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MTriper

Posted

On 6/3/2025 at 12:34 PM, Krusnyik said:

Hi, I would like to know if a liquid can be added as a preparation ingredient e.g. radioactive water ?

I don't plan on adding that.

steampunkvalley

Posted

There's no command to reset a cooldown, correct? Mostly concerned about long cooldowns persisting after wipe and not knowing who might have a cooldown active at the time of wipe.

MTriper

Posted

On 7/27/2025 at 10:40 PM, steampunkvalley said:

There's no command to reset a cooldown, correct? Mostly concerned about long cooldowns persisting after wipe and not knowing who might have a cooldown active at the time of wipe.

Hi, I'm sorry for not answering right away. Yes, you're right, right now there's no way to disable cooldown on command or with a wipe. I will add this in the next update.

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PhatBlinkie

Posted (edited)

update needed for force wipe tomorrow
CraftingPanel - Failed to compile: There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)' | Line: 3365, Pos: 53

Edited by PhatBlinkie
MTriper

Posted

On 8/17/2025 at 7:07 PM, BaluDog Gaming said:

Hello, are you able to add something to the config that will restrict access to DLC/skin variations items unless the player owns it please? Perhaps utilising https://umod.org/plugins/player-dlc-api or similar?

Hi, I don't understand why to use such methods if a player who has purchased skins and DLC can craft them anyway.

BaluDog Gaming

Posted

On 8/19/2025 at 4:18 PM, MTriper said:

Hi, I don't understand why to use such methods if a player who has purchased skins and DLC can craft them anyway.

Hi, if the DLC item is added to crafting panel, then all players can craft the item or use the skins set in variations? Was thinking more for the players that do not own the DLCs/skins.

  • Like 1
chencan

Posted

On 8/21/2025 at 12:55 AM, BaluDog Gaming said:

Hi, if the DLC item is added to crafting panel, then all players can craft the item or use the skins set in variations? Was thinking more for the players that do not own the DLCs/skins.

Hi, +1 me too 

MTriper

Posted

On 8/20/2025 at 7:55 PM, BaluDog Gaming said:

Hi, if the DLC item is added to crafting panel, then all players can craft the item or use the skins set in variations? Was thinking more for the players that do not own the DLCs/skins.

Hello, if a player has DLC or skins, why would they use the crafting panel when they can craft them in the regular in-game crafting menu? And those who don't have these skins will still not have access to them.

BaluDog Gaming

Posted

10 hours ago, MTriper said:

Hello, if a player has DLC or skins, why would they use the crafting panel when they can craft them in the regular in-game crafting menu? And those who don't have these skins will still not have access to them.

Hi, (disclaimer: I am most likely over thinking the approach/complexity!). I was previously using umod CraftingController although this worked for limiting items, I wasn't keen on the lack of UI feedback to players when something doesn't craft. So I had a look around at the various paid plugins and decided to purchase yours given the features available.

I still wanted to limit the in game crafting options to players, so decided to use the umod NoCraft plugin since that gives an in game message to players and allows me to disable crafting all items through the in game crafting as I wanted players to use this plugin for crafting. It also means in the message I can inform players to use /craft etc instead.

I was then hoping to add the items in game to this plugin as I can then modify what is needed to craft them as well as all the other features etc. However, the reason for the question was, if I add a DLC item in this plugin, it becomes available to all, right? Which would lead me to breaking ToS (my responsibility I know). I would also have to include the DLC items, as I would break ToS if these were not available to players to craft. I thought maybe I could use the DLC feature you mention in the plugin features and the permissions for this, but from what I can see, this plugin doesn't check if a player is entitled to the DLC even with the permission applied. Or am I mistaken here?

So unless there is some ownership check on items, the only option I can think of for now is to: explicitly specify items in umod NoCraft, except DLC items. Players still then use in game crafting for DLC items and craft everything else (minus variations as skins) through this plugin.

I understand if that is not within the scope of the plugin (all items + DLC/Skin checks) as I said earlier I am probably overthinking the approach. Thanks for the help so far!

