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2 minutes ago, Malkizid said:

is it possible to define multiple vehicle presets in each Convoy preset?
For example say I have a sedan 1 and sedan 2 and want them both in one convoy difficulty preset.

      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1",
      "Sedan preset": "sedan_2",
      "Truck preset": "truck_2",
      "Modular preset": "modular_2",
      "Heli preset": "heli_1"

Or would it be like this:

      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1", "sedan_2",
      "Truck preset": "truck_2",
      "Modular preset": "modular_2",
      "Heli preset": "heli_1"

Update the plugin. In the new version, this is possible

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5 minutes ago, Adem said:

Update the plugin. In the new version, this is possible

We're running version 2.2.3  great to know, thank you!

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    {
      "Name": "medium",
      "Name displayed on the map (For custom marker)": "Medium Convoy",
      "Speed": 8.0,
      "Automatic startup": true,
      "Probability of a preset [0.0-100.0]": 85.0,
      "Order of vehicles": [
        "bradley_1",
        "modular_1",
        "truck_1",
        "truck_1",
        "sedan_1",
        "sedan_3"
      ],
      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1,sedan_3",
      "Truck preset": "truck_1",
      "Modular preset": "modular_1",
      "Heli preset": "heli_1"
    },


The vehicle presets dont seem work in this order for example the sedan_1 and sedan_3  - the sedan 3 doesnt load into the convoy or spawn
should I order the presets differently in the sedan preset section in this example?

Edited by Malkizid
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5 hours ago, Malkizid said:

    {
      "Name": "medium",
      "Name displayed on the map (For custom marker)": "Medium Convoy",
      "Speed": 8.0,
      "Automatic startup": true,
      "Probability of a preset [0.0-100.0]": 85.0,
      "Order of vehicles": [
        "bradley_1",
        "modular_1",
        "truck_1",
        "truck_1",
        "sedan_1",
        "sedan_3"
      ],
      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1,sedan_3",
      "Truck preset": "truck_1",
      "Modular preset": "modular_1",
      "Heli preset": "heli_1"
    },


The vehicle presets dont seem work in this order for example the sedan_1 and sedan_3  - the sedan 3 doesnt load into the convoy or spawn
should I order the presets differently in the sedan preset section in this example?

The config should not look like this. I think you need to delete it

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3 hours ago, Thunderchile said:

Soldiers not taking damage from Auto Turrets? Any help?

 You should configure the turret damage parameter   in each npc preset. 
"Turret damage scale": 1.0,

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13 hours ago, Adem said:

The config should not look like this. I think you need to delete it

But then how to add multiple vehicle presets to each difficulty preset?  Say for example "convoy hard" has a "Bradley_1" and "Bradley_2" preset, how is it possible to define this in your plugin?

Or is this not possible and we misunderstood eachother?

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3 hours ago, Thunderchile said:

Soldiers not taking damage from Auto Turrets? Any help?

I think you don't have the latest version of the plugin either. Try to update

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2 minutes ago, Malkizid said:

But then how to add multiple vehicle presets to each difficulty preset?  Say for example "convoy hard" has a "Bradley_1" and "Bradley_2" preset, how is it possible to define this in your plugin?

Or is this not possible and we misunderstood eachother?

image.png.dfa2bb86ec3851ce6755832c8cfc55e4.png
The config should look like this. If you have it looks different, you need to delete it.
It should have been updated automatically, but something went wrong
Maybe you edited it incorrectly.

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8 hours ago, Killeroox said:

today after new update

2023-04-28 21_45_02-RustAdmin  _ Fox PvE NEW (ExperimentalWeb).jpg

I have tested it now, I don't have this error. Maybe it's just a coincidence?
Error says a strange name for the NPC.

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I'm looking to buy the convoy, but I have a question. Is there a chance that the option to spawn locked events for specific players will be added soon? For example, I could set up an event for sale in a shop, and when a player buys it, they would be locked to that event and only they could attack it. ex /convoystart streamid/name <name configuration>

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4 hours ago, Morceli said:

I'm looking to buy the convoy, but I have a question. Is there a chance that the option to spawn locked events for specific players will be added soon? For example, I could set up an event for sale in a shop, and when a player buys it, they would be locked to that event and only they could attack it. ex /convoystart streamid/name <name configuration>

Hi. Are you using the Pve Mode plugin?

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6 hours ago, Adem said:

Oi. Você está usando o plugin Pve Mode?

Can the PVE mode do that, buying an event through a locked command for a single player?

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On 4/30/2023 at 2:35 PM, Morceli said:

Can the PVE mode do that, buying an event through a locked command for a single player?

i dont think so... may be i dont know something, but i recomended waiting to Adem answer.
But its good idea.

Edited by aimacak
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On 4/30/2023 at 6:35 PM, Morceli said:

Can the PVE mode do that, buying an event through a locked command for a single player?

Hi. There is no such function now, but I can implement it using the PveMode plugin. Without this plugin, it will be very difficult for me to do this. PveMod is not my plugin, but it has very good functionality, especially for pve servers and it supports a large number of plugins

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6 hours ago, Adem said:

Hi. There is no such function now, but I can implement it using the PveMode plugin. Without this plugin, it will be very difficult for me to do this. PveMod is not my plugin, but it has very good functionality, especially for pve servers and it supports a large number of plugins

If you can, implement this option using PVE Mode. In populous PVE servers, there's often a mismatch of players wanting to do the same event at the same time, and with a feature like the one I mentioned, it gives the option to sell the event for a locked spot to the player. Currently, there are still few events with this locking function for the player, which is something wonderful to offer the player the event in exchange for coins. Thank you.

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3 minutes ago, Morceli said:

If you can, implement this option using PVE Mode. In populous PVE servers, there's often a mismatch of players wanting to do the same event at the same time, and with a feature like the one I mentioned, it gives the option to sell the event for a locked spot to the player. Currently, there are still few events with this locking function for the player, which is something wonderful to offer the player the event in exchange for coins. Thank you.

and u thinking about server performance? what will be if 50 players buy event in one time?

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37 minutes ago, aimacak said:

and u thinking about server performance? what will be if 50 players buy event in one time?

Obviously, the system, like any other, needs to have a global cooldown or maximum limit of events, especially the convoy, which I believe doesn't need more than one at a time. After all, if the player wants the event for themselves, they can wait 30 minutes to buy theirs.

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25 minutes ago, Morceli said:

Obviously, the system, like any other, needs to have a global cooldown or maximum limit of events, especially the convoy, which I believe doesn't need more than one at a time. After all, if the player wants the event for themselves, they can wait 30 minutes to buy theirs.

in this case, some players can wait for their turn for many hours, up to a day, depending on the online)
why don't you just want to cool down the event?

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2 minutes ago, aimacak said:

in this case, some players can wait for their turn for many hours, up to a day, depending on the online)
why don't you just want to cool down the event?

Why, from my own experience as a player on servers that have the convoy, there are often fights over who gets to do the event or players who attack the convoy without having the resources to do so. Some players like to create bases to fight against the convoy, and often it doesn't even reach that place. I understand that the "queue" can get long, but if we followed that thinking, Raidable Bases wouldn't exist either. In there, people need to wait at certain moments to do it, especially if the server has +50 players online, which requires limiting even the purchase of bases to avoid overload. It was an idea, whether it's feasible or not, I can't say. Only the one who writes the code knows. I use this purchase system with Bradley and patrol heli, and the players love it.

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