise and help to resolve conflict between other plugins as this ensures longevity of the plugin they created. Alpha and Beta testing are normally done by the developer prior to public release and not post sale by the consumer. If a product is known not to function in certain situations or conditions a disclaimer would be best practice prior to sales. 

Yes, I wasn't implying or suggesting that nobody should post or report issues in the discussion thread.
Of course that should be done. All knowledge is helpful.

The point of my message was:
1: to state that in my use and testing, the plugin is not faulty and works as intended.
2: The developer is not responsible for conflicts with other plugins
3: To remind users / buyers to perform testing or do research before buying and loading a plugin. Especially if they run a highly modded server, that's the server owners responsibility.

A safe practice recommendation, that is all.

Of course if a developer is willing to help and make other plugins work with theirs, that is great.
And in this case Fruster is clearly wiling to help

I'm sorry if you found my message dismissive or misunderstood, that was not my intention.

If a product has a fault, devlopers are obliged to post a notice or disclaimer and usually do.
I dont think Alpha and Beta testing are in question here.


 

Venedas

Posted

Is it possible to change the amount of entities it generates per second? My server is getting a pretty decent lag spike when the dungeon is generated.

Fruster

Posted

54 minutes ago, Venedas said:

Is it possible to change the amount of entities it generates per second? My server is getting a pretty decent lag spike when the dungeon is generated.

Hey! Most likely it depends on the size of the buildings, and that's how the copy paste plugin works. I can't influence it, unfortunately. From my observations, this lag was not big, no more than when creating cargoship or raidable base

vanzylquintin42

Posted

hi when starting the event i get this [Dungeon Bases] No hatch found, or both hatches not found.

this is with the standard bases in the data file only base 2 spawns and then the event works

 

Fruster

Posted

3 hours ago, vanzylquintin42 said:

hi when starting the event i get this [Dungeon Bases] No hatch found, or both hatches not found.

this is with the standard bases in the data file only base 2 spawns and then the event works

 

hi, most likely some plugin related to loot tables affects this. If you can't solve this problem, create a support request please, we'll try to figure it out

Persona

Posted

Good afternoon.
Please add notify

Fruster

Posted

6 hours ago, Persona said:

Good afternoon.
Please add notify

Hi, I added your suggestion to my list

Ragtime

Posted

I am interested in buying this plugin, but I have a few questions. Gone trough the tread and there is maybe a few thing I don't really understand.  

1. Does these dungeon pasted like any copied structures (I frequently use copy/paste), and not just prior to an event?

2. I can see a hatch in one of the images. Does this mean that it also goes underground? Normal copy/paste have trouble with level, thus you can't go underground normally. 

Kindly Ragtime

 

Fruster

Posted

14 minutes ago, Ragtime said:

I am interested in buying this plugin, but I have a few questions. Gone trough the tread and there is maybe a few thing I don't really understand.  

1. Does these dungeon pasted like any copied structures (I frequently use copy/paste), and not just prior to an event?

2. I can see a hatch in one of the images. Does this mean that it also goes underground? Normal copy/paste have trouble with level, thus you can't go underground normally. 

Kindly Ragtime

 

Hey! I didn't quite understand the first question, but dungeons are pasted like any copied structures. 

in fact, the dungeon itself is located high above the map, not underground

GooberGrape

Posted

Can you add AlphaLoot support please.

Aton

Posted

For those wondering, yes, you can spawn a Bradley in a custom built dungeon lol. 

  • Haha 3
M0R6IUS

Posted

I have a lot of abandoned entrances left on the map, I'm already stopping the event before the restart, there are still a lot of entrances on the map.

Fruster

Posted

42 minutes ago, M0R6IUS said:

I have a lot of abandoned entrances left on the map, I'm already stopping the event before the restart, there are still a lot of entrances on the map.

Hey! Do you only use default dungeons or your own?

laodu

Posted

NPCs will pass through walls, sometimes outside or inside the walls, and players cannot kill them.

Fruster

Posted

7 hours ago, laodu said:

NPCs will pass through walls, sometimes outside or inside the walls, and players cannot kill them.

Hi, there are certain algorithms of NPC behavior. It is impossible to take into account all the nuances, so sometimes this can happen if you use custom buildings. This can also happen with default dungeons in rare cases. If you have serious difficulties with this, contact me in discord or PM, we will try to figure it out together

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