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Craft Menu 1.1.51

$16.00
   (20 reviews)
Message added by David,

CUSTOMER SUPPORT 
To report issues with plugin or simply get in touch with me, please use support section on site or create ticket on my discord

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Just now, Delltus said:

can you add skin support for resources to add custom crafts

Just use skin ID instead of shortname in resources.

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Okay now i saw your post thanks 🙂 yes i want ride it ^^, but i dont finde the ID or how can i do this ?

Edited by Sebastian Elsner
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40 minutes ago, Sebastian Elsner said:

Okay now i saw your post thanks 🙂 yes i want ride it ^^, but i dont finde the ID or how can i do this ?

Patrol helicopter is not mountable, do you mean ch47 ?

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@David

 

This plugin is great, but it would be very nice to have a complete data (blueprints) file.

It is true that this would take a long time to do on your part, but having a file with the rust items would be a plus because it would be easier to implement and would also allow you to have more sales.

Have at least these categories, which for my part, are the most interesting: Weapons, construction, Attire, Electrical

his file would be consistent with the game's default craft.

After each player would be free to put what he wants.

Edited by Gbutome
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I love this Plug in because its very good to handle and give a good overview. I want to add custom skinned items does it work ? i thinks thats very usefull for own" crafting recipes".

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On 3/16/2022 at 2:30 AM, Sebastian Elsner said:

I love this Plug in because its very good to handle and give a good overview. I want to add custom skinned items does it work ? i thinks thats very usefull for own" crafting recipes".

Hey you can simply put skin id as required item instead of shortname and plugin will look for that specific skinned item when you trying to craft.

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Okay sorry now i saw a other people ask the same question. But my items dont work ? I dont know exactly the reason.

{
  "pistol.water": {
    "Name": "Water Pistol",
    "Image": "pistol.water.png",
    "SkinID": 0,
    "Category": "summer",
    "Tier": 1,
    "ResearchCost": 0,
    "Resources": {
      "Copper": 75 (copper is normally: stone (Itemid), and customskinid -> Workshop), i dont get it to work. Waterpistol is a example :D^^.  is the reaon the crossover of Plugins, i have a nother custom item plug but i try a lot at moment, can you tell me yours or the best one wich is work?

Edited by Sebastian Elsner
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10 minutes ago, Sebastian Elsner said:

Okay sorry now i saw a other people ask the same question. But my items dont work ? I dont know exactly the reason.

{
  "pistol.water": {
    "Name": "Water Pistol",
    "Image": "pistol.water.png",
    "SkinID": 0,
    "Category": "summer",
    "Tier": 1,
    "ResearchCost": 0,
    "Resources": {
      "Copper": 75 (copper is normally: stone (Itemid), and customskinid -> Workshop), i dont get it to work. Waterpistol is a example :D^^.  is the reaon the crossover of Plugins, i have a nother custom item plug but i try a lot at moment, can you tell me yours or the best one wich is work?

"Copper" is not shortname neither skin id. 

example
image.png.9134012b5374f2799a2723279af3c0ef.png

Edited by David
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I have my mistake i write something small, if i write all big (upcreased letter) all works fine :). 

Edited by Sebastian Elsner
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When click craft button I hear the shotgun equip sound (crafting one) but then resources are refunded into my inventory and can't craft anything. Ideas?
Of course no errors in console when try to craft so that's weird.

Edited by Flammable
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4 minutes ago, Flammable said:

When click craft button I hear the shotgun equip sound (crafting one) but then resources are refunded into my inventory and can't craft anything. Ideas?
Of course no errors in console when try to craft so that's weird.

try o.unload CraftMenu and then o.load CraftMenu

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did this and worked just wonder why happened... if have to randomly reload the plugin at some point when stuck... uuh not good

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Hello! Just bought the plugin and did not notice in config file that there is no option for economics to unlock blueprints. Would it be possible to add that ?

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Hey @David how's things?

I've just installed this plugin, so I may have missed something really really simple. I can't get the vault door to work properly. When it's in my inventory, it has the image of the door, but when I place it down it's just an armoured double door.

I've installed the "Place Anything" mod that was a part of this bundle too, but I don't know if there is another mod that I need to install for this to work?

Thanks,
Christopher.

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1 hour ago, Christopher Swords said:

I've just installed this plugin, so I may have missed something really really simple. I can't get the vault door to work properly. When it's in my inventory, it has the image of the door, but when I place it down it's just an armoured double door.

