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Craft Menu 1.1.71

$16.00
   (21 reviews)
Message added by David,

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This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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snetzer

Posted

3 minutes ago, David said:

I still dont understand what's the point of adding marketplace into CraftMenu. I suppose that you want sell those items, in that case you are free to use GUIShop from umod or you can wait on my Shop release after new year.

I mean the Drone Station (assets/prefabs/misc/marketplace/marketplace.prefab) from the Outpost 😉

David

Posted

Just now, snetzer said:

I mean the Drone Station (assets/prefabs/misc/marketplace/marketplace.prefab) from the Outpost 😉

Oh I was confused 😄 Im pretty sure you can use that.

snetzer

Posted

3 minutes ago, David said:

Oh I was confused 😄 Im pretty sure you can use that.

I inserted that and can also create and set the marketplace, but not pick it up again with a hammer

David

Posted

2 minutes ago, snetzer said:

I inserted that and can also create and set the marketplace, but not pick it up again with a hammer

Sadly picking up system is based OnHammerHit hook which means if entity is not taking hammer hits like pumpjack or recycler, it cant be picked. It would require me to make some different pick up system which I might do in future but no estimates now.

snetzer

Posted

6 minutes ago, David said:

Sadly picking up system is based OnHammerHit hook which means if entity is not taking hammer hits like pumpjack or recycler, it cant be picked. It would require me to make some different pick up system which I might do in future but no estimates now.

Ah ok thanks for your answer

Delltus

Posted

1) I would like to see a feature, the ability to craft an item or unlock it with currency  https://umod.org/plugins/economics 

2) I would like to know how to allow my players to buy the minicopter, against the monetary economy https://umod.org/plugins/gui-shop

3) Have the ability to manufacture a control part, for example called an attack helicopter, to be able to unlock it before or not, against scrap or economic currency.

4) create a permission, which is added to the player once we can or name unlock it, create with resources or economic currency, be able to choose how many times a player can craft it, for example, it conditions or orders can be craft only once, possible to automatically erase the permission after a deletion.

5) I use a blackjack backpack system I would like you to add an evolution of the unlockable permission part the player leaves example 1st backpack the player unlocks it for 100 currency in economic games, 1 additional place is suddenly added, after we can unlock the other places with a part example for the 2nd place 200 currency. The only way my players now have to increase the backpack is to vote for the server, because this follows an evolution.

Backpack authorization:  https://gyazo.com/dd99099f599caf32d4f75545f9423351

MINI copter:

  },
  "Minicopter": {
    "BaseItem": "box.wooden.large",
    "SkinID": 2691274490,
    "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab",
    "NeedsTCAuth": true,
    "CanBePickedUp": false,
    "AdjustHeight": 0.0
  }

  • Confused 1
Delltus

Posted

???

STIVI

Posted

Wouldn't be better if crafting time would be saved in Data file instead in config?

David

Posted

2 hours ago, STIVI said:

Wouldn't be better if crafting time would be saved in Data file instead in config?

Depends on how you look at it, I think you can sort most items by using default craft time option and then just list few items which require longer time separately. Thats why I did put it into config file.

Darbimus

Posted (edited)

I had the pipes error but I see someone else did as well. I'll refer to that to fix the issue.

 

Edited by Darbimus
Jaws

Posted

How many items can we add to the crafting recipe? It looks like only 3 or 4 max. Does the text run off the screen if we have more, or can we create another line below? If let's say I was to add 3 lines for crafting components, will the UI box  for that items grow bigger so everything fits, or will the text run off the screen, and the box stays the same size?

Right now I'm using another crafting plugin for special items. I have added an image example of what I'm using. The plugin allows me to choose as many items for the crafting as I want. At most, I have 7 items for one craftable item.

I love the design of yours, but if there are limitations I have to pass on it until those limitations are lifted a bit. @David

20210716084152_1.jpg

David

Posted (edited)

40 minutes ago, Jaws said:

How many items can we add to the crafting recipe?

Hey, it's unlimited but as you mentioned you can run out of space if you add too many items due to how it's designed. However there is space for second line and I think you can fit 7 items into two lines plus you can "trim" display names inside lang file.

image.png.446499c3e6a01aa54468a7eaf2de827d.png

 

 

4 hours ago, Darbimus said:

I had the pipes error but I see someone else did as well. I'll refer to that to fix the issue.

 

Hey, that's just wrong shortname in default config. 
https://codefling.com/files/sc/2045-pipes-error/

Edited by David
Jaws

Posted

1 hour ago, David said:

Hey, it's unlimited but as you mentioned you can run out of space if you add too many items due to how it's designed. However there is space for second line and I think you can fit 7 items into two lines plus you can "trim" display names inside lang file.

image.png.446499c3e6a01aa54468a7eaf2de827d.png

Awesome to hear. I'm thinking about making the jump, and using this one instead. Thanks for the reply brother.

  • Like 1
Jaws

Posted (edited)

One more question/suggestion. Would it be possible to see this plugin get an update that does not allow the players to be able to open the tech tree? The reason I ask is because I run a Terminus type server with limited crafting (thanks to your great work), and the only way my players can learn a BP is by using a research table.

Edited by Jaws
David

Posted

13 minutes ago, Jaws said:

One more question/suggestion. Would it be possible to see this plugin get an update that does not allow the players to be able to open the tech tree? The reason I ask is because I run a Terminus type server with limited crafting (thanks to your great work), and the only way my players can learn a BP is by using a research table.

TechTree researching can be disabled with one simple hook so you can consider it as already being in the plugin 😉

Jaws

Posted

10 minutes ago, David said:

TechTree researching can be disabled with one simple hook so you can consider it as already being in the plugin 😉

I don't know much about hooks. How exactly can I do that? Will it still allow players to be able to open the workbench?

 

David

Posted

2 minutes ago, Jaws said:

I don't know much about hooks. How exactly can I do that? Will it still allow players to be able to open the workbench?

When players try to unlock something inside tech tree, unlock button will simply wont work. That's best solution for now. Currently I can't disable "Open Tech Tree" button unless facepunch implement ui scaling for plugins which should be soon since it's been listed in their commits month ago. 

Darien

Posted

Can I open this page with NPC instead of workbench?

David

Posted

14 minutes ago, CM1234 said:

Can I open this page with NPC instead of workbench?

its possible to make api for that but ui wont look good as when its open together with workbench.

STIVI

Posted

unknown.png
Craft menu after last update does a lot of spam messages in console
and its not possible to turn this off in config

David

Posted

5 minutes ago, STIVI said:

Craft menu after last update does a lot of spam messages in console
and its not possible to turn this off in config

Oh that's embarrassing, I uploaded version with debug prints 

  • Like 1
RobJ

Posted

My admin that looks after my server when I’m busy sent me this.   The important part is the bottom paragraph.   Thanks 😊 

D0CF694F-18C7-4546-B724-16EAA0FCF1BF.thumb.jpeg.51c267051f4617bd588441d1798c0802.jpeg

David

Posted

1 hour ago, RobJ said:

My admin that looks after my server when I’m busy sent me this.   The important part is the bottom paragraph.   Thanks 😊 

Should be sorted with new update 👍

Fl3x4

Posted

I'm looking for the set time in config and data json but i'm unable to find it

where do i set the crafting time ?

STIVI

Posted

2 hours ago, Fl3x4 said:

I'm looking for the set time in config and data json but i'm unable to find it

where do i set the crafting time ?

obraz.png.764dbbf4b968ee8c98147ead51d78397.png
Crafting time is located in config file, you probably have to delete it first and reload plugin

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