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Custom Buttons 2.0.6

$7.50
   (32 reviews)

8 Screenshots

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  • 119.35 kB

Recommended Comments



Snaplatack

Posted

On 2/24/2024 at 12:22 AM, GREAT PRETENDER said:

what do you meen?

 

So it only supports chat commands. When you put the command in the config, it only executes the command in chat. There is no option to run in game console commands via the config.

Alpha28

Posted

Love the Plugin , is it posbible to get the button permissios to show up in Permission Manager ?

)

Kobani

Posted

4 minutes ago, Alpha28 said:

Love the Plugin , is it posbible to get the button permissios to show up in Permission Manager ?

)

After creating your buttons, reload the plugin and they should be visible there.

  • Love 1
Alpha28

Posted

13 minutes ago, Kobani said:

After creating your buttons, reload the plugin and they should be visible there.

okay wow thanks a lot for the info ❤️ 

  • Like 1
Sahyatt

Posted

Does anyone know what could be causing this?  It started after this months update.

 

Failed to call hook 'OnLootEntityEnd' on plugin 'CustomButtons v2.0.6' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.CustomButtons.CreatePartialCui (BasePlayer player, System.Collections.Generic.List`1[T] list) [0x00000] in <1ff39c0ed2d94eeb845ff294441cecc9>:0
at Oxide.Plugins.CustomButtons.OnLootEntityEnd (BasePlayer player, BaseEntity entity) [0x00012] in <1ff39c0ed2d94eeb845ff294441cecc9>:0
at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00df9] in <1ff39c0ed2d94eeb845ff294441cecc9>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0

TacTicToe

Posted

I already posted about this issue and so far no response from the developer. 🙄

Dead Nasty

Posted

Failed to call hook 'OnPlayerSleepEnded' on plugin 'CustomButtons v2.0.6' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.CustomButtons.CreateCui (BasePlayer player) [0x00000] in <951d5308c86141069384484c21a8120a>:0 
  at Oxide.Plugins.CustomButtons.OnPlayerSleepEnded (BasePlayer player) [0x00000] in <951d5308c86141069384484c21a8120a>:0 
  at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c70] in <951d5308c86141069384484c21a8120a>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0

 

David

Posted (edited)

@TacTicToe @Sahyatt 

There is support section which is meant for posting errors.
If you do not own the plugin, don't use discussion as way how to get support.

Edited by David
  • Like 2
TacTicToe

Posted

I own the plugin, you are never on MyVector so I am trying to ask you to fix your damn script here, you ass munch. Nice way to treat people that paid for your busted plugin!

buttons.jpg.1a9945888260c65354b9bf58770a7f87.jpg

Sahyatt

Posted

The plugin was purchased by the co-owner of my server.  Is there a reason why you are such an ass to the people who purchase your products?

aomuu

Posted

The permissions for the buttons/panels created do not seem to be reflected.

 

Kobani

Posted

19 minutes ago, あおむぅ said:

The permissions for the buttons/panels created do not seem to be reflected.

 

Reload the plugin, then you can see them.

Light Hammer

Posted

On 8/7/2023 at 3:10 PM, Kobani said:


The solution to this is to set the following 

   "Base Position": {                         
          "Anchor Min": "0.5 0.0",                 
          "Anchor Max": "0.5 0.0"             

but then you also have to adjust your buttons again, as you have set them to default

Thank you for this...was driving me mad for the longest time

  • Like 1
Jim10_4

Posted

Hi

Loving the plugin. I’m wondering with there was a possibility of using server rewards / economics? So they have to pay to click the button.. 

 

Thanks

Tap_Master

Posted

Question to anyone who may know something, I have some players stating they have the buttons higher or lower than what I have set it to. My question is, is there a setting in the config that allows players to adjust the placement of their buttons as they see fit? If not, is there anywhere in the configuration where using the player monitor aspects can show proper placement?

I hope this makes sense.helpdesk.png.349650a63e17a2e03ce44381fccb8bb9.png

MichuX

Posted (edited)

15 hours ago, Tap_Master said:

Question to anyone who may know something, I have some players stating they have the buttons higher or lower than what I have set it to. My question is, is there a setting in the config that allows players to adjust the placement of their buttons as they see fit? If not, is there anywhere in the configuration where using the player monitor aspects can show proper placement?

I hope this makes sense.helpdesk.png.349650a63e17a2e03ce44381fccb8bb9.png

That's one of my big problems...

All players, each one they have different views BECAUSE of the User Interface Scale from rust options.

If you change your User Interface Scale, It will be so different the position.

It should be an option that allows you to lock the position for every scale! Other plugins already does that like backpack button Icon, etc.
It's something that is missing this plugin.


Regards,

MichuX

Edited by MichuX
Snaplatack

Posted

20 minutes ago, MichuX said:

That's one of my big problems...

All players, each one they have different views BECAUSE of the User Interface Scale from rust options.

If you change your User Interface Scale, It will be so different the position.

It should be an option that allows you to lock the position for every scale! Other plugins already does that like backpack button Icon, etc.
It's something that is missing this plugin.


Regards,

MichuX

It's on the anchor points. You need to anchor the UIs to the center of the screen then offset from there. That way it will scale out all ways from the center. This is from my experience. 

Anchor Min: 0.5 , 0

Anchor Max: 0.5, 0

  • Confused 1

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