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imthenewguy

Posted

1 minute ago, beetle said:

Oh, clearing the cache worked. Thank you very much.

And unrelated, but a suggestion.
In my environment

Chance out of 1000 to obtain an item while skinning a ***

*** loot drops [drop %].



to 0.0 for all of them. Would it be possible to set it to not do a roll if it is 0 to improve performance on servers that are not used?
 

"Whitelist of loot crates to trigger the spawn chance for components, electronics and scrap. Set to null to not use the whitelist.": [null],



Here's a good example.

I am re-writing the plugin entirely.

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beetle

Posted

4 minutes ago, imthenewguy said:

I am re-writing the plugin entirely.

I do know that it's a lot of work, and it's great! Keep up the good work!!!

Stampy

Posted

7 hours ago, imthenewguy said:

All updated.

Amen Brother! Preach it to them 😆 

Quote

"The Blind can not direct the way, but basic stupidity can find its way in many forms" - Bob Marley

 

Rahd

Posted

I have this error spammed in console:

Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: Cooking - False (Boolean), IQAlcoholFarm - False (Boolean), DefendableHomes (True (Boolean))

imthenewguy

Posted

Speak to the owner of DefendableHomes and see if they can change their return type to null if possible.

Rahd

Posted

Ok, I will see how it goes, thank you

Rahd

Posted

On 3/4/2023 at 2:28 PM, imthenewguy said:

Speak to the owner of DefendableHomes and see if they can change their return type to null if possible.

This was his reply:

KpucTaJl 150

Posted 2 hours ago

Hi, I can't return null in this hook. Also, this hook has the object type, which means that the return of true and false values have the same value for the hook behavior, but in order to avoid conflicts between plugins, oxide recommends using the true value in this case, which is done in my plugin

 

Leonard Hagedorn

Posted

Love this plugin, tried it on someone's server but I would gladly pay the same price for a hyper reduced system that only utilizes food and ingredients already available in game. Probably would still need to keep milk and eggs or certain items to make it make sense. 

imthenewguy

Posted

13 hours ago, Rahd said:

This was his reply:

KpucTaJl 150

Posted 2 hours ago

Hi, I can't return null in this hook. Also, this hook has the object type, which means that the return of true and false values have the same value for the hook behavior, but in order to avoid conflicts between plugins, oxide recommends using the true value in this case, which is done in my plugin

 

 

Yeah Jbird reached out to me. The return type for hooks that start with "Can" are generally false, as it is a bool, but since this is actually an object return the standard is to return true. Ill update it in the next patch. Both returns to the same, it's just simply a conflict because they are returning different values.

 

55 minutes ago, Leonard Hagedorn said:

Love this plugin, tried it on someone's server but I would gladly pay the same price for a hyper reduced system that only utilizes food and ingredients already available in game. Probably would still need to keep milk and eggs or certain items to make it make sense. 

You can edit the plugin so it only uses a small number of ingredients.

There is a config option that will allow you to change the base profiles:

"Which recipe and ingredient should we use? [simple, advanced]. Changing this will delete "

Simple only adds 10 new ingredients in and uses a lot of the existing rust items.

 

The recipes are fully configurable though, so you can remove the requirement entirely for custom ingredients and only use default items if you wish.

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Leonard Hagedorn

Posted

1 minute ago, imthenewguy said:

 

Yeah Jbird reached out to me. The return type for hooks that start with "Can" are generally false, as it is a bool, but since this is actually an object return the standard is to return true. Ill update it in the next patch. Both returns to the same, it's just simply a conflict because they are returning different values.

 

You can edit the plugin so it only uses a small number of ingredients.

There is a config option that will allow you to change the base profiles:

"Which recipe and ingredient should we use? [simple, advanced]. Changing this will delete "

Simple only adds 10 new ingredients in and uses a lot of the existing rust items.

