Jump to content

Craft Menu 1.1.61

$16.00
   (20 reviews)
Message added by David,

CUSTOMER SUPPORT 
To report issues with plugin or simply get in touch with me, please use support section on site or create ticket on my discord

On-site Support
 Discord Support    
 

Please allow at least 24 hours for response on site tickets as we all live in different time zones.  Not available during weekends.

6 Screenshots

  • 111.4k
  • 2.5k
  • 13.73 kB

Recommended Comments



Please Help.. I just purchased  it, but its not loading

image.png.f379e263f5b5f6cdb7d40bd85220f97f.png

Edited by ItzVOID
Link to comment
Share on other sites

Hello, I have a lot of custom items and I want to use them for crafting can you add a check of the ID skin so that there are no conflicts with items and they are not spent in crafting they are spent on crafting?

Link to comment
Share on other sites

Afternoon, not sure, but is there a command that allows players to use that shows what the xp's are for items when researching and/or what xp's u will get when crafting that item either in console or regular chat

Edited by Mbesailor
Link to comment
Share on other sites

Hello
After the August update, transport craft stopped working. Instead of transport, a workbench is placed. Please tell me what's the matter?

Link to comment
Share on other sites

would add
1 - the ability to open craft without a workbench (and craft without it) -  for modded servers
2 - language files
3 - craft commands (for VIP modded servers)
4 - spawn water objects only in water (if not already)

  • Like 1
Link to comment
Share on other sites

I'd definitely purchase this if it put the materials back into the current stacks in your inventory instead of just creating a new stack. Unless that's occurring as a result of your stack sizes not accommodating the materials.

Link to comment
Share on other sites
On 6.12.2021 at 18:48, STIVI said:

Hallo
zusammen mit@ArtiIOMIWir haben eine Konfiguration für das Craft-Menü erstellt, die 123 Elemente enthält.
Die Liste wurde für unsere VIPs erstellt, darin sind Gegenstände enthalten, die im Spiel ohne Plugin erstellt werden können, nur für die man einen Steam-Gegenstand benötigt.
Also im Grunde alle Artikel aus DLCs, alle Twitch-Drop-Artikel und Steam-Markt-Artikel.
Wir haben auch unsere eigenen Kategorien erstellt, die besser zu unserer Artikelliste passen
(Symbole für Kategorien sind etwas seltsam, aber ich konnte keine besseren finden.
Aber Sie können es gerne tun Teilen Sie Ihre mit, wenn Ihnen etwas Besseres einfällt 😄.)

 

 

Hey thanks for your work. this is from 2021, do you have a revised current config with the new items? 

Link to comment
Share on other sites

im making a primitive server and want to make crafting a set path, i,e u learn eoka for 25 scrap, then u have to learn say metal door 50 scrap then bow 100 scrap and so on can i do that with this plug in? just checking before i buy cheers

Link to comment
Share on other sites

afternoon all, been trying to set up the betting terminal but having no luck. only shows the mailbox when placed even if i use the correct skin id for it

in my inventory it shows the terminal, but placed, its only a mailbox

this is what i currenlty have:

  "mailbox": {
    "Name": "Betting Terminal",
    "Image": "mailbox.png",
    "SkinID": 2682493107,
    "Category": "dlc",
    "Tier": 3,
    "ResearchCost": 75,
    "Resources": {
      "techparts": 5,
      "metal.refined": 350
    }

Edited by Mbesailor
Link to comment
Share on other sites

In config I have "Wipe Blueprints at Map Wipe": true, but all the player researched blueprints remain unlocked after each wipe.. 

Link to comment
Share on other sites
On 3/25/2024 at 10:25 PM, Bears said:

In config I have "Wipe Blueprints at Map Wipe": true, but all the player researched blueprints remain unlocked after each wipe.. 

Yeah this is a pain for me too. I just run the command "craftmenu_admin wipe" to reset these.

You're right though, this feature does not work for me at all either.