Hey Christopher, this plugin is required for Vault Doors 
 

 

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2 hours ago, David said:

Hey Christopher, this plugin is required for Vault Doors 
 

Hi David,

Just like to confirm that it's working as intended now. This worked a treat, thanks!

Oh, just out of curiosity, are there any other optional dependencies that this plugin uses for buildable things?

Thanks,
Christopher! 

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On 7/31/2022 at 1:17 AM, ChristopherS said:

Just like to confirm that it's working as intended now. This worked a treat, thanks!

Great! Not really sure about other plugins but with PlaceAnything you can spawn any entity from game, just matter of setting it up 😄

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EDIT: I did not realise that I could put a web address into the image section. I've been able to resolve this issue.

Hey @David,

I'm sorry to bother you again. I've added the ability to craft solo and duo subs to the craft menu, but I'm unable to get the images working properly. Is there some way I can find a list of available images that this plugin uses?

Thanks again for your time,
Christopher.

Edited by ChristopherS
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Good evening @David,

I am wanting to have it that you can research the Gambling Terminal so that I can have a Gambling Wheel you can bet on. I have seen from your Place Anything plugin that this is possible. I don't know how to make it so that a prefab can be added to the craft menu though.

In my Place Anything data file, there is this which I why I think this could be possible:
 

  "Gambling Terminal": {
    "BaseItem": "mailbox",
    "SkinID": 2682493107,
    "Prefab": "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab",
    "NeedsTCAuth": true,
    "CanBePickedUp": true,
    "AdjustHeight": 0


If it's not too much trouble, could I please ask if you can help me figure what I would need to write for my Craft Menu data file.

Thank you again for your time,
Christopher. 

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11 hours ago, ChristopherS said:

 

  "Gambling Terminal": {
    "BaseItem": "mailbox",
    "SkinID": 2682493107,
    "Prefab": "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab",
    "NeedsTCAuth": true,
    "CanBePickedUp": true,
    "AdjustHeight": 0

For item you sent above, just add "mailbox"  with display name of  "Gambling Terminal" into your craft menu data file.

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3 hours ago, David said:

For item you sent above, just add "mailbox"  with display name of  "Gambling Terminal" into your craft menu data file.

Hi @David,

Thank you for getting back to me so fast. That was much simpler than I expected and worked. I've came across an issue though. The terminal isn't useable. Do you know by chance if this is something I've done wrong?

Thanks again,
Christopher.

EDIT: I should have been a bit more clear. What I mean is you can open it and place scrap as normal, but it's like it's not connected to the wheel. When the wheel spins, nothing happens via the terminal.

EDIT2: I have read (on Reddit) that terminals need to go down before the wheel. I cannot try this because I've just found out that I can't pick up the wheel. Perhaps it is because a team-mate placed that one. I will ask later once he's been on if I need more help. Thanks.

Edited by ChristopherS
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3 hours ago, ChristopherS said:

EDIT: I should have been a bit more clear. What I mean is you can open it and place scrap as normal, but it's like it's not connected to the wheel. When the wheel spins, nothing happens via the terminal.

EDIT2: I have read (on Reddit) that terminals need to go down before the wheel. I cannot try this because I've just found out that I can't pick up the wheel. Perhaps it is because a team-mate placed that one. I will ask later once he's been on if I need more help. Thanks.

Wheel and terminals have to be within certain range also. It's bit tricky, connection is handled by game and not by plugin. 

Also

•  Known issues 
   - some prefabs cannot be damaged thus can be used to grief players. (recycler, slotmachine, test generator...etc) 
   - hitting gambling wheel with hammer will make wheel disappear,  game issue cant be fixed

Edited by David
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20 hours ago, David said:

Wheel and terminals have to be within certain range also. It's bit tricky, connection is handled by game and not by plugin. 

Also

•  Known issues 
   - some prefabs cannot be damaged thus can be used to grief players. (recycler, slotmachine, test generator...etc) 
   - hitting gambling wheel with hammer will make wheel disappear,  game issue cant be fixed

A quick update. Reddit were on the money. You have to place the terminals down before the wheel for it to work. It worked right away after doing this.

Can I ask you a question though. I know for vehicles you need a specific Skin ID, but I cannot find one anywhere for the submarines. Do you know if it's possible to use the item ID as opposed to finding a skin? I've been able to have it where you get the image of a sub but can't place it. A placeable image of a repair bench but no sub, and a super strange one where when you hit craft you not only don't get a sub but a refund of the items without them being taken, so it duplicates your components haha.

Cheers,
Christopher.

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Is it possible to make an item research dependent on another items research? So that I must research all the items before the one I want to researching?

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