 

The recipes are fully configurable though, so you can remove the requirement entirely for custom ingredients and only use default items if you wish.

Thanks! definitely loving that.

Rahd

Posted

1 hour ago, imthenewguy said:

 

Yeah Jbird reached out to me. The return type for hooks that start with "Can" are generally false, as it is a bool, but since this is actually an object return the standard is to return true. Ill update it in the next patch. Both returns to the same, it's just simply a conflict because they are returning different values.

Perfect, thank you

Per

GooberGrape

Posted

Can you incorporate this into Skill Tree?

imthenewguy

Posted

Incorporate what specifically?

hc4stillo

Posted

This is normal?

I already tried deleting everything, reinstalled.

image.thumb.png.60cbc8fa41fc17a862ef055d39300723.png

imthenewguy

Posted

Delete your lang file.

hc4stillo

Posted

8 minutes ago, imthenewguy said:

Delete your lang file.

Nothing, same problem.

image.thumb.png.4395af3c5e9c97a28e320b0e70df348c.png

/oxide/lang/en

image.thumb.png.72faed21188304a041e70d74d7f356c2.png

imthenewguy

Posted

These are all language entries. If you have deleted the plugin, config, data and lang files, and reloaded the plugin, but are still experiencing the issues, it would appear that it's an issue with your server, or your client is on a different language setting from English. Mind confirming?

hc4stillo

Posted

17 hours ago, imthenewguy said:

These are all language entries. If you have deleted the plugin, config, data and lang files, and reloaded the plugin, but are still experiencing the issues, it would appear that it's an issue with your server, or your client is on a different language setting from English. Mind confirming?

The problem was my server, I needed to restart to accept the changes in the language folder, I have the game in Spanish and now it works perfect as before.

image.thumb.png.ad4fea63c41e10b449c0372fcf098d6d.png

I congratulate you for the great work you did on this new presentation.

greetings

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Stark

Posted

I'm not getting any ingredients when I pick up food or open boxes. 

imthenewguy

Posted

8 hours ago, Stark said:

I'm not getting any ingredients when I pick up food or open boxes. 

Download 2.0.1.
Also ensure you have cooking.gather permissison set.

Stark

Posted

On 5/30/2023 at 9:08 PM, imthenewguy said:

Download 2.0.1.
Also ensure you have cooking.gather permissison set.

I have and I use Permission manager. I increased the roll chance and finally get ingreds from food but nothing from node/trees. How high can I go on the roll chance? Is there something else I should be looking into ?

imthenewguy

Posted

6 hours ago, Stark said:

I have and I use Permission manager. I increased the roll chance and finally get ingreds from food but nothing from node/trees. How high can I go on the roll chance? Is there something else I should be looking into ?

I just had a look through the download history of the plugin up until the 28th and I cannot see a download from yourself. Where did you get version 2.0.1 from?

Stark

Posted

Just now, imthenewguy said:

I just had a look through the download history of the plugin up until the 28th and I cannot see a download from yourself. Where did you get version 2.0.1 from?

Lone Design

imthenewguy

Posted

20 minutes ago, Stark said:

Lone Design

Please raise a support ticket on Lone or via my discord and we can work out whats happening.

  • Like 1
Taracmeden

Posted (edited)

I am getting a strange issue on my server. When players loot the vanilla foods from food crates like granola bars, apples and such, it doesnt allow them to eat it. It throws no errors clientside or serverside. We tried the following but the food still was not eatable:
- place in hotbar and activate

- place in player-built crate and move back to inventory and activate

- place in backpack and move back to inventory and activate

- drop on the ground and pick back up and activate

When the item gets picked up, instead a green popup above the healthbar with the item name and "+number", a red popup opens with an x and 0 of the item getting picked up even though it appears in the inventory.

I unloaded this plugin and the issue persisted, but I was hoping that someone here could help me as many of these vanilla items are used as a base for the custom ingredients

Edited by Taracmeden

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