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The only bots that can damage buildings are the ones deployed as part of convoy.  If it's drawing from the loadouts for bots that are the same everywhere else in the game, and those bots can't damage buildings, then this is particularly puzzling. 

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So I think I've got this, and I appreciate your patience.  My misunderstanding, that building damage was part of the 'pvp zone setting to false', was at the core of it.  I still don't get why only the bots from npcrespawn can damage buildings but none of the bots generated by BotRespawn can (with the same weapons).  We also can't find a setting in npcrespawn that relates to this -- but we're going to change the loadouts in npcrespawn so there are no c4, rockets, or grenades.  Hopefully that works.  

All we want is convoy where it can't damage player buildings and no pvp.  It never crossed my mind that it would somehow enable the npc bots specific to it to do damage -- or somehow, that that would occur, even if not intended.  I love convoy, it's fantastic, I had a blast with it yesterday morning -- but then it damage to a player base.  That's not something we can have.  Our server does not have pvp or damage to buildings (pvp to me means both no player-versus-player but also no ability to damage other player's stuff), so this is a problem.

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is it possible to not have the bradleys spawn just the 3 vehicles? also i was wondering if  on a custom map without a road ring will the plugin work or do i have to make my own paths?

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You can set what vehicles that spawn in each difficulty in the settings.... Here is an example of my easy convoy preset.

"Convoy Presets": [
    {
      "Name": "easy",
      "Name displayed on the map (For custom marker)": "Easy Convoy",
      "Automatic startup": true,
      "Probability of a preset [0.0-100.0]": 50.0,
      "Enable the helicopter": false,
      "The number of Bradleys ahead the truck": 1,
      "Number of Modular cars ahead the truck": 0,
      "Number of Sedans ahead the truck": 0,
      "Number of Sedans behind the truck": 1,
      "Number of Modular cars behind the truck": 1,
      "The number of Bradleys behind the truck": 0,
      "Bradley preset": "bradley_e",
      "Sedan preset": "sedan_e",
      "Truck preset": "truck_e",
      "Modular preset": "modular_e",
      "Heli preset": "heli_1"
    },

 

It should also be possible to set a custom route. Commands you can find in the documentation on this plugin.

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Is there a way, in the code, to set a specific timer duration once a player has started the event, regardless of the time left in the "event?" I had a player initiate the convoy event but it only had a 10 second timer, the player shot 5 scientists, and then the entire event disappeared.

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The bots are spawning in floating in the air a small bit and they're randomly immortal.  Can't find anything to change to help with this -- can't run the plugin with immortal bots.  Yes, I have npcspawn.  Yes, the two plugins are up-to-date.  

 

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On 3/31/2023 at 8:49 AM, MilkyRustAus said:

Is there a way to display in the chat what difficulty has spawned ie. [Convoy] has started moving and [Hard Convoy] has started moving?

Did this in the last update. To make it work, delete the Lang files

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On 3/17/2023 at 12:19 AM, Tage2 said:

The bots are spawning in floating in the air a small bit and they're randomly immortal.  Can't find anything to change to help with this -- can't run the plugin with immortal bots.  Yes, I have npcspawn.  Yes, the two plugins are up-to-date.  

 

If you didn't manage to solve this problem, write to me in discord Adem#9554. Sorry for the delay (Missed a message)

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On 3/11/2023 at 9:58 AM, Rendon said:

Is there a way, in the code, to set a specific timer duration once a player has started the event, regardless of the time left in the "event?" I had a player initiate the convoy event but it only had a 10 second timer, the player shot 5 scientists, and then the entire event disappeared.

Added the option not to end the event if there is a player in the event zone.

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On 2/11/2023 at 1:26 AM, Jarrod Everhart said:

is it possible to not have the bradleys spawn just the 3 vehicles? also i was wondering if  on a custom map without a road ring will the plugin work or do i have to make my own paths?

the plugin can work on any maps, without custom routes

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Hi,

is it possible to get a proper timer instead of GUIAnnouncement + Chat Spam?

Like the junkyard event did maybe?