PhatBlinkie

Posted

pretty sure putting that no craft plugin is also a violation of the update TOS, if you blocked all, it prevents players from crafting the items they paid for

BaluDog Gaming

Posted

22 hours ago, PhatBlinkie said:

pretty sure putting that no craft plugin is also a violation of the update TOS, if you blocked all, it prevents players from crafting the items they paid for

Only if the DLC items are blocked yes, then it would be. 

MTriper

Posted

On 8/27/2025 at 8:29 PM, BaluDog Gaming said:

Hi, (disclaimer: I am most likely over thinking the approach/complexity!). I was previously using umod CraftingController although this worked for limiting items, I wasn't keen on the lack of UI feedback to players when something doesn't craft. So I had a look around at the various paid plugins and decided to purchase yours given the features available.

I still wanted to limit the in game crafting options to players, so decided to use the umod NoCraft plugin since that gives an in game message to players and allows me to disable crafting all items through the in game crafting as I wanted players to use this plugin for crafting. It also means in the message I can inform players to use /craft etc instead.

I was then hoping to add the items in game to this plugin as I can then modify what is needed to craft them as well as all the other features etc. However, the reason for the question was, if I add a DLC item in this plugin, it becomes available to all, right? Which would lead me to breaking ToS (my responsibility I know). I would also have to include the DLC items, as I would break ToS if these were not available to players to craft. I thought maybe I could use the DLC feature you mention in the plugin features and the permissions for this, but from what I can see, this plugin doesn't check if a player is entitled to the DLC even with the permission applied. Or am I mistaken here?

So unless there is some ownership check on items, the only option I can think of for now is to: explicitly specify items in umod NoCraft, except DLC items. Players still then use in game crafting for DLC items and craft everything else (minus variations as skins) through this plugin.

I understand if that is not within the scope of the plugin (all items + DLC/Skin checks) as I said earlier I am probably overthinking the approach. Thanks for the help so far!

Now I understand what you meant. Please understand me correctly, you are describing a very specific feature that will not be of interest to everyone.

When the “craftingpanel._unlockdlc” permission is granted, the player will only have access to standard DLC items with standard skin (no skin variations). Moreover, they will be available in the in-game crafting panel, which you want to disable.

BaluDog Gaming

Posted

5 hours ago, MTriper said:

Now I understand what you meant. Please understand me correctly, you are describing a very specific feature that will not be of interest to everyone.

When the “craftingpanel._unlockdlc” permission is granted, the player will only have access to standard DLC items with standard skin (no skin variations). Moreover, they will be available in the in-game crafting panel, which you want to disable.

Hi MTriper, thanks for the further feedback. I completely understand, hence the question. When the “craftingpanel._unlockdlc” permission is granted to the player - they get access to the DLC items regardless if they have purchased the DLC or not, correct?

"Moreover, they will be available in the in-game crafting panel" - do you mean that when the “craftingpanel._unlockdlc” permission is granted to the player - they will also be able to craft the DLC items via the in game standard crafting panel?

MTriper

Posted

7 minutes ago, BaluDog Gaming said:

Hi MTriper, thanks for the further feedback. I completely understand, hence the question. When the “craftingpanel._unlockdlc” permission is granted to the player - they get access to the DLC items regardless if they have purchased the DLC or not, correct?

"Moreover, they will be available in the in-game crafting panel" - do you mean that when the “craftingpanel._unlockdlc” permission is granted to the player - they will also be able to craft the DLC items via the in game standard crafting panel?

When granting the ‘craftingpanel._unlockdlc’ permission, all DLC items will become available to the player regardless of whether they have purchased them or not. If the player has purchased some of these items, only the missing ones will be added.

And crafting these items will ONLY be added to the in-game crafting panel. These items will not be added to the crafting panel of this plugin.

BaluDog Gaming

Posted

23 minutes ago, MTriper said:

When granting the ‘craftingpanel._unlockdlc’ permission, all DLC items will become available to the player regardless of whether they have purchased them or not. If the player has purchased some of these items, only the missing ones will be added.

And crafting these items will ONLY be added to the in-game crafting panel. These items will not be added to the crafting panel of this plugin.

Thanks! Understood. Did you have any thoughts on the suggestion of checking if players should be able to access/craft the DLC items regardless of the permission being granted? Or would this be out of scope for your plugin just now?

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