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Baron Von Finchus

Posted

I like the look of this plugin. As far as I understand from reading the configuration you posted the plugin doesnt have multiple messages for the same type of death that the plugin will choose at random.

For example: A player killing another player

Message1: Attacker murdered Victim

Message2: Attacker shot Victim

 

If this is not supported by the plugin would it be something you would consider adding?

RustLover

Posted

May it send all death messages to discord?

RustCore

Posted

Hello there,

here are some of my experiences, bugs and suggestions.

The Plugin is running great. I have it now for about 3 months.
UI and the DIYUI are simple and easy. I like that a lot.
Special the switch between floating ui and chat.

Now some bugs:
Some distances and weapon types are not shown on killfeed.
Like rocket launcher the distance or the grenade launcher as weapon.
The color for patrol helicopter isnt shown correct at PlayerKillPatrolHelicopter.(Bradley works)

Here my suggestions:
Make an option wehre you can chose what you see geting killed or is the killer.
Like Animal/Entity/NPC as Killer/Kill enable true or false.
Show Animal as Killer: true/false
Show Animal geting killed: true/false
and so on.

Ad kill types like radiation/drowning/freezing/fall etc. as enviromental kill and then the option for enable true or false.

Simplify the options for the diverent colors you can change in the config file.
"AnimalColor": "color=#FFFF00"
"NPCColor": "color=#848484"
"PlayerColor": "color=#A640FF"
right now this is a bit of a mess but useable.

MfG. Raysiel

also add my config file

DeathMessage.json

Darien

Posted (edited)

我总是显示未知武器杀死的

Why do I always show unknown weapons

Edited by CM1234
Sveervoox

Posted (edited)

Is this dead?

I went ahead and purchased. Appears to be really good plugin - however I did notice some new items (like PolarBear) not showing. I will hold my review until I hear back as I think this is a valuable plugin. 

Hopefully still supported. 🙂 Thank you.

Edited by Sveervoox
TwoShoes

Posted

9 hours ago, Sveervoox said:

Is this dead?

I went ahead and purchased. Appears to be really good plugin - however I did notice some new items (like PolarBear) not showing. I will hold my review until I hear back as I think this is a valuable plugin. 

Hopefully still supported. 🙂 Thank you.

I've been using this for the past 6 months. Do to Damo leaving and MikeHawke taking over you'll have to put in on the get support page for Mike to update

  • Like 1
Darien

Posted

No after-sales service???????None of the problems were fixed?????

  • Like 1
机车喵

Posted

Why can't I buy it?

  • Like 1
Wilogarl

Posted

does it work with BotReSpawn?

 

TwoShoes

Posted

10 hours ago, Wilogarl said:

does it work with BotReSpawn?

 

I've been using it with bot ReSpawn and have had no issues

Wilogarl

Posted

Is it possible to add the option that when an Atoturret kills a BotReSpawn NPC it will be displayed 

 

Robis

Posted

Looks like this is a reason why players get packet flood ?

06/23 13:27:27 | Calling 'OnEntityDeath' on 'DeathMessage v1.0.8' took 26797ms
06/23 13:27:27 | Calling 'OnEntityDeath' on 'DeathMessage v1.0.8' took average 0ms


06/23 13:27:27 | 93.253.249.51:50196/76561198328943076/xTGx kicked: Packet Flooding: Player Tick
06/23 13:27:27 | 185.241.224.157:57009/76561198038509269/Learning_2_Play kicked: Packet Flooding: Player Tick
06/23 13:27:27 | 86.172.150.16:51154/76561199436081746/Contempt kicked: Packet Flooding: Player Tick
06/23 13:27:27 | 68.96.123.63:57777/76561198142819148/differentpointofview kicked: Packet Flooding: Player Tick
06/23 13:27:27 | 95.148.97.142:62718/76561199323124855/Stoney kicked: Packet Flooding: Player Tick
06/23 13:27:27 | 95.91.217.67:17407/76561199383527873/DoNBravo kicked: Packet Flooding: Player Tick
06/23 13:27:27 | 78.112.210.178:53036/76561198026203050/Nephesch kicked: Packet Flooding: Player Tick
06/23 13:27:27 | 91.232.238.70:52844/76561198283780556/Glory to Ukraine kicked: Packet Flooding: Player Tick
06/23 13:27:27 | 79.116.5.182:55657/76561198276258802/Bestia kicked: Packet Flooding: Player Tick
06/23 13:27:27 | 159.146.6.48:19559/76561198985434516/HârdMâñ kicked: Packet Flooding: Player Tick
06/23 13:27:27 | 5.13.128.192:57409/76561198826092788/tr3izpr3i0 kicked: Packet Flooding: Player Tick