 

Unbenannt.PNG

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Hi,  love the plugin. Works great for us. I'm admin on a server and rewrote the config to add some more tiers, 3/4 of them work fine but the "nightmare tier" I set up is not spawning the correct npc or vehicle sets.  I'm quite new to this - could someone take a look at my set up for the nightmare tier and let me know if I did something wrong - https://pastebin.com/EtDfBk9k

 

Edited by Malkizid
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40 minutes ago, Malkizid said:

Hi,  love the plugin. Works great for us. I'm admin on a server and rewrote the config to add some more tiers, 3/4 of them work fine but the "nightmare tier" I set up is not spawning the correct npc or vehicle sets.  I'm quite new to this - could someone take a look at my set up for the nightmare tier and let me know if I did something wrong - https://pastebin.com/EtDfBk9k

 

i dont sure, but why in easy and medium you have this in config, but in hard and nightmare u havent it?

edited:
but I don't have it anywhere..

      ],
      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1",
      "Truck preset": "truck_1",
      "Modular preset": "modular_1",
      "Heli preset": "heli_1"
    },

 

Edited by aimacak
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19 minutes ago, aimacak said:

i dont sure, but why in easy and medium you have this in config, but in hard and nightmare u havent it?

edited:
but I don't have it anywhere..

      ],
      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1",
      "Truck preset": "truck_1",
      "Modular preset": "modular_1",
      "Heli preset": "heli_1"
    },

 

Oh man, well I really messed it up.. How the heck I missed that I dont know. Thank you for your help, that looks like the reason. I did not specify the use of different presets in the "nightmare" tier I set up - thank you so much! (this is my first time doing this)

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Trucks (vehicle with crate on the back) and Bradleys aren't showing up when the Convoy spawns. I didn't change my config after the update either.

Convoy.json

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@loucifer

I have all my presets working now,
You also need to specify the individual vehicle presets in each of your categories - for example :

"Convoy Presets": [
    {
      "Name": "easy",
      "Name displayed on the map (For custom marker)": "Easy convoy",
      "Speed": 5.0,
      "Automatic startup": true,
      "Probability of a preset [0.0-100.0]": 40.0,
      "Order of vehicles": [
        "modular_1",
        "truck_1",
        "modular_1"
      ],
      "Enable the helicopter": false,
      "Truck preset": "truck_1",
      "Modular preset": "modular_1",
      "Heli preset": "heli_1"
    },

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The only problem I'm still having is the only heli preset I have, works fine aside from the fact the increased HP and stats don't register, it stays vanilla.

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edited:
its strange, becouse i have plugin for heli HP, and even with it i see changing stats heli from config of convoy

4 hours ago, Malkizid said:

The only problem I'm still having is the only heli preset I have, works fine aside from the fact the increased HP and stats don't register, it stays vanilla.

 

Edited by aimacak
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9 hours ago, aimacak said:


edited:
its strange, becouse i have plugin for heli HP, and even with it i see changing stats heli from config of convoy

 

The convoy will not change hp to other helicopters. It only affects its own

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10 hours ago, Malkizid said:

The only problem I'm still having is the only heli preset I have, works fine aside from the fact the increased HP and stats don't register, it stays vanilla.

That is, the helicopter's hp setup does not work?

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15 hours ago, Adem said:

That is, the helicopter's hp setup does not work?

Exactly, the increased HP on heli in convoy config is not working. Everything else with heli and convoy is working fine, as intended.

Convoy_1 mankyedit.json

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15 hours ago, Malkizid said:

Exactly, the increased HP on heli in convoy config is not working. Everything else with heli and convoy is working fine, as intended.

Convoy_1 mankyedit.json 53.92 kB · 0 downloads

I tested the convoy many times with different HP of the helicopter, from 1 to 20000, everything works fine, I think the problem is in your config, but sorry, I didn't look at it.

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is it possible to define multiple vehicle presets in each Convoy preset?
For example say I have a sedan 1 and sedan 2 and want them both in one convoy difficulty preset.

      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1",
      "Sedan preset": "sedan_2",
      "Truck preset": "truck_2",
      "Modular preset": "modular_2",
      "Heli preset": "heli_1"

Or would it be like this:

      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1", "sedan_2",
      "Truck preset": "truck_2",
      "Modular preset": "modular_2",
      "Heli preset": "heli_1"

Edited by Malkizid
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