Link to comment
Share on other sites
On 2/18/2024 at 6:43 PM, Mbesailor said:

afternoon all, been trying to set up the betting terminal but having no luck. only shows the mailbox when placed even if i use the correct skin id for it

in my inventory it shows the terminal, but placed, its only a mailbox

this is what i currenlty have:

  "mailbox": {
    "Name": "Betting Terminal",
    "Image": "mailbox.png",
    "SkinID": 2682493107,
    "Category": "dlc",
    "Tier": 3,
    "ResearchCost": 75,
    "Resources": {
      "techparts": 5,
      "metal.refined": 350
    }

it feels like the same for a lot of items, ive had players reporting their slot machine is placing as fridge

Link to comment
Share on other sites

Due to recent changes made by facepunch to workbenches, CraftMenu won't work for some time. I'm sorry for inconvenience this may cause to you but there's no simple fix I can just implement today. The original way how players were accessing CraftMenu is not available anymore because workbenches are no longer "lootable entities". Once oxide/carbon introduces hooks for new workbenches I can start working on some solutions. 

  • Sad 7
Link to comment
Share on other sites

No craft menu button when opening the workbench after the wipe. Please fix this. 

  • Like 1
Link to comment
Share on other sites
1 minute ago, Bears said:

No craft menu button when opening the workbench after the wipe. Please fix this. 

Read the notice above mate.

  • Like 1
Link to comment
Share on other sites

Guess nobody actually reads the comments David posted saying "CraftMenu won't work for some time" read above.

Link to comment
Share on other sites

What gets me so mad is that Facepunch does not communicate with the mod community, as the mod community has more players and a mass audience for them.

Link to comment
Share on other sites

There is a staging branch that devs can test their plugins on.
There have been several instances of this developers plugins going unsupported after some time.
It really sucks because these are some of the best out there.  😞

  • Like 1
Link to comment
Share on other sites
14 minutes ago, WarKingz said:

What gets me so mad is that Facepunch does not communicate with the mod community, as the mod community has more players and a mass audience for them.

It's been known for over a month that this was going to happen. Rust admin above said it right, there's a staging branch just for testing things like this.

Link to comment
Share on other sites
6 hours ago, David said:

Due to recent changes made by facepunch to workbenches, CraftMenu won't work for some time. I'm sorry for inconvenience this may cause to you but there's no simple fix I can just implement today. The original way how players were accessing CraftMenu is not available anymore because workbenches are no longer "lootable entities". Once oxide/carbon introduces hooks for new workbenches I can start working on some solutions. 

Would it be possible for you to make it work via a chat command for the the "meantime" for less downtime, i think we are a few there depends alot on this?
🙂

  • Like 1
Link to comment
Share on other sites
29 minutes ago, Luuxen said:

Would it be possible for you to make it work via a chat command for the the "meantime" for less downtime, i think we are a few there depends alot on this?
🙂

I suppose it may be possible to use range to a workbench to let you buy the blueprints too. 

That's a great idea! 🙂

Link to comment
Share on other sites

Can you make a /chat command to open the craft menu while we are waiting for the workbench implementation? 

  • Like 1
Link to comment
Share on other sites

simply add it to repairbench and check if player has workbench level

 

        private void OnLootEntity(BasePlayer player, RepairBench bench)
        {
            if (!permission.UserHasPermission(player.UserIDString, "craftmenu.use")) return;

            if (!config.ct.craftQue)
                player.gameObject.GetOrAddComponent<CraftingQue>();

            if (!playerBps.ContainsKey(player.userID))
            {
                playerBps.Add(player.userID, new PlayerBps());
                SavePlayerData();
            }
            if (player.HasPlayerFlag(BasePlayer.PlayerFlags.Workbench1))
            {
                CreateBaseCui(player, 1);
                ShowBps(player, 1, "all");
            }
            if (player.HasPlayerFlag(BasePlayer.PlayerFlags.Workbench2))
            {
                CreateBaseCui(player, 2);
                ShowBps(player, 2, "all");
            }
            if (player.HasPlayerFlag(BasePlayer.PlayerFlags.Workbench3))
            {
                CreateBaseCui(player, 3);
                ShowBps(player, 3, "all");
            }
        }

        private void OnLootEntityEnd(BasePlayer player, RepairBench bench)
        {
            DestroyCui(player);
        }

 

and move the panel above the player model

anchormin: "-588 250"

anchormax: "-210 620"

  • Like 1
  • Love 3
Link to comment
Share on other sites
16 hours ago, Luuxen said:

Would it be possible for you to make it work via a chat command for the the "meantime" for less downtime, i think we are a few there depends alot on this?
🙂

Yes, I'll do that as temporary solution.

  • Love 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 10
  • Love 5

David's Collection

User Feedback

1.4m

Downloads

Total number of downloads.

6.8k

Customers

Total customers served.

101.1k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.