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Craft Menu 1.1.51

$16.00
   (20 reviews)
Message added by David,

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3 minutes ago, David said:

I still dont understand what's the point of adding marketplace into CraftMenu. I suppose that you want sell those items, in that case you are free to use GUIShop from umod or you can wait on my Shop release after new year.

I mean the Drone Station (assets/prefabs/misc/marketplace/marketplace.prefab) from the Outpost 😉

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Just now, snetzer said:

I mean the Drone Station (assets/prefabs/misc/marketplace/marketplace.prefab) from the Outpost 😉

Oh I was confused 😄 Im pretty sure you can use that.

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3 minutes ago, David said:

Oh I was confused 😄 Im pretty sure you can use that.

I inserted that and can also create and set the marketplace, but not pick it up again with a hammer

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2 minutes ago, snetzer said:

I inserted that and can also create and set the marketplace, but not pick it up again with a hammer

Sadly picking up system is based OnHammerHit hook which means if entity is not taking hammer hits like pumpjack or recycler, it cant be picked. It would require me to make some different pick up system which I might do in future but no estimates now.

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6 minutes ago, David said:

Sadly picking up system is based OnHammerHit hook which means if entity is not taking hammer hits like pumpjack or recycler, it cant be picked. It would require me to make some different pick up system which I might do in future but no estimates now.

Ah ok thanks for your answer

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1) J'aimerais voir une fonctionnalité, la possibilité de fabriquer un objet ou de le déverrouiller avec le monnai  https://umod.org/plugins/economics 

2) J'aimerais savoir comment permettre à mes joueurs d'acheter le minicopter, contre l'économie monétaire https://umod.org/plugins/gui-shop

3) Avoir la possibilité de fabriquer une pièce de commande par exemple appelée d'un hélicoptère d'attaque, pour pouvoir la débloquer avant ou non, contre des rebuts ou de la monnaie économique.

4) créer une autorisation, qui est ajoutée au joueur une fois que nous pouvons ou nommer le déverrouiller, créer avec des ressources ou de la monnaie économique, pouvoir choisir combien de fois un joueur peut le fabriquer, par exemple, il conditionne ou commande peut être craft une seule fois, possible d'effacer automatiquement l'autorisation après un effacement.

5) J'utilise un système de sac à dos de blackjack J'aimerais que vous ajoutiez une évolution de la partie permission déblocable le joueur laisse exemple 1er sac à dos le joueur le débloque contre 100 monnaie dans les jeux économiques, 1 place supplémentaire du coup est ajoutée, après on peut déverrouillez les autres places avec une partie exemple pour la 2e place 200 devise. La seule façon dont mes joueurs ont désormais pour augmenter le sac à dos est de voter pour le serveur, car cela suit une évolution.

Autorisation sac à dos :  https://gyazo.com/dd99099f599caf32d4f75545f9423351

MINI copter:

  },
  "Minicopter": {
    "BaseItem": "box.wooden.large",
    "SkinID": 2691274490,
    "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab",
    "NeedsTCAuth": true,
    "CanBePickedUp": false,
    "AdjustHeight": 0.0
  }

Edited by Delltus
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2 hours ago, STIVI said:

Wouldn't be better if crafting time would be saved in Data file instead in config?

Depends on how you look at it, I think you can sort most items by using default craft time option and then just list few items which require longer time separately. Thats why I did put it into config file.

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I had the pipes error but I see someone else did as well. I'll refer to that to fix the issue.

 

Edited by Darbimus
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How many items can we add to the crafting recipe? It looks like only 3 or 4 max. Does the text run off the screen if we have more, or can we create another line below? If let's say I was to add 3 lines for crafting components, will the UI box  for that items grow bigger so everything fits, or will the text run off the screen, and the box stays the same size?

Right now I'm using another crafting plugin for special items. I have added an image example of what I'm using. The plugin allows me to choose as many items for the crafting as I want. At most, I have 7 items for one craftable item.

I love the design of yours, but if there are limitations I have to pass on it until those limitations are lifted a bit. @David

20210716084152_1.jpg

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40 minutes ago, Jaws said:

How many items can we add to the crafting recipe?

Hey, it's unlimited but as you mentioned you can run out of space if you add too many items due to how it's designed. However there is space for second line and I think you can fit 7 items into two lines plus you can "trim" display names inside lang file.

image.png.446499c3e6a01aa54468a7eaf2de827d.png

 

 

4 hours ago, Darbimus said:

I had the pipes error but I see someone else did as well. I'll refer to that to fix the issue.

 

Hey, that's just wrong shortname in default config. 
https://codefling.com/files/sc/2045-pipes-error/

Edited by David
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1 hour ago, David said:

Hey, it's unlimited but as you mentioned you can run out of space if you add too many items due to how it's designed. However there is space for second line and I think you can fit 7 items into two lines plus you can "trim" display names inside lang file.

image.png.446499c3e6a01aa54468a7eaf2de827d.png

Awesome to hear. I'm thinking about making the jump, and using this one instead. Thanks for the reply brother.

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One more question/suggestion. Would it be possible to see this plugin get an update that does not allow the players to be able to open the tech tree? The reason I ask is because I run a Terminus type server with limited crafting (thanks to your great work), and the only way my players can learn a BP is by using a research table.

Edited by Jaws
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13 minutes ago, Jaws said:

One more question/suggestion. Would it be possible to see this plugin get an update that does not allow the players to be able to open the tech tree? The reason I ask is because I run a Terminus type server with limited crafting (thanks to your great work), and the only way my players can learn a BP is by using a research table.

TechTree researching can be disabled with one simple hook so you can consider it as already being in the plugin 😉

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10 minutes ago, David said:

TechTree researching can be disabled with one simple hook so you can consider it as already being in the plugin 😉

I don't know much about hooks. How exactly can I do that? Will it still allow players to be able to open the workbench?

 

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2 minutes ago, Jaws said:

I don't know much about hooks. How exactly can I do that? Will it still allow players to be able to open the workbench?

When players try to unlock something inside tech tree, unlock button will simply wont work. That's best solution for now. Currently I can't disable "Open Tech Tree" button unless facepunch implement ui scaling for plugins which should be soon since it's been listed in their commits month ago. 

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14 minutes ago, CM1234 said:

Can I open this page with NPC instead of workbench?

its possible to make api for that but ui wont look good as when its open together with workbench.

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unknown.png
Craft menu after last update does a lot of spam messages in console
and its not possible to turn this off in config

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5 minutes ago, STIVI said:

Craft menu after last update does a lot of spam messages in console
and its not possible to turn this off in config

Oh that's embarrassing, I uploaded version with debug prints 

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My admin that looks after my server when I’m busy sent me this.   The important part is the bottom paragraph.   Thanks 😊 

D0CF694F-18C7-4546-B724-16EAA0FCF1BF.thumb.jpeg.51c267051f4617bd588441d1798c0802.jpeg

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1 hour ago, RobJ said:

My admin that looks after my server when I’m busy sent me this.   The important part is the bottom paragraph.   Thanks 😊 

Should be sorted with new update 👍

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I'm looking for the set time in config and data json but i'm unable to find it

where do i set the crafting time ?

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2 hours ago, Fl3x4 said:

I'm looking for the set time in config and data json but i'm unable to find it

where do i set the crafting time ?

obraz.png.764dbbf4b968ee8c98147ead51d78397.png
Crafting time is located in config file, you probably have to delete it first and reload plugin

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