  • Confused 1
US Apocalypse

Posted

for some reason this plug in stop working for me

Robis

Posted

because of latest oxide updates plugin no longer working

Failed to call hook 'OnServerInitialized' on plugin 'DeathMessage v1.0.9' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.DeathMessage.OnServerInitialized () [0x00006] in <a6b147e0d3414205aed38112f867adc5>:0

at Oxide.Plugins.DeathMessage.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002ab] in <a6b147e0d3414205aed38112f867adc5>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0

Robis

Posted

Guys i find out solution, updates corrupted config file... delete config file and reload plugin, it will generate good config file and plugin will work again

pkeffect

Posted

On 4/21/2022 at 2:59 AM, RustCore said:

Hello there,

here are some of my experiences, bugs and suggestions.

The Plugin is running great. I have it now for about 3 months.
UI and the DIYUI are simple and easy. I like that a lot.
Special the switch between floating ui and chat.

Now some bugs:
Some distances and weapon types are not shown on killfeed.
Like rocket launcher the distance or the grenade launcher as weapon.
The color for patrol helicopter isnt shown correct at PlayerKillPatrolHelicopter.(Bradley works)

Here my suggestions:
Make an option wehre you can chose what you see geting killed or is the killer.
Like Animal/Entity/NPC as Killer/Kill enable true or false.
Show Animal as Killer: true/false
Show Animal geting killed: true/false
and so on.

Ad kill types like radiation/drowning/freezing/fall etc. as enviromental kill and then the option for enable true or false.

Simplify the options for the diverent colors you can change in the config file.
"AnimalColor": "color=#FFFF00"
"NPCColor": "color=#848484"
"PlayerColor": "color=#A640FF"
right now this is a bit of a mess but useable.

MfG. Raysiel

also add my config file

DeathMessage.json 41.2 kB · 12 downloads

After purchasing and doing some heavy editing to the messages section, I have come to the same conclusions as above. All of that, please. Especially the Environmental deaths. Having the option to only see players killed by animals/npcs ect. This would put it at the same level as other not-named plugin except much easier to use. Thank you for your work and are looking forward to future updates.

ScizzyDizzle

Posted

Could we update this to include the new minigun and military flame thrower?

  • Like 1
Komorebi

Posted

可以增加c4、火箭弹这些武器的击杀的提示吗

laodu

Posted

Even if created, C4 and other kill prompts will not be displayed

  • Like 2
Godzilla

Posted (edited)

@MuB-Studios

Killing the Patrol Helicopter does not appear

When destroying Bradley, the type of weapon used does not appear, for example HV Rocket

Other types of weapons such as grenades, flamethrowers, c4 etc do not appear

Edited by Godzilla
  • Like 1
VMmardoK

Posted

On 7/25/2024 at 4:05 AM, Godzilla said:

@MuB-Studios

Killing the Patrol Helicopter does not appear

When destroying Bradley, the type of weapon used does not appear, for example HV Rocket

Other types of weapons such as grenades, flamethrowers, c4 etc do not appear

Same, help

@Cobalt Studios

ScizzyDizzle

Posted

36 minutes ago, VMmardoK said:

Same, help

@Cobalt Studios

Hey mate, the team at Cobalt have only recently taken over this project, I believe they've been working hard fixing up a bunch of plugins from other developers and they mentioned they will get to this at some stage, there was talk about them potentially rebuilding it.

cheers

  • Like 1
  • Love 1
VMmardoK

Posted

On 10/14/2024 at 4:11 AM, ScizzyDizzle said:

Hey mate, the team at Cobalt have only recently taken over this project, I believe they've been working hard fixing up a bunch of plugins from other developers and they mentioned they will get to this at some stage, there was talk about them potentially rebuilding it.

cheers

But when will that be? I bought the plugin a while ago and I'm still waiting for the update to be put on my servers, but it's not in the right condition. They don't say anything either.

  • Like 1

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